Novels

Detained: A Novel

HAPPY NEW YEAR, boys and girls! I hope y’all made it through 2020 without too many scars. As we slide into 2021’s DMs I’ve decided to try another little literary experiment: I’m going to post a novel chapter by chapter here on the wee blog this year. One chapter a week every Monday, starting next week.

It’s called Detained, a thriller with a dash (well, more than a dash) of sci-fi:

The employees and patrons of a remote rural bar get the shock of their lives when they’re unexpectedly and violently detained by a secretive military unit. The soldiers think this will be easy duty, but some of the people they’re detaining have unexpected skills … and when they fight back, things take a turn for the deadly — and the very, very weird.

I write a lot, and sometimes novels fall by the wayside because I either can’t figure out who would want to publish them or because they’re missing … something, usually quite mysterious. This is one of those novels.

I’ll be posting it here weekly, which will take us through to December. Each chapter will also include download links for PDF, MOBI, and EPUB files for that chapter. Then when the whole thing’s been posted I’ll make a complete novel version available as a complete PDF, MOBI, and EPUB download right here on the site for free. I hope you enjoy!

Black House: An Interactive Fiction

Black House is live.

So, er, what is it? Well, Black House is an interactive fiction, a text adventure. You read descriptions, then you type in simple instructions and see what happens, like this:

You wake up in a room rapidly filling with water. There is a jug of whiskey and a small sponge next to you.

> Eat sponge

You chew on the sponge for a while, then die of stupidity.

<YOU HAVE DIED>

Well, something like that. Here’s the story of the story.

ZORK

Back in the sands of time, I played a lot of these sorts of games — Zork and its many descendants. I was always instantly hooked by the idea that these little text universes might be infinite, that if I poked around long enough I would stumble onto an endless series of hidden rooms and tricks. They weren’t infinite, but there were enough hidden things to manage the illusion. I liked solving the puzzles, but I enjoyed just roaming around trying stuff just as much.

MAZE

Then, sometime later I discovered a book called Maze by Christopher Manson (which I’ve written about before because it is incredible) which had the same spirit, if a somewhat darker tone. Maze is a sort of choose-your-own-adventure book, but it’s very similar in some ways to a text adventure.

As is my Method, Maze inspired me to rip it off wholesale, so I created my own maze, creatively titled The Maze and so blatantly stealing from Manson’s superior creation I still feel the shame today. I originally created my maze in HTML, then later recreated it in Visual Basic and spat out a Windows EXE file. What can I say: I’m just that cool international man of mystery sort who coded shit in VB in the 1990s and early 2000s. You’re jealous. Let it drift.

Marks

The third piece of this puzzle is Philip K. Marks, a character I started writing about in the 1990s. Marks is a kind of shitheel private investigator who specializes in weird, paranormal, sci-fi mysteries. I’ve published five stories featuring Marks, and a few years ago I thought it was time to write a novel-length story with the character. When I thought about what story to put Marks in, I thought of my old maze, and got excited about turning the maze into a novel. The end result was Black House, which I loved but had its flaws.

Black House wasn’t really saleable, so I sat on it for a while, then a few years ago I tried an experiment: I published it online, one chapter a day for about a month, then one day after the last chapter went up I pulled it down. The site is still there, if you’re curious.

Which brings us to today: I stumbled on this Medium article by Julie Stevenson a few months ago. I’d worked in Inform back in 2010 when creating the site for The Eternal Prison, which featured a flawed and half-finished text adventure, so I was reminded that this was something I could actually do.

So I did.

I was intrigued by the idea of turning a novel-like thing into a text adventure, and Black House, having come from a text adventure of sorts to begin with, was the perfect source. That’s what Black House, the game, is: A novel in text-adventure form.

Go on: Play.

Avery Cates: ‘The Long Siege’ and Serial Novel Writin’

The third part of the new Avery Cates novel The Burning City, The Long Siege, is available for pre-order, kids.

