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Process and Plot

Walled_coverAs I mentioned last week, I’ll be returning to the Writer’s Digest Annual Conference in August, once again giving a presentation called TAKE YOUR PANTS OFF AND WRITE! THE BENEFITS AND PITFALLS OF PANTSING VS. PLOTTING A NOVEL.As you might guess, the subject of the presentation will be plotting out novels, and the different approaches you can take to the problem. After all, it’s easy to come up with a clever premise. It’s much harder to create a story that doesn’t simply make sense, but keeps your reader guessing in a good way, surprising and challenging them but hanging together in the end.

I’m not a particularly experimental writer. For a while, in my youth, I thought I might be, and I played around with POV and narrative technique a little. Even today I’ll work in some little bits of experimentation from time to time, just to give myself a jolt of energy. For example,when I found myself missing Avery Cates and suddenly filled with ideas about a new set of stories set around that character, I could have just wrote a fucking novel or three and been done with it, as I usually do. Instead, I decided to try something new: I pieced it out.

Avery Cates: The Shattered Gears

Avery Cates: The Shattered Gears

I already had a stray short story on my hard drive starring Avery Cates: The Shattered Gears. It was the germ of my new ideas for the character, so I simply dusted it off, ran it through editing, and published it myself as a digital-only short. Threw it up on the online stores, and then set to work–writing more short stories. What I mean is, I took about three novels’ worth of story and carved it up into short segments, and began working on them individually. When I finished the second one, The Walled City, once again I ran it through the editing machine and published it, then began working on the next segment, which will be titled The Pale and will be out in a few months.

It might seem like a minor change in process, but it’s really kind of a big change, at least for me. I don’t usually outline my novels much before writing, but this time I plotted the whole sequence out first, one long story. Then I divided that story into three, and then I divided each book of the resulting trilogy into 4-6 sections. Instead of writing the whole story, I’m working on quick sections of it, getting it ship-shape, and then publishing it. The danger is, I can’t go back and change anything if I have an inspiration or realize I’ve plotted myself into a corner.

But the fun is, it’s a fast, dirty way of working that’s kind of exciting. If this was how I always wrote it would just be my process. But since it’s different, it’s exciting–and often that’s the key. You just have to shake things up, sometimes, to get the rusty plot gears turning. The big question, of course, is whether or not I’ll be able to finish all these connected stories and put out the complete novel versions. Gosh, that would be embarrassing.

The Inexorable Sadness of Pencils

Jeff Needs Some Liquor Monies

Jeff Needs Some Liquor Monies

Y’know, fiction and films and TV shows are supposed to entertain. And also inform and expose us to ideas and lifestyles, but for a lot of people entertainment is primary, and that’s fine. As a result, a lot of the stuff we consume–even the dramas and tragedies–are more or less uplifting, in a way, even if only by allowing us to be smug for a moment. After all, you might be bored and unhappy in your life, but at least you weren’t diagnosed with terminal cancer which inspired you to start baking meth, becoming a monster-god that destroys your whole family.

Sometimes, a particular aspect of our entertainments bothers me: The depiction of work. As in, jobs and careers, not, y’know, barn-raising with the community. With a lot of exceptions, a huge swath of entertainments depict careers and jobs as incredibly positive and life-affirming: People on TV shows (especially TV shows) and films are often shown either loving their jobs, peacefully co-existing in their jobs, or seeing their lives changed for the better simply by getting a job.

And in real life that’s very often bullshit.

Don’t get me wrong: Jobs are necessary. And if you’re unemployed, getting a job is the most important thing in your life. And everyone should have a way of contributing to society, and for most of us that’s going to be a job: Performing meaningful labor in exchange for money which you then use to keep the economy’s plates spinning.

But, as someone who has worked jobs and who knows a lot of people who have jobs, I know one thing for sure: Jobs are much more frequently soul-killing boredom machines or even destructive stress factories than glorious life enhancements. Your job is much more like to suck than to be a wonderful place you can’t wait to get to, or even a more or less benign activity that fills your day and gives you beer money. And yet our entertainments constantly try to tell us otherwise.

Job as Adventure

You see this a lot in situation comedies, where a character who needs an arc winds up lusting after a career, and then gets a lot of A, B, and C plots depicting their struggle to get credentials, to netowrk, and finally get that job! And once they get that job, their lives change for the better. We could call this the Rachel Green Effect, from the Friends character. Rachel was a humorously aimless woman for much of the show, and in later seasons found her calling and pursued a career, and was therefore happy and fulfilled and mature.

