Novels

The Insanity Button: One Approach to Plot

There are as many ways to plot a novel as there are, well, novels. Anyone who claims there’s one way to do it is lying, or very confused, or possibly selling you something. Fact is, once you have the premise the rest is just coming up with a reasonable series of steps that take you from the beginning to the end. Like life, a novel is just one goddamn thing after another.

Okay, okay, it’s a little more involved than that. How to work out a plot is one of the most common questions I get, which of course led to the whole concept of Plantsing (a hybrid approach combining the best bits of Plotting with the best bits of Pantsing), but sometimes you need to get a little more granular, and sometimes you have to just get nuts. Sometimes, for example, you get stuck. You’ve boxed yourself into a corner and can’t see the way to the next plot point. There are a lot of ways to handle this, but one I like to use from time to time is a lot fun: I hit the Insanity Button.

Pick-a-Path

You can look at your novel as a Choose Your Own Adventure, in a way; at the end of every chapter or sequence your characters are in a certain situation, and must make decisions that drive the plot. Now, in any scenario there will be decisions that could be classified as rational, and then there are decisions that could be classified as Pantsless Crazy. For example, if I’m sitting in a restaurant and I realize I’ve left my wallet at home, I can discretely call for the manager and work something out, or I can take off my pants and feign food poisoning, loudly threatening to sue.

Why do my pants have to come off in this scenario? If you have to ask, you’ll never know.

You can try this in your plotting, too. If you’re stuck, if you have your characters in a spot and can’t see how to move them forward it’s possible you’ve unknowingly restricted yourself to rational decisions. Consider something crazy. Something self-destructive. Unexpected. Irrational and maybe even inexplicable.

If it works, your plot will suddenly rush forward, pushed on by this crazy energy you’ve unleashed. It will take your story in directions you didn’t foresee. If nothing else, it might entertain you and divert your brain long enough for a more sensible solution.

If it doesn’t work, in my experience there is always heavy drinking. It will never let you down.

What to Do When a Vengeful Universe Robs You

This topic was suggested by Jon Gawne.

Writers, by and large, are simple creatures who live their lives according to a collection of old wives’ tales and myths, including a firm belief that you can turn magical thinking into a paying career and a firm belief that writing is a paying career. Ah, such innocence!

Another cherished belief many writers have is that their ideas are somehow wholly unique and original. I am reminded, ironically, of Paul McCartney’s story about writing the famous song Yesterday. He says the melody came to him and he was convinced he must have heard it somewhere else and nicked it unconsciously (something that would bite bandmate George Harrison in the ass years later) because it was too good. Only after spending months humming it to people and asking if they could identify it did he finally accept that he’d come up with it.

Writers should never do that with novel ideas, because if you’re looking for prior work that has more or less the same idea, you will almost certainly find it. Because there are no new ideas.

The President’s Dead!

A few years ago I wrote a novel about the designated survivor during the State of the Union Address—the member of the cabinet who is secured someplace just in case the entire line of succession is murdered in a terrorist attack or something. It was called Designated Survivor, which is also the title—and premise—of a TV show. To be fair, it wasn’t exactly a new idea when I wrote the novel, and my treatment of the premise went in a weirdo SF direction.

Still, the TV show kind of kills any hope I might have had of publishing the novel. This stuff happens, though, because ideas are constantly being recycled, and half the battle in publishing is timing. What do you do if you’ve been working on a novel and suddenly someone else publishes something with a similar premise? Here are your steps to work through:

  1. DON’T imagine they somehow stole your idea. Put down your phone and step away from the lawyers, because your idea just isn’t that unique. Trust me on this.
  2. DO keep working on the story if you’re still excited about it. You might find ways to twist things and set it apart from your new competition, and even if you don’t, you’ll enjoy finishing the story and maybe learn something.
  3. DON’T start pestering the other party on social media about stealing your ideas. Also, don’t mention how you had the same idea years earlier at every goddamn party and gathering, because trust me: No one cares.
  4. DO chalk it up to the fundamental perversion of the universe, hit control-N, and start writing something new.