How this works is, I’m writing a novel (The Burning City, coming 2020) in big novella-length sections, and publishing each section on its own for 99 cents, just like I did with The Shattered Gears. Thus, you can either buy and read each part as they come, or wait until they’re collected into the novel. Or both! These sections are

  1. The New World
  2. The Devil’s Bargain
  3. The Long Siege
  4. The Dark Hunt

There’s no tight schedule here; I’m planning to have both part four, The Dark Hunt, and the novel, The Burning City, out in 2020, but lord knows when. Just how organized/sober do you think I am?

Here’s the trailer for the novel:

Thanks to everyone who keeps buying all these Avery stories. I’m having a blast writing them, so it’s great to know people are enjoying them! You can pre-order The Long Siege at the following places:

AMAZON | B&N

Avery Cates: The New World

So, I can’t quit Avery Cates, and the last experiment in form — writing a novel as a series of novellas that linked together — was so much fun, and so successful, I’ve decided to do it again.

Like last time, the plan is to write this story in several big chunks which will then be collected into an omnibus like The Shattered Gears. Each separate novella will be released independently so you can either read them as I drop them, or wait for the collected novel, which will be titled The Burning City. The first part is The New World, and it’ll hit online stores on May 15th. This is a direct sequel to The Shattered Gears; there will be one more book after this, as well.

Beyond The New World, I don’t have a clear schedule. These will get written as time permits, so I can’t say when exactly the next part will come, or when the omnibus will turn up. Watch this space and I’ll keep y’all apprised.

In the mean time, you can pre-order The New World for 99 cents at Amazon, B&N, Kobo, and (soon) Google Play. Huzzah!

Salvaging a Fail

It happens. Every novel I start begins in a surge of excitement and a sense of infinite possibilities. Then, as I work, those possibilities start to shrink down with every choice I make. Certain plot twists become impossible, certain characters prove to be less than fascinating and are phased out, certain ideas get pushed aside.

Along with those dwindling options in your story you also start to get a sense of whether or not the story is working. As much as writers are often poor judges of their own material and rely on other people’s feedback, we generally do have a handle on whether the book is even working on a fundamental level. There might be some serious denial going on, of course, but deep down you know. And sometimes you get the ominous feeling that this book you’ve been working on for six months, this book that now has tens of thousands of words in it simply isn’t working. You have a thing that looks like a book but is really a shambolic mess.

Or maybe that’s just me. When a novel that I’ve invested time and energy into starts slipping through my fingers like a castle made of sand, I don’t just give up, because I like to finish things—because you publish exactly zero of the projects you don’t finish. Instead, I try to come up with a solution to save the day.

Finish Him

My choice of solution varies depending on how far along I am.

Almost a Novel. If I’m three-fourths through the plot and the work is already or close to book-length, I just push through. Just because a novel is terrible is no reason to just not finish it—as long as you’re close to the end. If I think I just need a few more weeks to polish this turd into a novel-shaped thing, I go on and put that work in, because at least I’ll have a book at the end of it.

Halfway to a Novel. On the other hand, sometimes you realize that you’re writing something awful much earlier. If there’s a lot of work left to make this into a novel-length story, I’ll usually abandon that goal and focus instead on coming up with a resolution to the story that ties everything up in a much shorter time span. Better to have a novella than nothing at all.

A Complete Mess. If I’ve got a lot of words and not much else, I’ll lower my goals to simply extracting something from the pile. Maybe the first chapter—when I was inspired and focused—could work as a standalone short story. Maybe a middle section could work on its own. If there’s nothing worth pulling out then I’ve really screwed the pooch, because that means there’s literally no contiguous set of a few thousand words worth reading in the whole thing and I should reconsider my application to Clown College.

That last scenario almost never happens, though, because there’s almost always something worth saving. A few years ago I started work on a novel that’s been up and down quite a bit. I originally cut it off and Went Novella on it when the story lost steam, but then I went back and thought I had a solution to the book’s many problems. I doubled the word count and yes, it’s a novel now, but it still isn’t a good novel.