Bullshit, of course, as anyone who actually has a job–much less gotten a job after being out of the corporate world for years, like Rachel was. Jobs suck. They eat up 8-12 hours of your day depending on your commute and other aspects, they force you to socialize with other people (shudder), and they put you under the thumb of other folks who may or may not be sociopaths or incompetents or boors. Yay job! Jobs erode your will to live and can ruin huge chunks of your life with misery.

Another trope in fictional careers is the Easy Button Job. The EBJ occurs when characters are given jobs that they are effortlessly and preternaturally skilled at and enjoy 100%. This is where it gets really awful, because characters with the EBJ are usually depicted as loving their career, and spending all their time on it because it’s just so goddamn enjoyable and fulfilling. They stay late, work weekends, are very successful and sought-after, and yet somehow also are usually depicted as having copious free time, lots of friends, and a lust for life.

Fuck that noise. Of course there are people in this world who “love what they do.” Of course there are people who work very hard and don’t mind and are rewarded as a result. That’s great. Most of us watch the clock until 5PM and then leap from our chairs with a song in our hearts, and when we’re on our deathbeds we will regret every moment we spent staring at a computer screen, selling our time off for pennies a minute.

Job as Salvation

And, of course, careers are frequently used as easy ways for troubled characters to find themselves, often with the implication that all anyone needs to settle down and start enjoying life is to get the right job. Or any job, for that matter. How do you know you’ve found the right job? Generally, you will be magically competent at it without any prior experience or training, and it will make you very happy and eager to leave behind your troubled past.

That first part, the ease with which fictional characters often pursue careers, is part of the entertainment factor, of course: No one wants to see Jimmy embark on his new career only to immediately become mired in training seminars, night school, and weeks, months, or perhaps years of being junior and shit on by the higher-ups. That’s understandable in a fictional work where the career is just a prop and not the point. But it’s still insane, because very few people decide out of nowhere to be, for example, salespeople and simply start killing it on day one. Most sitcoms present a white collar fantasy where you go from unemployed and possibly homeless or couch-surfing to working in a nice office almost instantly, and of course you’re always super excited about your new career.

Again, this is bullshit for most people, for whom a job is a way of not starving to death. Jobs can be stressful, boring, and restrictive–but even when they are interesting, fun, and exciting they’re still a matter of selling off your time for money, and I wish more TV shows and movies would address the fact that rather than being healing, transformative wonders that save souls, jobs suck.

The Illuminati Again

Of course, this is all part of the plan: Work is always celebrated in American culture, and no matter how hard you’re working you’re likely not working hard enough. We get very little vacation or other time off, yet the conversation is usually about people not working hard enough. Careers and work in general are celebrated as the solution to just about any problem. Depressed? A new career! Broke? A second job! It’s obviously beneficial to society as a whole that we all sell off our time in service of other people’s goals, and therefore a lot of media celebrates being a workaholic and devoting your life to your career, your job, the labor you’re doing for other people.

Your mileage may vary, of course. Some people do sincerely love their work. I love the work I do now–though it’s not a job, as I’m a freelance writer and author. When I did have jobs, I kinda sorta hated them. Admit it: So do you.

Speaking @ The 2015 Writer’s Digest Annual Conference

Me Smart.

Me Smart, circa 2014.

As some of you may recall, I conducted a seminar on plotting a novel at last year’s Writer’s Digest Annual Conference, which was a smashing success. Or at least I was not chased from the building, pantsless and weeping, as so often happens when I am invited to things.

Welp, surprisingly, they invited me back to offer my insta-classic seminar Take Your Pants Off and Write! The Benefits and Pitfalls of Pantsing vs. Plotting a Novel once again.

http://www.writersdigestconference.com/index.php/schedule

What will you learn at this amazing seminar? Many things! I’ve written nearly 20 novels and published 9 of them for money, so I can obviously string fictional events together into a story. If you’re struggling with that aspect of your writing, I’ll be exploring the two main plotting processes writers use (pantsing vs. plotting), the advantages of each, and how they can be combined into something I have dubbed plantsing.

You will also learn how sweaty a grown man can become in public, how often his wife interrupts him so she can “tell the story right,” and how many times he can mention the fact that he’s published nine novels. Also, I’ll be lingering around the rest of the day, lurking on the edges of the events until the cocktail reception, at which time the pants come off and my inner John Belushi comes out.

