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Bad Writing: The Moron Line

LEST we forget, movies and TV shows get written too. And plays. And advertising jingles—the term writing covers a lot of ground, some of it sad and strewn with rotting carcasses, some of it merry and lined with beautiful gardens. This wide field means there’s also a lot of room for bad writing, about which Your Humble Editor here knows entirely too much.

When you do something on a professional level, you tend to lose some of your wonder for it. It’s an unfortunate consequence: Magicians don’t get wide-eyed when cards are made to disappear, computer programmers don’t get excited when email pops up on their screens, and writers wince and groan a lot when terrible dialog afflicts our television shows, books, or movies. We see the connective tissue, and we know all the tricks.

Normally, I can keep my mouth shut. Normally, I can manage to swallow clunky lines that fall to the ground with an ear-popping thud. Normally, I can handle a surfeit of cliché and a heavy hand with the purple—this because I am a firm believer in the Rules of Polite Society, that web of semi-transparent rules that keeps our world functioning, and one of those rules is that you don’t bother other folks with endless snobbish assessments of the quality of your entertainments. We’re writers, after all; for a lot of us, the reason we started writing in the first place was dissatisfaction with the stuff on TV and in the theaters, leading us to try and do it right.

Recently, though, I’m losing control of my temper when it comes to one time-honored tradition of Bad Writing: The Moron Line.

Morons, All of them

The Moron Line is, quite simply, a line of dialog that is spoken only to help those in the audience who either haven’t been paying close attention or are mentally incapable of understanding anything even remotely complex or fanciful. Here’s a totally made up example:

<In the sewers beneath Los Angeles, The Villain is seen placing a large bomb against one slimy wall. A few scenes later, the Hero and his Sidekick stumble upon the bomb.>

HERO: Look!

SIDEKICK: Jeepers! A BOMB!

HERO: It must have been left here by the villain, earlier, when we weren’t here.

Most of that dialog is not only unnecessary if you have a heartbeat and an attention span of any length, it’s actually annoying, because it’s like that guy at a party who keeps telling you things you already know in a tone of voice that strongly implies he doubts you have the brainpower to know such things. It’s like an echo.

One of the popular uses for Moron Lines is to remind the audience of subtle plot points; having a character regurgitate a little exposition in the guise of summing up or arguing a point. Another is the time-honored Salazar Gambit, where a character—usually the villain—appears onscreen and, just in case you just wandered in from another movie—someone hisses their name:

<The Hero enters SALAZAR’s OFFICE. Cut to SALAZAR, grinning behind his desk.>

HERO: Salazar!

Again, the only people in the room who would be confused as to Salazar’s identity (assuming, of course, that he was in the story previously and this is not some complicated switch of identity or some other potentially confusing plot gymnastic) are folks who fell asleep shortly after the lights went down. Yet the Moron Line survives, because a) it often sounds dramatic to untrained ears and b) a lot of people creating entertainments for the rest of us have nothing but contempt for us, believe me.

ONCE YOU SEE IT …

Once you notice the Moron Line, you can’t unnotice it, and it starts popping up everywhere: Characters describing the clearly visible actions of other characters, characters repeating names and facts for no other reason than to make sure you remember something that happened, oh, fifteen minutes before in the narrative. Often these examples will be paired with quick-cut flashbacks, just to make sure you really notice what you’re being hit over the head with. This last technique could be called The Sixth Sense Are You Paying Attention Technique.

Are there people who need the Moron Line? Probably. I’ve been out to movies where future Nobel Laureates sit and have lengthy conversations about other movies while a movie is playing, and no doubt the Moron Line helps them keep track of at least the Bullet Points of the plot. And sure, there are probably a few functioning morons out there who need the Moron Line. Should these fine folks be abandoned? Of course not. What we need are a sort of reverse Director’s Cuts, where all the Moron Lines and redundant flashbacks are edited in, with a normal cut released for the rest of us with functioning brains.

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From The Inner Swine Volume 15, Issue 1, by the way.

Worldbuilding: Fake It Til You Make It

World-building is one of the fun parts of writing, at least usually. World-building is entering a world of pure imagination and just going ham on it, inventing everything from the shoe sizing system to the weather. For me, it often involves drawing maps and writing history essays and the like, and like a lot of writers I can spend a lot of time building that world without actually writing anything that even slightly resembles a novel.

Sometimes, though, I get much more excited about the story idea itself, or the character that has popped into my head, and I want to start writing immediately. I don’t want to figure out the propulsion system of the starships, or the precise magic system, or the climate. I just want to tell the story that’s roaring between my ears, and world-building will just slow everything down.

So I skip it.

