Writing

I Am Jack’s Lack of Control

Writing is a funny thing, a private act of artistic invention whose endgame involves trying to convince everyone in the goddamn universe to read your words. You sit for years in a lonely room, typing away, and then you run around all crazy-eyed begging folks to read what you’ve done.

And then they do, and immediately get it all wrong and subvert your vision.

You people have stood in my way long enough. I’m going to clown college!

If you’re writing a novel, you must on some level expect and desire it to be read. If not, if you’re planning to write THE END and then burn the manuscript (and then the computer, and then the printer, and then the server farm where your cloud files were stored) then you’re either insane or the baddest badass performance artist of all time, badder even than the guys who literally burned a million pounds a few years ago.

The rest of us write believing that someone’s gonna read it. But we also write in an attempt to control that experience, don’t we? We intend the reader to see certain things, to take away certain things.

The problem? Once we hit PUBLISH, we lose control over that. And you have to be good with that.

Sure, you could get into endless arguments with folks about their interpretations of your work. You could berate people for not “getting” it, or lecture them on how to read your work, but ultimately, that’s supposed to be baked-in. Ultimately, people get to own your work and decide what they think of it. And ultimately, let’s face it: Someday you won’t be here to argue or lecture, and your work will mean whatever the fuck the future literature students of the world think it means—and as a former literature student, I can assure you some of those ideas are gonna be crazy.

And you’re going to have to just take it, because that’s how all of this works. You send out ideas, people ruin and destroy them, and hopefully some tiny kernel survives.

That’s why I plan to be frozen when I die, so when they cure death I can come back and lecture everyone about what my books really mean.

Points for Style

I’ve mentioned before how non-original your basic ideas must be. Just about every creator pivots from something that’s already been done, for the simple reason that everything’s been done. No matter what your idea for a novel is, chances are it’s been done before, in some way.

So, it’s not the premise itself, it’s how you write it—the style and execution. And you get a lot of points for style. Rather than a superficial metric, style is actually a pretty important aspect of writing, and it can be the difference between an idea being seen as tired and over-done or being seen as exciting and new.

Use the Force

Case in point: Star Wars.

There’s really not a single new idea in Star Wars, and to his credit George Lucas has been pretty up-front about that. It’s a mash up of a bunch of ideas that would have been common enough for someone born in the 1940s to have encountered, starting with sci-fi serials like Flash Gordon and incorporating stuff from 1950s Westerns and other sci-fi classics like Metropolis. It’s a re-hash from beginning to end, and yet it was a huge hit and now influences subsequent generations.

The reason? Style.

Lucas took the raw materials of his influences and gussied them up in a look and sensibility—not to mention editing and screenwriting—that was wholly new and fresh at the time. The set and costume design, the music, the look and feel was something no one had seen before, and thus made a pretty shopworn plot sing.

In short, you get points for style. A Song of Ice and Fire isn’t telling a story that’s revolutionary, it’s telling a story in a revolutionary way. So don’t get too hung up on the idea of having an idea that’s somehow so unique it does all the heavy lifting for you. There are only so many stories in the universe, and they’ve pretty much all been told. There’s an infinite way to tell those stories, and that’s what you should be focusing on.

Now if you’ll excuse me I’m off to the lab to develop new ways of drinking whiskey. I’ve got an idea involving a pheasant and a trampoline that I don’t think’s been tried before.

Forgetting as a Writing Tool

Ideas are funny things. They come at random moments, and often prove to be so fragile they melt away the moment you take a good, hard look at them. While ideas aren’t worth much by themselves, they are the spark that can ignite the writing kindling and turn into a novel, so they’re kind of necessary. But anyone who’s tried to write a novel knows that ideas can be difficult to control—they’re slippery, and often prove more elusive than you’d like.

I’m not the first person to think of this, of course, but that doesn’t mean it’s not true: The best thing to do with an idea for a novel is to forget it immediately.

What Was I Saying?

It seems a little crazy at first, but it works, trust me. Your first instinct when you have what you think is a great idea is to capture it, to nail it down. If you don’t make some notes, you’ll lose it.

What happens then? Well, you work on it, develop it, and eventually—whether days or weeks or years later—you realize whether or not it’s really worth your time. And if it isn’t worth your time, then all that effort you just sank into it was a waste.

What I’ve found to be true is that instead of trying to capture that idea, you should immediately try to forget it. Just put it out of your mind. Inevitably, the ideas that have real power behind them—the ideas that have the potential to be great books—will come back to you. A week, a month, a year later they’ll be triggered and you’ll remember them. What seems to happen in the mean time is that your subconscious continues to work on the idea, developing it and strengthening it. If the idea doesn’t come back to you, it very likely wasn’t worth your time.