Pass this on to anyone looking to improve their writing! Or anyone who wants to insult me in person.

drying eyes, wasted breath

It had only been fifteen minutes, and Bob hated them all. He knew every detail of the elevator, from the three buttons which refused to light up when you pressed them to the minute design of diamonds on the worn, red and black carpet. He didn’t know the specific people he was trapped with, but he thought he knew their type, and was convinced, based on the slanting looks and curling lips, that they knew his. Jocular in familiarity, contemptuous, he snapped his gum cheerily, to annoy, and shifted his weight from foot to foot.

Softly, in the background, an instrumental Killing Me Softly played over the tinny speakers.

Bob had not been very surprised when the little door marked EMERGENCY had been opened to reveal loose wires where the phone should have been. None of the other people in the elevator evinced any shock either, but whether that was actual cynicism or an urbane facade Bob couldn’t say. They had all looked at each other and shaken heads, clucked tongues, no longer amazed, it was implied, by the incompetence of Other People. He thought it must have been the rarest of coincidences, that the Brain Trust of the World, the four most brilliant people in the universe, happened to all work in his building. One of the Brain Trust was now busily reading People magazine, slouching against the rear wall of the elevator with the bored insubordination of youth, the implication that he would not even attempt to somehow make the situation better, and that the rest of the Brain Trust ought to leave him alone.

The kid annoyed Bob the most. Probably about twenty-one or -two, he had INTERN written all over him, from the wrap around sunglasses he wore (still) even indoors to the loud music leaking out of earphones, to the combination of decent dress pants and shirt with unlaced sneakers and a worn denim jacket. His cool demeanor made Bob decide that if anyone was going to have to climb into the shaft in a heroic search for help, it would be the kid.

They were suspended between the fifteenth and sixteenth floors, the elevator having squealed and sighed and jerked to a halt a few seconds after the doors had shut on floor fifteen. Bob had accepted this turn of events with cheer and aplomb, because he was now about ten feet away from his floor, twenty seconds away from being off the elevator and into the warm current of a Typical Day. Now instead of floating along on the swells of things that happened every day, he was standing in a box with four strangers who were, if nothing else, not quite as tantalizingly close to a Typical Day.

They’ve got to know what happened. They must be working on the problem.”

Bob looked up in surprise, at The Librarian. He didn’t know what the woman actually did with her time, but the sharply angled glasses perched on her nose made him think of a librarian. She wore an affected shawl over her shoulders, too, and stood in the center of the elevator in a stiff-backed posture. She wasn’t looking at anyone, and he figured she was speaking just to comfort yourself. He snapped his gum a little louder and replied to the air

Sure, sure. That phone looks like it was attended to without delay.”

The Librarian looked at him, sniffed, and looked away.

Bob shrugged, chewing his gum. He leaned against the wall of the elevator and stared at the ceiling. He couldn’t even see an escape hatch, a maintenance crawlspace -every movie he’d ever seen that had involved people trapped in an elevator had involved a crawlspace, but he couldn’t see one here. He wondered if there was any way out of the elevator. Or at least one that didn’t involve the elevator splitting open after hitting the basement.

(more…)

“The Shattered Gears” Reviewed at Pat’s Fantasy Hotlist

Avery Cates: The Shattered Gears

Avery Cates: The Shattered Gears

Patrick over at Pat’s Fantasy Hotlist has always been a fan of the The Avery Cates Series, and he’s put up a great review of the first Cates short story The Shattered Gears, which was released in December 2014:

“I was pretty keen to read it! And then the Holidays rolled around and I totally forgot about it. My bad, I know . . . If you are a long-time fan of the Hotlist, you may recall that I pimped Somers’ series as much as I could every time a new volume came out. And though it’s been four years since the last one, it was so much fun to be reunited with Avery Cates, if only for the duration of a short story.”

It was also a lot of fun to return to write a return to Cates, frankly. Sometimes as a writer you get caught up in seeking challenges for your writing, breaking new ground, or worrying about your sales and your audience, and you forget to just enjoy writing. These Cates shorts, which will keep coming and eventually coalesce into a novel or three, are just a lot of fun!

You can buy The Shattered Gears over at

Amazon

Kobo

B&N Nook

Google Play

for 99 cents.

WINNERS: “The Walled City”

Walled_coverToday we held the ceremonial Choosing of the Names here at The Somers Compound. Dressed in our ceremonial Choosing Robes, I handed my wife The Duchess a copy of the comments left by the hopeful who wanted a rare print version of The Walled City, the new Avery Cates short. She reviewed them, drank half a bottle of wine, watched some TV, and finally chose:

Winner #1 — MATT MCROBERTS

Winner #2 — SEAN P.K.