Universal Pantsing

World-building always seems like it has to be Step One of the thirty-three billion required to write a novel (Step 16,567: Sacrifice goat by moonlight; Step 234,667,557: delete all instances of the word “that”; Step 1,334,556,735: Spellcheck), but it doesn’t have to be. All you need, really, is a vague sense of what your universe will be like. Sci-fi, reality, or fantasy? Broad strokes of the characters’ daily experience? Inciting incident for the bit you’re working on right now? That’s it, that’s all you need. You can fake your world-building for a very long time with these basic, primal pieces of your universe.

In the mean-time, you’re writing, you’re creating characters, and you’re getting your inspiration down. It’s a lot of fun to let everyone talk mysteriously about details you haven’t quite thought of yet, and this sort of work also fills in your world-building subconsciously, I think.

So, if you’ve got a great idea or a great character but you haven’t created the universe yet, you can certainly spend a few weeks or months doing the heavy lifting—or you can fake it for a while, and see what happens. Both approaches work for me. Then again, so does day drinking and waking up to discover I somehow wrote 3,000 words of history for my book.

The Unconventional Novelist

SO, I’ve written a book, and the contracts have been signed, and barring extinction-level event between now and 2018, The Unconventional Novelist will be published by Writer’s Digest next year. Huzzah!

My pitch was, in a nutshell, hey I do everything wrong and generally approach my writing career like a drunk guy approaches riding a bicycle down a mountainside, and yet here I am, nine novels in and making a living writing. And the editors took one look at my disheveled appearance and then one look at my surprisingly robust list of writing and publishing credits and decided that they could make some hay with this.

The book will be chock full of the wisdom I’ve accumulated during my lengthy and unusual writing career, most of which goes against received wisdom and, you know, the usual way of doing things. There’s this illusion that there’s a “right” way to get published and make money from your writing, and I am living proof that this is bunk. Also, there are more hilarious footnotes in this thing than is probably wise.

I’ll keep y’all updated. I’ve set up a blog over at https://unconventionalwriting.wordpress.com where I’ll be posting nuggets of drunken literary wisdom and other things, so if you want a sense of what the book will be like, there you go.

Go Beyond Notes

For most writers, the problem isn’t ideas—it’s finding the time and discipline to bring those ideas to life (and then, often enough, dealing with the brain-frying realization that you just spent six months working on a terrible, terrible, no-good novel). The ideas come fast and furious, and writers also know the inexorable sadness of watching those ideas melt away if we don’t work on them.

So, most of us make notes. You might carry around a literal notebook, or use an App on your phone, or a complex system of soggy cocktail napkins. You jot down a few key words and hope to hell Future You is smart (and sober) enough to understand what Present You is trying to say. And usually Future You, who is a more bitter and older version of you, has no idea what you’re talking about.

So here’s an idea: Don’t write notes. Write stories.

The Mega Note

The idea is to take the ideas that come to you in flashes of inspiration and actually flesh them out into something that would be recognized as a story. Not a slow-cooked, hand-crafted piece of literature that you would submit to an editor, but rather a hot-take on the idea, written quickly, and skipping over a lot of the grace notes and meat that makes a story more than just a jumble of character sketches and plot points. In other words, don’t just jot down the future except the sun is purple, write out a jumble of character sketches and plot points that form a semi-coherent story about how it’s the future, except the sun is purple (we can only assume Past You had some sort of brilliant metaphor in mind, or perhaps was a Prince fan).

This takes some time, of course, but not as much as you might think. The key is to put aside your usual urge to wordsmith and craft, and instead to pretend you’ve got to have this story written in four days or the world will be blown up by aliens. Bang it out. Then put it aside and as with all ideas, let it simmer for a bit. Forget about it. And when you come back to it a few days or months or years later, you won’t have a single line of inscrutable words, you’ll have a full-on treatment of the idea you can revise, refine, and shape. Once you get into the habit of doing this, you’ll find your moments of inspiration are a lot more productive, because you’ll capture the energy of that inspiration—or you’ll discover there wasn’t any ?there’ there in the first place, which can also save you time and energy because you’re not carrying an idea around for a decade, convinced it’s brilliant, only to have it fall apart the moment you finally sit down to write it.

Unless, of course, you enjoy making confused, inscrutable notes on soggy cocktail napkins. In which case, you do you.

The Lazy Writer’s Problem

The conundrum is classic: They tell you, as a young writer, that you should always “write what you know.” The idea is sound enough: If you stick to things you know something about from personal experience — be it people to base characters on, or outlandish stories that actually happened, or the infinite details of a trade or hobby — then your writing will always ring true. It was shimmer with that special realistic gravity that sucks people in.

