Writing

The Han Solo Rule of Technology

Research continues to be the great bugbear of many writers’ lives. Writers in general trend to suffer from pretty severe Impostor Syndrome because we just sit around making shit up instead of doing literally anything else, and so there’s a certain sense that we have to become literal experts in anything we write about, so we can take on all comers when someone complains about the way we imagine space travel in our interstellar ice pirate epic.

This is tosh, of course. When writing sci-fi and dealing with speculative technology or science—even stuff based on real-world science—the key is similar to lying. As long as you believe it, you’re golden. In other words, look to Han Solo in Star Wars and worry less about scientific accuracy and more about sounding like it all makes sense.

The Spaces Between

In the original Star Wars, if you recall, Han Solo brags that his ship the Millennium Falcon is the ship that did the “Kessel Run” in 12 parsecs. The Kessel Run is a great example of a Noodle Incident—a cool-sounding feat that is never actually explained. Why is the Kessel Run famous? Why is speed important? You can imagine answers to those questions, but you don’t have them.

Now, saying you did the Kessel Run in 12 Parsecs sounds pretty cool and impressive, especially when delivered with Harrison Ford’s trademark sarcastic charm. But it’s meaningless. A Parsec is a measurement of distance, not time, and it isn’t even very commonly used. So Han Solo dropped some grade-A gibberish on us.

(Note: Some super fans have twisted themselves into knots trying to argue that it actually does make sense, but these arguments are by and large kind of dumb.)

So, the lesson here is simple: Don’t sweat the science. Take a page from George Costanza from Seinfeld, who once famously advised that something is not a lie if you believe it to be true. Your science doesn’t have to make sense. It just has to sound good. Making it sound good is the challenge, here.

Now if you’ll excuse me, I have to go tend to my quantum particle fields.

Write a History

There are times in every fiction writer’s life when they fantasize about writing one of those experimental novels that boldly go against all literary tradition—for example, a novel without characters, because characters are difficult, complicated imaginary beings. They often arrive in our stories flat and empty, and stubbornly refuse to become interesting no matter how much effort we put into them.

Sometimes characters fill out and become interesting through the organic process of telling the story and giving them something to do. Sometimes they never rise above the mechanics of their plot roles. When the latter happens, you can end up with a terrific story that has a surprising and interesting plot but no believable people to make your reader care about that plot.

Or, sometimes, you have the opposite scenario: Characters who pop off the page or screen as living, breathing personalities you’re certain your readers will want to spend time with, but your story meanders pointlessly. In either case, one way to jolt things into working order is to step away from the main plot and write up some history.

The Secret Histories

Recently George R.R. Martin broke hearts and shattered minds when he announced that he might not get The Winds of Winter out the door this year, but 2018 would see the publication of 2 Game of Thrones-related works, one being a history of Westeros called Fire and Blood. While fans tore their shirts over the steady delay of the sixth A Song of Ice and Fire book, I wonder if Martin needed to step back from his story to write that history as an exercise.

A history of your fictional world, or biographies of your fictional characters, don’t ever have to see the light of day. But they can clarify motivations, codify patterns of behavior, and give you heaps of material that inform your characters, fleshing them out, and give you hints as to where your story needs to go. History repeats, so if your secret histories yield up some interesting Noodle Incident, maybe bringing it into the main plot will move your story past your block.

A secret history or biography could be a few paragraphs jotted down, a complete other book-length work, or something in-between. I used to write lengthy histories of my epic fantasy universes, often with a brusque, academic tone, simply seeking to get ideas on paper, and it worked wonders for convincing myself that my fictional universe was real, and the characters I’d populated it with were living, breathing folks.

Next time you’re struggling, step back and write a history. And then pour yourself a drink. Not for any particular reason, just because drinking is fun.

The Lingering Joy of Edit Letters

If you’re pursuing any sort of professional writing career, kids, there’s something you need to get used to right now: The infinite nature of feedback.

When writers discuss feedback they often fixate on the immediate kind—the kind you seek out from beta readers, the kind you expect to get from an agent or editor. And those forms of feedback sure do exist and dealing with them in a reasonable manner is absolutely an essential part of writing professionally, but if you think it stops there you are fooling yourself.

Kids, feedback is forever.