That’s it. This shit happens, there’s no defense, and you can’t do anything about it. Well, that’s not 100% true—if you write a version of that idea that is so wildly better done than any other version, you might yet sell it. Accept that challenge or move on to your next idea. It’s that simple.

Taking a Break from Butt-in-Chair

When you start talking about writing a novel, you’ll eventually hear a variation of the phrase “butt-in-chair.” This is generally pretty good advice: You can’t write a book if you don’t make yourself, you know, sit down in front of a keyboard and write it. So making sure you get (and keep) your butt in the chair for good long intervals is sound advice.

Like a lot of advice or best practices or rules, the whole point of learning them and understanding their benefits is so you can break them judiciously.

Take a Nap

I always refer to Mad Men when I discuss creativity, because one thing that TV show brilliantly handled was creativity. Don Draper is a writer, a creative guy. And the show goes out of its way to show Don goofing off—or, apparently goofing off. Don goes to the movies in the middle of the day. He drinks in his office. He naps. He goes home. You would be forgiven for asking what, precisely, Don does aside from wear the hell out of a suit and be charming.

The point is, Don’s creativity often resembles goofing off. Creativity needs discipline, so butt-in-chair works. But creativity is also chaos and anarchy, so sometimes when it’s just not happening you really do need to just get out of the chair. Take a walk. Take a nap. Drink a half bottle of cheap bourbon and go running through the neighborhood shouting about flat-earth theories. Whatever it takes.

The point is, you can’t take advice too literally. Butt-in-chair is a good rule of thumb, but it doesn’t mean you force yourself to sit there until you’ve written some arbitrary number of words. It just means you have to get into the habit of working or you’ll never actually work. It doesn’t mean the occasional half bottle of bourbon and arrest for public intoxication isn’t just as good for your soul.

The Daemon

I’ve always had an affinity for computer programming, but I lack the discipline and math comfort required, or maybe I just didn’t get the right encouragement when I was younger. I dabbled in programming, mainly in BASIC, and I enjoy the creative aspect even as my bug-ridden code always reminded me that my attention to detail is … lacking.

I always think of programming and chess in similar ways: Deep oceans I’ve poked a toe into, knowing that if I try to swim out too far I’ll just drown, because my brain is about as deep as a puddle. I get very interested in things and for short periods of time learn everything I can—about programming, about chess openings, what have you—and once I have a superficial and minimal mastery of them I lose interest and wander off. The upside is, I know a very little about a huge number of things.

In operating systems, there are what are known as daemons, small programs that run constantly in the background, checking on things or providing data. And here, a hundred words in, we get to the point: Your creativity is a daemon process. It’s working all the time, even if you’re not.

Walk Away

This is why you have to take breaks. Writers often try to force themselves to achieve arbitrary goals, like 5,000 words in a day or a first draft of a novel in four weeks or something like that. And all well and good if that works for you, but keep in mind the typing is the tip of that iceberg. The real work is buried deep inside your head, and it goes on 24-7. And if it’s not producing anything, all the typing in the world won’t help.

That’s why sometimes the best thing you can do for your novel is to walk away and stop writing it. And why sometimes it doesn’t make any sense to worry about stuff like word counts or progress. That creative process is going to be chugging along in the background no matter what you do, so waiting for it to start pushing ideas to the front of your head isn’t wasted time; often it’s necessary time. That’s one reason creativity often looks like doing nothing, just like your computer looks like it’s not doing anything even though there are dozens of processes running in the background all the time.

Of course, this is also a convenient excuse for me to day drink, because when someone catches me sipping whiskey on the deck instead of writing, I just tap my head and wink and say “Creative process!”

There are No Rules

If you talk to new writers, or lurk around Internet forums dedicated to writing like some sort of weirdo listening in on other people’s conversations, or do panels or give presentations at writing conferences and the like, you’ll find something kind of strange: Writers, as a group, seem to think there are a lot of rules out there. They always want to know if you “can” do something in a story—is this idea too weird? Is that too many characters? Is this plot twist too crazy? Can you actually write a novel in the second person from the point of view of a dog?