There are limitations, of course. Say you’re halfway through your novel and the plot problems would be solved if someone, say, joined the army. Great! Except you’ve never joined the army. In fact, uniforms, exercise, and weapons — the three main ingredients of military service, peppered with humiliation, violence, and busy work — are so not your thing. You wind up facing the horror that Lazy Writers everywhere fear most: Research.

The Bad Old Days

Of course, in the Bad Old Days, research generally meant either hitting the books at a library or actually doing the thing you needed research on. The former, while affordable and possible no matter your circumstances, was often deadly dull. The latter was only possible if you were a Gentry Writer living off the fumes of a trust fund or something — the rest of us, proles all, were forced to work Day Jobs and do our research on the margins.

Ah, but then the Internet! Suddenly, Lazy Writers like me could just look stuff up. Need to know what a street looks like in a small town in France? Try Google Street View. Everything is out there if you dig hard enough, and you don’t have to put on pants and walk out into the sunlight to the library, or book a flight to France just to snap some photos.

The Bad Old Now

However, disaster looms for we Lazy Writers, because, as usual, Trolls are ruining everything. Wikipedia has always been a dubious place to do real research — you would never have used Wikipedia as the basis for anything serious. Novel research, however — why not. After all, 90% of a novel is made up anyway. Wikipedia was filled with misinformation and politically-motivated edits, yes, but for quick, basic stuff you could at least use it as a starting point.

No more; the Trolls have ruined it. A decline in working editors, an ever-expanding and torturous set of rules in an increasingly insulated Wikipedia, and a growing amount of bullshit going uncaught in the online encyclopedia has put the nail in it: If you want to be a Lazy Writer, you’re screwed.

Worse, a recent experiment found that small errors purposefully introduced to Wikipedia lingered for very long periods of time, meaning that your chances of picking up a detail you think makes you sound smart will actually make you sound incredibly stupid. This, of course, is the fear of the Lazy Writer.

So what does it all leave us with? A lot of novels about being sad, mildly-employed alcoholics, because now all of us Lazy Writers have to Write What We Know.

Technology in Fiction

It’s interesting, isn’t it, how so few writers include modern stuff like the iPhone or Twitter in their stories.

My Avery Cates novels are sci-fi and thus by law chock full of all sorts of specious technology and psuedo-science. But I write other stuff, and lots of it. In those more reality-based, mainstream works, I actually purposefully avoid mentioning technology explicitly as much as I can. I don’t have a defined theory on this, but in my own reading I find that the easiest way to jolt someone out of a narrative flow is to mention some bygone technology that is no longer even the slightest bit relevant.

This may just be me, of course, my own experience, limited and shallow. It’s my blog, sadly, and limited and shallow is pretty much what you’ll get. I read a lot of older fiction, early 20th century stuff. Like, for example, Wimsey mysteries by Dorothy L. Sayers, of which I’m fond. The first book in that series came out in 1923. Strangely, I find very few things in those books jolt me out of my immersion in the story, and I realized that this is because most of the world described in the story still exists today, more or less similarly. There are cars, there are telephones, airplanes, world wars, etc. Most of the place names are the same, as are the drinks, food, clothing, etc. Not exactly the same. You do have to overlook some details, but in general, especially for the lazy minded (like me) it’s similar enough that you could set any one of those books in the modern age and change just slight details.

Certain things, like the aforementioned cars, planes, and phones, have existed for so long in basically similar forms that they don’t even seem like technology any more. They’re infrastructure. And thus I don’t hesitate to include them in stories. I don’t usually mention cell phones, or even computers, or, heaven forbid, the Internet. These all seem so recent and likely to be supplanted by newer and more garish forms, so I worry that having my characters rocking out to iPods or texting on their Sidekicks will make the story look very, very old in about ten years.

Naturally, I am no technological prophet, and may be wrong as often, or more so, than I’m right. Screw it.

As a result, a lot of my stories are set in a weird sort of 20th-century-on-a-Star-Trek-episode time frame. It’s obviously a modern city, but it’s kind of a lame one: No one has a cell phone, no one Googles anything, everyone walks or takes trains (okay, it’s a New York-on-a-Star-Trek-episode thing). I like the atmosphere this creates. I like the unrushed pacing that a lack of modern tech allows.

Of course, I myself am a slight luddite who hates cell phones, has never sent a text in his life, and thinks the iPod is a fucking abomination. So maybe I’m just engaging in some wish fulfillment in my writing. I mean, hell, no one has a cell phone in the Avery Cates book either. Hmmmn…..

Pop Culture in Fiction

FANS, I don’t claim to know much of anything at all.