Infinite Seas of Feedback

I wrote the first draft of my novel The Electric Church in 2004, and submitted it to a website that agreed to publish it. My wife read it, and offered me her assessment, so I revised it using some of her notes. I was assigned an editor, who worked on each chapter discretely, giving me oodles of great feedback.

I revised.

When the website crumbled, the book got picked up by Orbit books. Before sending it off, my agent had a gander and gave me feedback.

I revised.

My editor took the new draft, reviewed it, and sent me a 10-page edit letter.

I revised.

The book got published, and the revisions stopped … but not the feedback. First, there were reviews. Then there were personal notes from readers.

To this day, I get feedback on that book. We’re talking ten years after publication. People still occasionally review the book or send me emails telling me what they did or did not like about it.

Nothing wrong with any of it, of course, but you have to get ready for it: Feedback is forever. People will never stop telling you what you did wrong with your book, or what you did right. You simply have to get comfortable with criticism, because there is no discrete end to it. None. It’s forever.

Sort of like my epic guitar solos, which I routinely beam into space to greet alien races.

Get to Know Your Characters: Do the Madeleine

Sometimes novels grow organically from inspiration, and every character you create feels like a real person who has been living in your brain for decades; they come complete with back story, personality, and a visual.

Sometimes we create characters because the plot requires them for some reason, and they show up to the story as robots, sans personality. Sure, they can pull their plot levers as programmed, but they’re not very fun, and not very interesting. As the writer, it’s up to you to get to know them a little, so you can make them interesting.

If you’re not sure how to do that, steal a page from Marcel Proust.

Or Ratatouille, if You Prefer

If you’re unaware of Proust and his epic masterpiece Remembrance of Things Past (a.k.a., In Search of Lost Time), shame on you. It’s more than 4,000 pages long, so there’s no shame in admitting you haven’t read the whole thing—but you should at least read the “episode of the madeleine,” which is deservedly famous. The short and soulless summary is that the narrator eats a type of cake he hasn’t had in years, and the taste transports him into his past and the specific sensations tied to the experience of eating one.

It’s essentially the same thing that happens to Anton Ego in the film Ratatouille when he takes a bite of the titular dish and has a flashback to his simple, joyous childhood. And you can do something similar with your characters as a way to get to know them.

Start with something appropriate for the basic character as you’ve envisioned them. Would they eat cakes? Cookies? Or is it a slug of whiskey, or a sip of beer that brings them back to the day their father gave them their first taste, or the last time they drank before going into AA? A cigarette that brings them back to their schooldays? It doesn’t matter what you choose, as long as it’s a sensation that evokes a response. Then, build out that memory. Explore it. See what details it reveals to you.

Just be prepared to crave a lot of things after you’re done.

Choose Your Own Adventures

No one ever said plotting is easy. Telling a story that has truth and power as well as internal consistency and logic is something that every writer fails at more or less constantly; it’s part of the job. Your first, second, and possibly tenth draft of a story may not necessarily be airtight when it comes to plot and plot holes—or even coherent.

Sometimes what happens, of course, is that you reach a fork in the old plot and you have to decide what happens next. And this is where more than one talented writer has paused for several years or even decades, frozen in terror, because the next step in your plot might destroy all that has gone before if you’re not super careful about it. You have plenty of ideas, each of which takes your story in a different direction. But which one is right? Which one to choose?

Here’s a thought: Don’t choose. Write them all.

Pick-a-Path

You might have encountered a “pick-a-path” adventure book, otherwise known as “choose your own adventure” books. These tell a story that pauses at regular intervals to let the reader choose the next plot event. At the end of each chapter the reader has a choice: open the door, turn to page 34. Answer the phone, turn to page 109. Set the place on fire and hum a Van Halen song as you slow-walk away from the fireball, turn to page 344.

Sometimes the choice put you on the path to a “good” or “bad” ending. Sometimes it killed you. Part of the fun was trying to make your way through all of the possible plots—but the point is, the hard-working authors of those stories had to come up with all possible plotlines. So why not do the same?

If you’re having trouble seeing the next step in your story, you can Plot your way through it, Pants your way through it—or go with some Extreme Plotting and literally develop every possible branch of your story, all the way down to the ending. This can be a clarifying exercise that reveals the hidden weaknesses of some of your ideas, and it can also lead you to some surprising brilliancies that wouldn’t have occurred to you otherwise.

And if it still doesn’t help you get to the end, you can always set the place on fire and walk away humming a Van Halen song. Personally, I recommend Running with the Devil.