Still, I’d rather have a finished novella and novel out of it than a swamp of messy words. I may never publish either version of that story, but at least with finished, somewhat polished work the possibility of publishing it in some form remains.

Whether or not the world benefits from publishing those stories is an issue our future alien overlords will have to determine when they sift through the ashes of our culture.

The Long and Winding Road

In a few weeks I’ll finish revising the second novel I’ve completed in 2018 (technically they were both completed in 2017 in terms of first drafts, and now they’re both hitting a “presentable” polished stage, meaning I can inflict them on my long-suffering agent). This isn’t unusual for me; since 1988 or so I’ve completed 44 novels, and it’s not at all strange for me to finish 2-3 in a calendar year. Of course, that doesn’t mean they’re good novels; of those 44, after all, I’ve published 10 (one self-published), and at the moment there’s only 3 unpublished novels that have any chance of seeing the light of day (and that number includes the 2 I’m discussing here).

That’s me, that’s my process. I’m a write-it-all-and-figure-it-out-later kind of guy. I draft quickly, pants my way through plot, and as a result I have a high failure rate in terms of having top-notch material ready for my agent. I’m okay with that, because it’s just naturally how I work. By the time I figure out that a novel’s not working out I’m 80% of the way through it and my compulsive need to finish things kicks in.

The two novels I’m finishing up right now are really good, I think. And they’re interesting because they were both born, originally, as short stories written in 1992. Which, if you’re keeping score at home, was 26 fucking years ago.

I am old.

The Glorious Year of Glad

So, 26 years ago I wrote a story called The Hollow Men and a story called The Only Time. One was sci-fi, and one was sort of a dark thriller that wasn’t speculative but felt speculative, is the best way I can describe it.

I never sold either story as a short, but they lingered with me. The Only Time I tried to work into a novel in 1999, and to be honest I really liked that book at the time. A few years ago I was thinking about my journey with The Electric Church (which was originally written in 1993, then revised in 2004 into the version that sold to Orbit Books), so I dusted off that 1999 draft of The Only Time to see if similar magic might be done, but I wasn’t too happy with it in the cold light of middle age, so I started re-working it entirely in 2016, combining it with another concept. I finished that draft in 2017 and, frankly, hated it. The mixture of concepts didn’t work, and the earlier chapters had a different tone and feel because they hued closer to the earlier draft.

The Hollow Men just sat on my hard drive for decades. I always liked the core story, but even shortly after finishing it I realized it was juvenelia—one of those stories you write as a kid because you think it’s “cool” and “edgy” when it’s really just pointlessly nihilistic. But the basic concept stayed with me, and I finally decided in 2015 to try to expand the story into a novel. 60,000 words later, I had a hot stinking mess of a story. There was some great stuff in it, but one of the big reveals in the latter part of the plot turned out a bit more ridiculous than I’d expected.

I worked on it again in 2016, changing the big reveal to something more speculative and out-there. This didn’t work either.

Finally, I started revising again last year. The book had bloated up a bit, so I started cutting out unnecessary stuff, shifted a few parts around, and removed all explicit references to the speculative aspect while leaving it in invisibly—in other words, I know what’s behind everything, but it’s no longer stated in the story, and that works so much better y’all.

So: I wrote two shorts stories in 1992. In 2018, I’m finishing up novel-length versions of each and you would be hard-pressed to see the connections between them. The novels are so different from those original stories you’d never guess in a million years th related in any way.

And that’s writing, sometimes. The evolution of ideas is harsh. You cut ruthlessly. You sand and hone endlessly. Details erode away to reveal new details. Characters and entire subplots get deleted, shifted around, rendered invisible. And sometimes it take more than a quarter-century to take an idea and make it into a book.

Never Bulk Up

So you have an idea for a novel. You carve out some time to work on it, you put thought and care into the story, the characters, the setting. You diligently pound out words. And when you’re done, your story is 25,000 words long. It’s clearly not a novel. What do you do?

a) Go back and start ginning up material to bulk it up into book-length proportions

b) Accept that you’ve written a novella

Neither of those choices is going to be correct 100% of the time, but in general I’d argue that you’re almost always much better off choosing option B. Because bulking up a story is usually a very easy way to wind up with a really, really terrible novel.