I don’t have anything scientific to put behind this. In my experience when I jump on an idea immediately in a surfeit of enthusiasm, it usually goes nowhere. When I put it out of mind and it returns, it works.

Now, if you’ll excuse me, I have a heavy day of forgetting things and drinking beer to get back to.

Get Used to It

Writing can be a brutal career. Not brutal in the sense of getting shot at, or breathing in coal dust, or having your loved ones kidnapped by supervillains and held hostage while you battle enormous mechas to save a city from destruction, but, you know, brutal. There’s a lot of rejection, even when you’ve attained a certain level of success. I’m no Stephen King, but I’ve published nine books with the tenth on the way, a few dozen short stories, and I supply about 67% of all the content on the Internet related to books. Yet my career is still soaked in rejection, because that’s the nature of the business.

First there’s my own inner rejection, when I suddenly realize that the story I’m working on stinks, and tell myself to give up or re-work it. That’s always a pretty crappy moment. Then there’s the regular, run-of-the-mill rejection when a beta reader or my agent reads something and tells me in no uncertain terms that it’s just not that good. There are short story rejections, heavy revisions from editors, rejected pitches for freelance stuff, bad reviews—it goes on and on. Rejection comes in many forms.

It’s part of the game, and you have to let it roll off your back. Which is why you need to push your work out there, no matter what.

Can’t Hide

I have a writing acquaintance who has rarely submitted work, either for potential sale or even just for feedback. He writes and writes and never shows his work. And now I suspect that he’s waited so long that sending out work and getting feedback is terrifying.

This is why you should submit your work, start submitting early, and submit it often. Because you’re gonna get kicked in the crotch by negative feedback and rejection, and the more you get, the more inured to it you’ll become. I got my first rejection letter when I was twelve years old. The more you try to avoid that sort of negative reaction, the harder it gets to move forward.

So, stop waiting for perfection. Just submit your story, your novel, your novelty rap song. Take your licks and get used to it. The big mistake some folks make is assuming that if they stay under cover and work at their craft, when they finally do emerge they’ll have diamond-sharp writing to show that will be critique-proof. There’s no such thing. If you submit often and recklessly, you’ll get a lot of rejection—and soon enough rejection will just be something that happens, a tool you can use to improve or learn or make a sale.

Unless I’m the only one getting all these rejections. In which case, don’t tell me.

The Han Solo Rule of Technology

Research continues to be the great bugbear of many writers’ lives. Writers in general trend to suffer from pretty severe Impostor Syndrome because we just sit around making shit up instead of doing literally anything else, and so there’s a certain sense that we have to become literal experts in anything we write about, so we can take on all comers when someone complains about the way we imagine space travel in our interstellar ice pirate epic.

This is tosh, of course. When writing sci-fi and dealing with speculative technology or science—even stuff based on real-world science—the key is similar to lying. As long as you believe it, you’re golden. In other words, look to Han Solo in Star Wars and worry less about scientific accuracy and more about sounding like it all makes sense.

The Spaces Between

In the original Star Wars, if you recall, Han Solo brags that his ship the Millennium Falcon is the ship that did the “Kessel Run” in 12 parsecs. The Kessel Run is a great example of a Noodle Incident—a cool-sounding feat that is never actually explained. Why is the Kessel Run famous? Why is speed important? You can imagine answers to those questions, but you don’t have them.

Now, saying you did the Kessel Run in 12 Parsecs sounds pretty cool and impressive, especially when delivered with Harrison Ford’s trademark sarcastic charm. But it’s meaningless. A Parsec is a measurement of distance, not time, and it isn’t even very commonly used. So Han Solo dropped some grade-A gibberish on us.

(Note: Some super fans have twisted themselves into knots trying to argue that it actually does make sense, but these arguments are by and large kind of dumb.)

So, the lesson here is simple: Don’t sweat the science. Take a page from George Costanza from Seinfeld, who once famously advised that something is not a lie if you believe it to be true. Your science doesn’t have to make sense. It just has to sound good. Making it sound good is the challenge, here.

Now if you’ll excuse me, I have to go tend to my quantum particle fields.

Write a History

There are times in every fiction writer’s life when they fantasize about writing one of those experimental novels that boldly go against all literary tradition—for example, a novel without characters, because characters are difficult, complicated imaginary beings. They often arrive in our stories flat and empty, and stubbornly refuse to become interesting no matter how much effort we put into them.