 

Try the Microburst Approach

Time, as they say, is one thing no one’s making nay more of. Well, they also say that about land, but as a sci-fi guy I’m pretty certain someday we’ll either terraform another planet or find one we can live on, so that possibly won’t be true forever. Time? Well, we might find a way to slide along the timeline a bit, sure, but at some point the Heat Death of the Universe is going to arrive and that’s all she wrote.

Writers know the icy touch of time better than most, because we’re almost always struggling to find time to work on our genius fictions in-between a day job, raising a family, staying out of jail on bogus public urination charges, and other annoyances like eating and sleeping and playing video games 16 hours a day. Writing a novel within one normal lifespan is hard enough. Writing more than one is mega-difficult, and writing novels on a regular basis, especially if you’re under contract, can be maddeningly difficult.

Writers try a lot of different approaches to achieve the disciplined productivity that requires. I’m always dismissive of word counts, of course, though I freely admit that forcing yourself to write a certain number of words every day works for a lot of people when it comes to productivity. My complaints about word count are out there; let it drift. Here’s another strategy that works for me: Microbursts.

Float Like a Butterfly

The Microburst is grabbing any extremely short period of time and writing. Five, ten minutes, scattered throughout the day. Sitting on the bus to work. Waiting for the boss to arrive at a conference call. Waiting on friends to arrive, or your coffee to be served—basically, using all those wasted moments that everyone’s life is cluttered with. We all get robbed of moments throughout our day, empty spaces in-between the bigger tasks. The Microburst approach simply makes use of those small periods of time to get a sentence, two sentences—a paragraph!—written.

It’s worked for me in the past, mainly in the zero-draft stage when having a 100% coherent plot isn’t always required, because it does mean there’s no time for reading back and checking notes. You find yourself with five minutes before lunch, you dive in and write whatever comes to mind for five minutes. If you pause to check your notes for the spelling of that character’s name, by the time you’re done your five minutes are gone.

It can be a hectic, crazy way to write, but that energy sometimes translates into the story, giving it a crackling sense of urgency otherwise lacking. And during periods where finding a solid hour or two to write involves staying awake for 72 hours straight and realizing everything you’ve written appears to have been poorly translated from the secret language you invented as a child, the Microburst approach adds up. Think about all the wasted time in your day, and whether it might just combine into a solid hour of writing.

Or, if you’re me, you might realize that more writing time probably just means less drinking time, and then you get sad.

The Art of Finishing

I have a lot of trouble leaving things unfinished. I’m not sure where it comes from, but once I start something, I have a low-level compulsion to finish it, whether it’s my dinner or a bottle of wine or a novel.

This is great when it comes to home projects, because all I have to do is literally put one brushstroke of paint on the wall and I am locked in to painting the whole fucking house no matter what. No. Matter. What. It’s not so great when I over-order lunch and grimly force myself to eat all three hamburgers because by god I do not leave things unfinished.

It’s also great for the writing, because I finish all my writing projects, which makes for a lot of material. This is a good thing, and something more writers should engage in, because finishing a novel or story is a skill that will serve you well.

Marathon, Not a Sprint

Here’s the thing: Just about every creative project you ever engage in will lead you to a low point where you want to abandon it. The novel will get messy and you’ll wake up one night convinced that the premise is stupid and you’re screwing it up anyway. The story will lose its forward momentum and the brilliant twist ending will seem less and less brilliant as time goes by. Your rhyme scheme for the epic poem about your cats will sound harsh and uninviting to your ears. That sort of thing.

It’s soooo easy to give up. So easy to just close the file and shrug—oh well, it didn’t work out. And this is occasionally backed up by the times your writing is effortless, which happens for me sometimes. Sometimes I go from idea to completed novel in a few months and it’s like a dream. And when that happens it’s easy to imagine that’s how it should always happen.

Except, it doesn’t, really. Writing is usually gonna be hard work, and so learning how to force yourself to finish things is a skill you’re gonna be happy to have. And getting that skill starts right now: By finishing that crappy novel you’re ready to give up on even thought it’s 40,000 words and almost coherent. Get back in there and begin training yourself to finish stuff. It’ll pay off.

Never Discuss Cincinnati

Noodle Incidents are one of the most powerful world-building tools you have at your disposal. If you’re unfamiliar with the term, a Noodle Incident is a never-explained event in the past that the characters of a story refer to but never, ever flesh out. The term originated in an old Calvin and Hobbes comic and has been appropriated for literary technique discussion ever since.