Congrats to you both! I’ll contact you via email to get delivery specs. For those of you who were not favored with the Random Hand of The Duchess, you can always buy a digital copy for yourself:

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“Orphan Black” Has a Villain Decay Problem

Somehow made all cute and hilarious this past season.

Somehow made all cute and hilarious this past season.

That Orphan Black, the SF show about a woman who discovers she’s one of many, many clones produced by a secret and unethical experiment, has over the course of three seasons become almost insufferably complicated. What was once a fairly crisp story about a woman struggling to save herself and her child while dealing with the horrifying realization that she’s a clone has spiralled into territory familiar with anyone who has watched TV shows based on a “mystery” premise: The audience wants answers, but if you actually give them the show is over, so you pull a trick wherein you explain a mystery while setting a new one in motion.

This can work for a while, if you’re skillful, and Orphan Black, in fact, seemed to pull it off in its second season, expanding the world and complicating the mystery while delivering a continuously interesting story week in and week out. This past year, though, things have come off the rails a bit. There are still pleasures to be had, mainly in Tatiana Maslany’s incredible performances, but the story itself is slow-moving hogwash, to use a technical term. The main problem is that Orphan Black hasn’t met a villain it can’t destroy in a few quick episodes. In fact, the show has had so many it’s solution to the malaise at the end of the last season was to circle back and recycle a villain from the first season.

Villain Decay

In the beginning, there were the Neoloutinists, a cult that believed in “self-directed evolution” who backed the cloning experiment and sought to control the clones, manipulating their lives and monitoring them. There was also a religious cult that saw the clones as abominations, and trained one of the clones to be an unstoppable killing machine, Helena, who was basically a serial killer of clones.

But the clones managed to turn the tables on the Neolutionists, maneuvering one of their allies into a position of authority at the institute set up to monitor the clones and removing the evil clone who’d been working with the Neolutioninsts. Also, Helena, once depicted as a crazy and incredibly dangerous person, was turned into a cuddly if sometimes murderous piece of comic relief as she became affectionate towards her clone sestras. So a new threat was devised: A separate military project involving male clones, which caused a bit of trouble until, again, the female clones managed to completely neuter it and render it impotent. And so, in the third season finale, the show surveyed its field of limp and defeated villains and came up with the idea that the Neolutionists, seemingly defeated for a very long time, were actually embedded in all of these other organizations and running the whole show secretly.

Much of this seems to have been done in the service of surprise: Build up someone as a Big Bad, then shock everyone when they are defeated much sooner than expected. This kind of writing gimmick is like crack: It feels good, but has diminishing returns and leads to your show being canceled.

The problem here is twofold: One, it’s hard to take these villains seriously when all it takes, usually, is a few episodes for them to either be utterly destroyed or brought over as allies; two, the new villains are always just permutations on the conspiracy the clones have been fighting against since Day One. They’re nothing new, just new versions of the same enemy.

A Glimmer of Hope

It’s possible that the bloodbath that was the Season 3 finale was a purposeful clearing of the decks, bringing back the original villains who will now be coherent and focussed. Instead of more and more variations on the “someone is secretly making and modifying or killing or spying on clones!” riff, we might get a real purpose to everything, and perhaps a single face for the enemy. That would go a long way to excusing Season 3’s disastrous meandering. Only time will tell.

The TL;DR version for writers is simple: When you’ve got a mystery-driven storyline, do two things immediately: a) have an exit strategy that involves an overall explanation for everything, and b) don’t give in to the temptation to destroy your villains on the regular just for the story shock value.

Win a PRINT Copy of “The Walled City”

Walled_coverIf you’re a fan of Avery Cates, you already know, most likely, that The Walled City, a short story that picks up where the previous story, The Shattered Gears, left off came out last week on Amazon, Nook, Google Play, and Kobo–in short, as a digital-only story.

Well, if you’d like to actually have a print copy of this story, I’m giving away two. Just two–signed any way you’d like, and mailed directly to your door.

How do you get you mitts on one? Just comment here, and I’ll pick two random comments. I’ll announce the winners on Friday, June 26th.

Get commentin’!

OR, buy a digital copy for yourself:

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I Was a Teenage Script Kiddie

For a brief, glorious moment, I was King of the Nerds.

For a brief, glorious moment, I was King of the Nerds.

When I was eleven years old, my parents bought me a Commodore 64, which at the time was the most amazing thing ever invented, built, or sold retail. It was also kind of pricey for my family, and I have no doubt they justified the expense by telling themselves it would help inspire me to become a computer programmer and thus be rich.

That never happened: Math is hard. Let it drift.