Sometimes characters fill out and become interesting through the organic process of telling the story and giving them something to do. Sometimes they never rise above the mechanics of their plot roles. When the latter happens, you can end up with a terrific story that has a surprising and interesting plot but no believable people to make your reader care about that plot.

Or, sometimes, you have the opposite scenario: Characters who pop off the page or screen as living, breathing personalities you’re certain your readers will want to spend time with, but your story meanders pointlessly. In either case, one way to jolt things into working order is to step away from the main plot and write up some history.

The Secret Histories

Recently George R.R. Martin broke hearts and shattered minds when he announced that he might not get The Winds of Winter out the door this year, but 2018 would see the publication of 2 Game of Thrones-related works, one being a history of Westeros called Fire and Blood. While fans tore their shirts over the steady delay of the sixth A Song of Ice and Fire book, I wonder if Martin needed to step back from his story to write that history as an exercise.

A history of your fictional world, or biographies of your fictional characters, don’t ever have to see the light of day. But they can clarify motivations, codify patterns of behavior, and give you heaps of material that inform your characters, fleshing them out, and give you hints as to where your story needs to go. History repeats, so if your secret histories yield up some interesting Noodle Incident, maybe bringing it into the main plot will move your story past your block.

A secret history or biography could be a few paragraphs jotted down, a complete other book-length work, or something in-between. I used to write lengthy histories of my epic fantasy universes, often with a brusque, academic tone, simply seeking to get ideas on paper, and it worked wonders for convincing myself that my fictional universe was real, and the characters I’d populated it with were living, breathing folks.

Next time you’re struggling, step back and write a history. And then pour yourself a drink. Not for any particular reason, just because drinking is fun.

The Lingering Joy of Edit Letters

If you’re pursuing any sort of professional writing career, kids, there’s something you need to get used to right now: The infinite nature of feedback.

When writers discuss feedback they often fixate on the immediate kind—the kind you seek out from beta readers, the kind you expect to get from an agent or editor. And those forms of feedback sure do exist and dealing with them in a reasonable manner is absolutely an essential part of writing professionally, but if you think it stops there you are fooling yourself.

Kids, feedback is forever.

Infinite Seas of Feedback

I wrote the first draft of my novel The Electric Church in 2004, and submitted it to a website that agreed to publish it. My wife read it, and offered me her assessment, so I revised it using some of her notes. I was assigned an editor, who worked on each chapter discretely, giving me oodles of great feedback.

I revised.

When the website crumbled, the book got picked up by Orbit books. Before sending it off, my agent had a gander and gave me feedback.

I revised.

My editor took the new draft, reviewed it, and sent me a 10-page edit letter.

I revised.

The book got published, and the revisions stopped … but not the feedback. First, there were reviews. Then there were personal notes from readers.

To this day, I get feedback on that book. We’re talking ten years after publication. People still occasionally review the book or send me emails telling me what they did or did not like about it.

Nothing wrong with any of it, of course, but you have to get ready for it: Feedback is forever. People will never stop telling you what you did wrong with your book, or what you did right. You simply have to get comfortable with criticism, because there is no discrete end to it. None. It’s forever.

Sort of like my epic guitar solos, which I routinely beam into space to greet alien races.

Get to Know Your Characters: Do the Madeleine

Sometimes novels grow organically from inspiration, and every character you create feels like a real person who has been living in your brain for decades; they come complete with back story, personality, and a visual.

Sometimes we create characters because the plot requires them for some reason, and they show up to the story as robots, sans personality. Sure, they can pull their plot levers as programmed, but they’re not very fun, and not very interesting. As the writer, it’s up to you to get to know them a little, so you can make them interesting.

If you’re not sure how to do that, steal a page from Marcel Proust.

Or Ratatouille, if You Prefer

If you’re unaware of Proust and his epic masterpiece Remembrance of Things Past (a.k.a., In Search of Lost Time), shame on you. It’s more than 4,000 pages long, so there’s no shame in admitting you haven’t read the whole thing—but you should at least read the “episode of the madeleine,” which is deservedly famous. The short and soulless summary is that the narrator eats a type of cake he hasn’t had in years, and the taste transports him into his past and the specific sensations tied to the experience of eating one.

It’s essentially the same thing that happens to Anton Ego in the film Ratatouille when he takes a bite of the titular dish and has a flashback to his simple, joyous childhood. And you can do something similar with your characters as a way to get to know them.