Here’s something that isn’t all that shocking: Sure. You can do all those things.

We’re We’re Going We Don’t Need Rules

Look, writing is imagination committed to paper (or pixels). Writers have been pulling off novels that seem, on paper, at first blush, to be completely ridiculous. Novels have been written in stilted, theatrical ways, with oddball characters, and with only a glancing relationship with logic. And many of these novels have failed, sure, but not because of the crazy ideas or overly ambitious approach. They failed only because the writer failed to sell it.

That’s the secret: There are no rules. No idea is too crazy, too stupid, or too clichéd to be successful. All that matters is whether you have the skill and the acumen to pull those ideas off.

I sometimes think writers are looking for excuses not to tackle those big, crazy, complex ideas, or that they’re thinking way too hard about selling and marketing that book before they even write it. There are no rules there, either. Anyone who tells you that you can’t sell a book with a certain theme or in a certain genre is wrong—you can sell anything, if it’s good enough.

So, write your novel. Be crazy. Get crazy. Throw everything in there. Write from the dog’s point of view and then decide the dog is a Venusian time traveler. Write it without using the word and just to see what happens. And if it doesn’t work, don’t blame the idea—blame the writing, and start over.

Well, blame the writing, have a few stiff drinks, then start over.

Don’t Look Back

There’s very little in this world as humbling as writing a novel. Anyone who says it’s easy hasn’t actually tried writing one—no, it’s not hard labor, so bellyaching about how difficult it is is just First World problems, but it is challenging.

For me, every novel starts off easy. The premise is clear, the plot is easy to see in the basic outlines. All I have to do, I tell myself, is write the damn thing! Meaning that I approach each novel initially as a time management problem. And also a whiskey-drinking management problem, a binge-watching management problem, and a hey-look-a-butterfly-let’s-chase-it management problem.

I lead a rich inner life.

Anyways, what always happens is things get complicated. I lose track of the plot, I get lost in the weeds and everything slithers out of my grasp, and there is usually a point where I realize I’ve forgotten something. Sometimes it’s a character I forgot to introduce much earlier, or a clue, or a sequence that’s vital to the comprehension of the story or the back-story. I realize with dismay that the next bunch of words I’m about to write just won’t work in the larger whole unless that earlier work gets done.

I take a deep breath, pour a fresh drink, and then I don’t do it. I don’t go back to fix things up. I just plunge ahead.

That’s What the Revision is For

It’s almost irresistible, that urge to go back and fill in the blank space you’ve just noticed. But you really ought to resist. Sure, that means the draft you’re writing is flawed. It won’t make sense, things get introduced in clunky, awful ways. Anyone reading it will throw your manuscript across the room, enraged.

But, that’s just it, isn’t it? No one will read this version. You’re going to revise it. You’re going to let it sit in the drawer and marinate for a few months and then go back and start re-working it. So you’ll have time to fix everything—and you’ll see even more that needs to be fixed.

The urge to stop forward momentum to go back and fix something you’ve just thought of is a powerful one, but trust me: Don’t so it. It will just stop your train of thought and ultimately slow you down and make the story worse. If it’s really a problem, it will still be there when you revise. If it wasn’t really a problem in the first place, you just saved yourself weeks of unnecessary work.

I like to use the time I save by not wasting time doubling back on myself to drink a little more. What will you use the time for?

When to Give Up

Like most writers I have met, my mental health is suspect. No one chooses this career out of rational sanity; it’s a lot of work for (mostly) low pay, and all you really get is criticism and mounting suspicion that you did not really think through your plot before settling down to write. And so you wind up spending all of your energy arguing that yes, the fact that a character you described as one-armed in chapter one did, in fact, grow a second arm over the course of the book (the hidden literary clues are there, man, you just have to be smart enough to notice them), all over a book you sold approximately 33 copies of, 23 to yourself as you tried to correct a maddening kerning problem in your Word Doc.

So, stipulated: We’re all crazy. When are we craziest? When our work-in-progress (WIP) isn’t going well. Because we so often give up.