However, they hedged on the budget by opting to buy just the computer itself, with no storage device. That meant that I was limited to what I could do with the computer – I could type in a program, but with no way to save it the moment I turned off the computer it disappeared. After spending weeks typing in a program listed in a Commodore magazine, I successfully lobbied for a storage option, but we went for the cheapest option: Magnetic tape.

Tape worked, but it was slooooowwww. I had one game: Telengard, and it took about five minutes to be read in from tape. This was not a game that actually deserved five minutes of my time for loading, but it was all I had. And at least I had a place to store programs and other things, although if I’d been stuck with that tape drive I would likely have gotten very, very tired of my Commodore 64 very quickly.

Thankfully, we got robbed.

A No Good, Very Bad Day

My grandmother came to live with us when I was maybe ten or eleven; my memory, as always, is vague. Nanny was strict and somewhat mean-spirited, or so it seemed to us kids; she was always grousing that we were lazy and messy. Later in life she went through a bizarre period when she claimed to be unable to swallow food, and wasted away to the point where she couldn’t get out of bed despite the fact that doctors could find nothing wrong with her, at which point my Mother apparently went in, close the door, and told her she would be put in a nursing facility if this bullshit didn’t stop.

Nanny got better.

Anyways, when she did eventually pass away, we went to the funeral only to come home and discover our house had been robbed; thieves had obviously scanned the obituaries and noted the date of the funeral. Our neighbors had noticed the busted window but done nothing but stand around and cluck nervously, so it was up to us to call the cops.

The house was a mess. Drawers had been turned out, everything pushed out of place. They took some jewelry that wasn’t worth much, missed all the cash my mother had hidden around the house, and stole the Commodore 64.

My parents, exhibiting a crafty sort of self-serve justice I’d never seen before and never did see again in them, listed a disk drive on the insurance claim form instead of a tape drive. It was a little shocking, to be honest with you, to see them indulge in some minor insurance fraud. But I got my 1541 single 5.25” disk drive to go along with a new C64, and I was off to the races.

Floppies

The 5.25” floppy disk was an amazing thing. It stored 170 kilobytes of data, but you could cut a notch into the side that would allow you to flip it over and so each disk was instantly doubled, although this did increase the wear and tear a bit.

A few weeks after getting one, a kid at school introduced me to a program called Copy Quick. This was an amazing moment, because it opened up the world of software piracy. From that moment on, I never bought another program, because there were kids at school to trade with. Want a copy of Beach Head? Go find Hector and offer him a copy of Blue Max for it. Get turned down, because no one wanted Blue Max.

It was a whole subculture. We all had lists of the software we owned and we would pore over them and cook up trades like real wheeler-dealers. When someone got their hands on a hot or rare program, it was chaos and excitement as everyone tried to pry it out of their undeserving hands.

None of us thought it was wrong, or illegal. None of us really understood any of it, either. We were early versions of what you might call Script Kiddies: The kids who don’t actually know much about programming but download software and use it. I had no idea how my 1541 disk drive worked. All I knew was that if I wanted to copy a game, I would try a succession of copy programs until I found one that worked: Copy Quick, Fast Hack’Em, dozens of others. They were themselves copied.

By the end of grammar school, I had thousands of games and utilities on floppies. And despite lots of reports that the 1541 disk drive was unreliable, mine worked like a charm and may still be in working condition today, who knows? I still don’t know how any of it actually works, really, despite sporadic attempts to read about programming and hardware and teach myself a few things. But I do sometimes wish I could play some of those old games on the original hardware, especially the mysterious games I never figured out.

Non Comprendo, Compadre

You see, when you copied a game (often from a copy of a copy already) you didn’t get the manuals, and every now and then I got a game in a trade that I simply couldn’t figure out. It would load and appear to work properly, but I would have no idea what to do, what the rules were, how the controls worked. Sometimes you could figure it out. Sometimes my innate idiocy and lack of brains would assert themselves, and the game would remain a mysterious presence, ominous and filled with potential. Combined with the Internet, I could look up those games and totally rock them today.

If I ever invent time travel, that is exactly what I’ll do.

The Walled City Available

Walled_coverHey all: The new Avery Cates short story, “The Walled City,” is officially available. If you didn’t pre-order it, you can straight-up buy it any time you want, like a boss — even on Nook, which didn’t allow pre-orders for some bizarre reason.

Continuing Avery Cates’ story from “The Shattered Gears,” “The Walled City” sees the aging Gunner tangle with a psionic who has set himself up as a City Lord in the crumbling remnants of civilization.

Here: read an excerpt!

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