Start with something appropriate for the basic character as you’ve envisioned them. Would they eat cakes? Cookies? Or is it a slug of whiskey, or a sip of beer that brings them back to the day their father gave them their first taste, or the last time they drank before going into AA? A cigarette that brings them back to their schooldays? It doesn’t matter what you choose, as long as it’s a sensation that evokes a response. Then, build out that memory. Explore it. See what details it reveals to you.

Just be prepared to crave a lot of things after you’re done.

Choose Your Own Adventures

No one ever said plotting is easy. Telling a story that has truth and power as well as internal consistency and logic is something that every writer fails at more or less constantly; it’s part of the job. Your first, second, and possibly tenth draft of a story may not necessarily be airtight when it comes to plot and plot holes—or even coherent.

Sometimes what happens, of course, is that you reach a fork in the old plot and you have to decide what happens next. And this is where more than one talented writer has paused for several years or even decades, frozen in terror, because the next step in your plot might destroy all that has gone before if you’re not super careful about it. You have plenty of ideas, each of which takes your story in a different direction. But which one is right? Which one to choose?

Here’s a thought: Don’t choose. Write them all.

Pick-a-Path

You might have encountered a “pick-a-path” adventure book, otherwise known as “choose your own adventure” books. These tell a story that pauses at regular intervals to let the reader choose the next plot event. At the end of each chapter the reader has a choice: open the door, turn to page 34. Answer the phone, turn to page 109. Set the place on fire and hum a Van Halen song as you slow-walk away from the fireball, turn to page 344.

Sometimes the choice put you on the path to a “good” or “bad” ending. Sometimes it killed you. Part of the fun was trying to make your way through all of the possible plots—but the point is, the hard-working authors of those stories had to come up with all possible plotlines. So why not do the same?

If you’re having trouble seeing the next step in your story, you can Plot your way through it, Pants your way through it—or go with some Extreme Plotting and literally develop every possible branch of your story, all the way down to the ending. This can be a clarifying exercise that reveals the hidden weaknesses of some of your ideas, and it can also lead you to some surprising brilliancies that wouldn’t have occurred to you otherwise.

And if it still doesn’t help you get to the end, you can always set the place on fire and walk away humming a Van Halen song. Personally, I recommend Running with the Devil.

 

Try the Microburst Approach

Time, as they say, is one thing no one’s making nay more of. Well, they also say that about land, but as a sci-fi guy I’m pretty certain someday we’ll either terraform another planet or find one we can live on, so that possibly won’t be true forever. Time? Well, we might find a way to slide along the timeline a bit, sure, but at some point the Heat Death of the Universe is going to arrive and that’s all she wrote.

Writers know the icy touch of time better than most, because we’re almost always struggling to find time to work on our genius fictions in-between a day job, raising a family, staying out of jail on bogus public urination charges, and other annoyances like eating and sleeping and playing video games 16 hours a day. Writing a novel within one normal lifespan is hard enough. Writing more than one is mega-difficult, and writing novels on a regular basis, especially if you’re under contract, can be maddeningly difficult.

Writers try a lot of different approaches to achieve the disciplined productivity that requires. I’m always dismissive of word counts, of course, though I freely admit that forcing yourself to write a certain number of words every day works for a lot of people when it comes to productivity. My complaints about word count are out there; let it drift. Here’s another strategy that works for me: Microbursts.

Float Like a Butterfly

The Microburst is grabbing any extremely short period of time and writing. Five, ten minutes, scattered throughout the day. Sitting on the bus to work. Waiting for the boss to arrive at a conference call. Waiting on friends to arrive, or your coffee to be served—basically, using all those wasted moments that everyone’s life is cluttered with. We all get robbed of moments throughout our day, empty spaces in-between the bigger tasks. The Microburst approach simply makes use of those small periods of time to get a sentence, two sentences—a paragraph!—written.

It’s worked for me in the past, mainly in the zero-draft stage when having a 100% coherent plot isn’t always required, because it does mean there’s no time for reading back and checking notes. You find yourself with five minutes before lunch, you dive in and write whatever comes to mind for five minutes. If you pause to check your notes for the spelling of that character’s name, by the time you’re done your five minutes are gone.

It can be a hectic, crazy way to write, but that energy sometimes translates into the story, giving it a crackling sense of urgency otherwise lacking. And during periods where finding a solid hour or two to write involves staying awake for 72 hours straight and realizing everything you’ve written appears to have been poorly translated from the secret language you invented as a child, the Microburst approach adds up. Think about all the wasted time in your day, and whether it might just combine into a solid hour of writing.

Or, if you’re me, you might realize that more writing time probably just means less drinking time, and then you get sad.