Take It to The Limit

So, when should you give up on your new novel? You gonna get differing opinions on this, and some folks will have a pretty complex equation involving word counts and palm readings and what quadrant of the sky Mars is currently sailing through, but here’s my answer: Don’t.

Don’t give up on your projects. I don’t care how borked they are (borked being a legal term meaning “incoherent and incomprehensible”), there’s gold in there if for no other reason than the simple fact that you were inspired enough to start writing. There’s a few thousand words or a plot twist or a single golden sentence in there that’s worth saving, so instead of giving up on a WIP that’s not working, start cutting. Hit Save As and start stripping away all the non-working stuff, starting with the most recent work you’ve done. When you start hesitating about the deletions, stop. Think about what you can re-purpose, what could be revised, re-used, stolen.

Maybe it doesn’t have to be a novel. Maybe it’s a short story or novella that got uppity, or maybe it’s an epic poem, or a scene from another novel, or the backstory to something else. The point is, use the material you’ve created, somehow. Don’t just walk away from it.

Short Stories Ain’t Novels

When people talk about the craft of writing, there’s a tendency to focus on novels. Everyone’s writing a novel, hoping to sell a novel, or discussing someone else’s novels. Few writers seem all that interested in the short story; in fact I sometimes get the impression that a lot of writers view the short story as a quaint concept not worth exploring, or as a receptacle for failed novels—if your idea didn’t have the legs for 80,000 words, settle for 15,000 and call it a day.

Now, that can work, actually, and I’ve done it. And short stories don’t pay well (neither do novels, really; if you do the math I was paid 7 cents a word for The Electric Church) or sometimes at all, and for a long time now short stories haven’t exactly made anyone famous. But the fact that short stories aren’t like novels is precisely why you—yes, you—should be writing them. Every writer should be working on short stories, in fact.

The Pressure’s On

Short stories can be anywhere from 1,000 to 20,000 words—the exact word count definition varies depending on who you talk to. In general if you’re going to try to sell stories anything over 10,000 words will have a limited marketplace, but just from a writing point of view this range is fine. Because of their brevity, a lot of writers avoid working on them because they’re much more difficult than novels. In a novel, you can wander about and noodle for 10- or 20,000 words and no worries. In a story, you have to be a lot more efficient, which means you have to know pretty much what you’re doing.

The skills that short stories teach you are numerous, however:

  • How to resolve a plot quickly, efficiently, and entertainingly
  • How to boil a story down to the basic essentials
  • How to establish a setting, sketch a character, and establish a premise in a very short amount of time
  • How to plot around tight corners

I could go on. Basically, writing successful short stories is like a tiny writing class each and every time. I strongly suggest you work on short stories regularly. You can always try to sell them if they’re any good, and if they fail the extra credit benefit here is that you’ll have shit the bed with an idea in a short story you spent a few days or weeks on, instead of a novel you spent six years and and 100,000 words on.

And if you really want to push yourself, try your hand at Flash Fiction, 1,000 words or less. Here’s the shortest story I’ve ever written, 204 words:

Fick Meines Lebens

by Jeff Somers

 

HE knew, on some level, that nothing had really changed, but it felt different, and that was all that mattered. He’d taken action, and the end result was indistinguishable from success.

Until the storm.

The texts had begun as annoyances. Someone somewhere had mis-typed a phone number into a text and he’d been looped into a conversation in German. He ignored the incessant blooping of his phone as the texts rolled in, sometimes several every minute, one after the other. Then he replied asking to be removed from the chain.

The texts came faster.

He ran some through a translation web page. They were a running commentary on his decisions: The clothes he wore, the route he rode his bike to and from work, his diet, his shoes, his musical taste.

He downloaded blacklist Apps that didn’t work. He changed his number, and the texts came. Frantic, one day he carefully wrapped the phone in plastic and submerged it in a plastic container of water, and then put the container in the freezer.

And that worked. Until the thunder, the lightning, and the pounding rain. With a click, the lights went off.

And he thought: Fick meines Lebens.

Conflict is Easy

We all know what conflict is, right? It’s one of those essential ingredients to a story. You need a setting, you need characters, and you need those characters to have to fight for or against something—i.e., you need conflict.