I know a few things: I know that Warren Spahn is the winningnest lefthanded pitcher in Major League Baseball history. I know that Heisenberg’s Uncertainty Principle states that one cannot simultaneously know both the position and the momentum of a given object to arbitrary precision. I know that irony is a form of speech in which the real meaning is concealed or contradicted by the words used. I know how to tie a Square Knot. I can write a Hello World program in BASIC. I know what a Fnord is. See, I know a few things, but nothing, really, of any importance, and nothing, really, that would convince you that I am qualified in any way to write intelligently about Serious Writing Topics. The fact that I’ve published a few literary gems doesn’t mean much, if you consider some of the crap that gets published these days-not just published, but the crap that wins awards. I don’t have any advanced degrees and I’ve rarely won an argument, usually descending to physical threats after about five minutes of stuttering impotence; I haven’t published any scholarly papers on the subject of writing and I’m not making millions through my art. So, there’s really no reason to pay any attention to me, is there? On this subject, I mean. If you need an essay on why a six-pack is good breakfast fare, I’m your man.

Of course, you’ve already started reading this blog. That doesn’t say much for your intellectual abilities, bubba. So I can assume you’re not too picky about what you read, and plunge straight ahead into the subject at hand, which, in case the introductory paragraph wasn’t very clear on the matter, is the usage of Pop Culture references in fiction, and why I think they’re bad, and avoid them.

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What Kind of Writer Are You, Anyway?

Lord knows my public persona is a carefully constructed straw man made of assumptions, half-truths, ominously oblique remarks, and lurid facial expressions, which is to say there ain’t much meat to it. When confronted, in public, with a careful questioner who begins tugging gently at the loose threads that sprout from my opinions, declarations, and explanations, I can only run in fear and cower behind alcohol, meaning I pretend to pass out and refuse to be brought back to consciousness until the offending person is gone. It doesn’t help, certainly, that I am fact-challenged in most of my positions. I prefer to answer probing questions with brisk falsehoods, and hit the ground running hoping that no one bothers to follow up and discover how much bullshit is inside this wicker man.

This really only becomes a problem when I meet new people who previously have known me only through this zine. My established friends are used to my bullshit, and don’t even bother asking me questions any more—the common sense ones (“Would you like another beer?”) have obvious answers (“Yes, and be quick about it, damn your eyes!”) and the ridiculous ones never occur to them. One of the ridiculous questions which always occurs to strangers, however, is “How do you write?” or one of its tributary questions, like “How do you decide what to write about?” or “How much of your real life is in your writing?”

These questions are ridiculous because, to be honest, I can’t imagine their value to another human being. Write your way, baby, and don’t worry about mine.

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Fiction Science is Not Magic. Unless It *Is* Magic

I see my brother regularly; let’s call him Yan.

Yan is a famous curmudgeon, dissatisfied with just about every movies, TV show, or book he’s ever digested, and we often have long talks about what he doesn’t like about The Entertainments the universe offers him. He’s usually pretty savvy in his criticisms, though I’m more forgiving and can accept imperfection as long as there are compensating pleasures offered and so we don’t usually agree on what qualifies as ‘good’ in TV or movies.

One of the things we often discuss is a tendency by bad writers to view any Science Fiction or Fantasy story as a license to do anything, to toss out the very laws of physics. I’m not talking about magic here, you see – I’m talking about the assumption by hack writers that just because a story is SFnal, anything can happen. It’s one thing to have magic in your story. The Jedi can do just about anything, okay, fine – that gets established early on in the Star Wars world and so when Yoda lifts the X-Wing out of the swamp, or when Vader chokes the life out of someone who’s on a completely different ship, well, you just shrug and accept it. The rules of The Force are established and that’s fine.

Sometimes, though, you have writers who decide that just because you have, say, a psychic or a spaceship in the story, well, anything is possible. That if a character has one special power or ability, he or she should be able to sprout new ones whenever the plot requires a solution. Of course, sometimes a character with unspecified abilities can believably display a heretofore unknown aspect of them – take Spock stuffing his soul into Bones McCoy in Star Trek 2 – so to a certain extent it depends on how it’s handled.

For the clearest example of the acidic effect this attitude has on SF writing, I direct your suffering eyes to Highlander 2: The Quickening. The special sauce of this movie is the idea that since it’s a SF story, anything goes! And I do mean anything. Though to be fair this movie apparently suffered from meddlesome investors who took a bad movie and made it indescribably terrible, the fact remains that the writers of this movie heard ‘immortals’ and ‘science fiction’ and decided that whatever batshit crazy stuff they came up with would work.

You can, of course, let your imagination run when writing SF/F work, but there have to be rules of some sort. Especially in serial works when a character has, say, dozens of episodes or novels to develop and display their abilities. Suddenly granting them the one power which would solve your plotting problems will not fly, my friend. But then, my brother and I are bitter, bitter people. For example: I still intend to get my $7 back from the producers of Highlander 2. Oh, some day, they will pay me back. I swears it.