Noodle Incidents are fantastic, because they have no limits, no shape, no beginning and no end. You refer to them with a cool, hilarious name, and you let the reader do the heavy lifting of filling in the blanks and shading the corners. Letting the reader do the work is actually the main benefit of Noodle Incidents, as the soaring imagination of your reader will always do a better job of fleshing out your half-baked Noodle Incidents then you will, and peppering your story with them gives the back story and world-building a mysterious, expansive boost you can’t match no matter how good a writer you happen to be.

Once you start using them, however, you have to stick to one Gremlin-like rule: Never explain them.

Day Old Pasta

The power of the Noodle Incident is in its mystery. The urge to explain them grows proportionally to the length of your story, the complexity of your universe, and how long you’ve been writing about a particular group of characters. In other words, the more you write about characters and their environments, the more desperate you can become for new material. And after you’ve told all the main stories, and even the side stories, the Noodle Incidents can start to look an awful lot like whole new veins of story material.

Except, because you’ve invited your readers to imagine them for so long, no matter what you come up with will never be as good as what they’ve come up with. You will lose that war, and losing an imagination war with your readers is not a good look. Let your Noodle Incidents do their work, and find another way to expand your story.

 

Of course, Noodle Incidents exist in real life. All of mine involve my pants, or lack thereof.

Another Blog: Writing Without Rules

You may have noticed that I haven’t been terribly active at this here blog, which is as much a tragic story of authorial incompetence as anything else. One reason I’ve been distracted is the other blog I’ve set up: Writing Without Rules.

WWR is where I’ve been posting all my genius, sodden, slightly warped writing advice (craft and career). The main reason I’ve set this blog up instead of simply continuing to dump my writerly thoughts here is because I’ve sold a book:

BAM!

It’s not out until 2018, so let’s hold our applause. But since you can’t start promoting something too early, I’ve set up a companion blog centered on writing. I’ll be posting thoughts on writing novels, short stories, and other things, as well as my half-assed ideas about promotion and marketing. If you’re an aspiring writer and you’re under the delusion that you can learn something from me, please do surf on over and leave me some insulting comments. And mark your calendars to buy this book when it comes out, as I guarantee you will be a hundredaire after putting it’s concepts into action.

Let ?Em Chat

Dialog is one of the most challenging things for writers to get “right,” mainly because “right” is a moving target. Dialog can, after all, accomplish a task—exposition, say—and yet be a Fail because it sounds unnatural, or feels forced, or obviously exists solely to convey information and not as something that real people would actually engage in.

Sometimes even if you’re relatively comfortable writing dialog you get into trouble because your characters only speak when they’re conveying information. This is an easy trap to fall into because it feels concise and efficient, when in fact it’s weird because people love to chatter. Anyone who has ever tried to avoid conversation in an office setting, or when walking home through their neighborhood, knows just ho much people like to chat. No matter how good you are at dialog, if your characters only ever talk about Plot Things, it’s going to be a little uncanny for your readers.

One solution to this is to imagine you’re listening in on your characters chatting while they’re getting to the next scene.

Don’t Skip, Delete

The whole “skip the boring parts” writing advice is excellent stuff, but it’s often more useful to go back and delete the boring parts instead of skipping them in the first place. For example, writing the entire twenty-block car drive that your characters engage in between chapters 2 and 3 might seem like an obvious boring spot to skip—after all, who wants to read about two people driving ten minutes to their destination? But, what if you tagged along on that ride and let your characters chat. No Plot Things, just chatting, relaxed conversation about whatever your characters might be interested in.

It may well turn out to still be a boring part, in which case you delete it in revision. Or, maybe parts of the conversation your record there is actually interesting and fun, and so you keep some of it, or most of it, and delete only the truly boring stuff. Even if you wind up deleting the whole sequence, you will likely have learned something about your characters in the process.

In fact, any time your characters aren’t actively fighting vampires or seducing each other or robbing banks, have them talk. Have them talk a lot. About anything, about nothing, because that’s what real people do, and it can be incredibly useful when fleshing out characters and a universe. The true super power isn’t skipping stuff you assume will be boring, but deleting stuff that has proved to be boring.

Of course, if I’m following the Boring Rule, entire novels I’ve written might be deleted. Shut up.