You get much deeper into the weeds of what conflict means in terms of good storytelling, but essentially that’s all it is—something for your characters to struggle for or against. It’s kind of necessary so that your story isn’t just 100,000 words of people sipping tea and commenting on the weather. At the same time, conflict doesn’t necessarily mean evil wizards, despotic kings, assassins, or even office rivals. In her classic book Steering the Craft, Ursula K. Le Guin boils conflict down to an even more essential element: Change. “Story,” she wrote, “is something moving, something happening, something or somebody changing.”

The Change

Where a lot of writers go wrong is in assuming conflict must be huge and oversize. It must be fighting Nazis or slaying dragons, murdering husbands or surviving terrible torture. But of course there are plenty of stories that exhibit low-key, subtle conflicts, and our everyday lives are filled with conflict that doesn’t qualify as epic.

And that word—epic—is the problem, often enough. Writers can get so fixated on the idea of “epicness” (no matter the genre) that they start to imagine stories where every single scene is like something out of The Matrix movies, with rain pouring down and people shouting as they fly through the air, metaphorically or literally. You can’t craft a successful story where the emotional charge is always at 10, and your conflict doesn’t have to be “something something save the world” or “something something we’ll all die horribly otherwise” or any sort of similarly “big” problem.

It’s also a mistake to think that you have precisely one conflict in a story, or that your conflict has to be a thread through the whole story. Think about what Le Guin says, again: Conflict is change. Thus it can change. The conflict that motivates your character in the beginning of a story might be resolved and replaced—or augmented or transformed. Say your character has been hired to break into a safe in an old mansion. The first few chapters are about their research, prep, and hiring a team to help. Then they get into the safe—and discover a portal to another dimension inside and are promptly sucked in. The conflict changes.

Of course you could make it your goal to write the ideal conflict-less story, but there’s a good chance your characters will still be sipping tea by page 300.

Leeroy Jenkins that Story

I’ve often discussed the different approaches to creating the plot of your novels, from Pantsing (yay!) to Plotting (10 GOSUB 20), to Plantsing, which is, in my humble opinion, the only way to go. I’m a Pantser by nature, but a Plantser by professional necessity. Sometimes you just have to stop what you’re doing and Plot out a little, no matter how much fun Pantsing is.

Sometimes, though, you’ll find yourself in a scenario like this: You have at the center of your plot a pretty amazing feat. Maybe it’s a locked-room murder with an elegant, brilliant solution or a plot twist that will give people whiplash in the best possible way. The problem? You have no idea what the actual solution is. You have the greatest set up in history, you just have no idea how it works.

Some would assume you have to figure that part out before you start writing. Me, being Day Drunk and unconcerned with things like propriety or making sense in first drafts, I say you Leeroy Jenkins that son of a bitch.

Leeeeeeroy Jennnnnnkins!

If you were alive and online a few years ago you might have heard about Leeroy Jenkins, who was a member of a World of Warcraft guild. Faced with a huge number of enemies, the guild was resolved to take them on for Leeroy, who needed something from the area. While Leeroy was away from his computer making dinner, the guild constructs a complex, intricate plan in order to give them a chance against overwhelming odds. Then Leeroy comes back to his computer and, ignorant of the plan, just charges in, shouting his own name as a battle cry. The intricate plan falls apart and the entire guild is killed as a result.

Leeroy has become shorthand for a stupid charge into certain death—which is exactly what you should do if you have a premise that’s super cool but you can’t figure out.

Really, what’s your downside? You might write a lot of words that lead nowhere. Don’t even pretend you haven’t done that before, many times. This time, do it intentionally. If you have no idea how your protagonist committed the clever murder, or how you’re going to work the reveal that the hero is actually the evil mage everyone is fighting against, just dive in. Keep writing. Write what you have figured out, and hope to hell you get the rest by the time you run out of blacktop.

Will it work? Damned if I know. I myself am rocking probably 50% on that score. But it’s always illuminating, and if you don’t figure it out, the idea wasn’t all that great to begin with.