No More Words

Let’s backtrack a bit and admit that there are scenarios where bulking up a manuscript makes sense. For example, if you have something that’s borderline when it comes to word count and your agent or publisher says they think they can sell it except it needs 5,000-10,000 more words to make publishers see it as viable in the market, that’s a good reason. Or if someone whose opinion you trust says that the book needs something that naturally adds bulk, that can be a good reason too.

In both of those scenarios, the novel is almost there and adding material isn’t a Herculean task, and arguments can be made that the bulking up is beneficial. But when you’re just pouring in words like so much concrete just to hit a random word count you’ve decided is important—well, that’s everything that’s wrong with using word counts as a literary metric in the first place.

Because sometimes when you hit THE END and you’ve got a novella, that’s because your story should be a novella. And yes, novellas are hella hard to publish unless you’re already somewhat successful, and yes, maybe you’re disappointed because you wanted it to be a novel. But some of the best stories of all time were actually novellas—and even some books marketed as novels are really novellas. Point in fact, my first novel, Lifers, is borderline: It’s about 40,000 words. Would it have been improved if I wrote an additional 30,000 words? Absolutely not. It would have become the go-to example whenever writers were discussing noodling.

Now, if more story occurs to you naturally and you want to revisit a short work with more material, no reason not to. But dumping in words just to bulk up a story is a terrible idea. Don’t do it.

Unless someone’s paying you to do it. My advice is to always do things you’re paid to do, no matter how ill-advised, illegal, or ill-conceived.

The Dystopian Shock

Dystopias are always popular in science fiction, for a variety of reasons. Number one, of course, is that there’s depressingly little play in being optimistic about the future. People who go around talking about how the future will be awesome and all our problems will be solved get derided as soft-headed hippies, while people who are all doom and gloom about our fate are taken very, very seriously. Number two, dystopias are fun. Utopias are boring. Which is also why we immediately become suspicious whenever a SFF book depicts an apparent utopia—because we figure it’s got to be a ruse, and thus actually a dystopia. Otherwise, why write the damn book?

Dystopias also give the writer a junkyard sandbox to play around in; world-building is tough because you have to figure out how everything works and trace the development of concepts and traditions. But in a dystopia, the world is broken. Things aren’t working correctly. You can smash stuff and leave things unexplained, you can shrug and leave a mess behind and your readers will just assume it’s part and parcel of a broken world (to an extent—there’s always a limit to stuff like this).

Dystopia Now!

But another big reason dystopias are effective is the shock factor. You’re going about your day, living in a world that is far from perfect and which is filled with injustice, but isn’t precisely a dystopia—yet. And then you start reading and suddenly you’re faced with a world where everything has been perverted and ruined, where basic human rights are discarded and everything is terrible. It’s like walking into WalMart.

Because in real life, dystopias happen gradually. You’re not going to wake up tomorrow to find fascist troops outside your door instructing you to donate your mandatory spittle quota to the Great Leader. That’s the end of a decade or three of slow frog-boiling. In real life, you never notice the dystopia you’re living in because it just creeps up on you. When you crack open a book, suddenly you’re dropped into a dystopia and it’s a shock. A horrifying shock that transmits power from your story directly to the reader. When handled well it’s an incredibly effective moment.

The difficulty comes in maintaining that shock and channeling the energy of it to the plot. When a reader starts your story and experiences that rush of virtual anxiety that comes from experiencing a dystopian society, you’ve got to take that response and use it to push them forward in your story. If you don’t get them involved in the story quickly, the shock dissipates. They get used to the horrorshow of a society you’ve presented them with. This happens in real life, too; even when society’s decline happens in a fairly sudden, stomach-flipping lurch, people find ways to define a new normal and get their sea legs, and the frog boiling begins again.

Please note I don’t encourage you to actually boil any frogs. Even in the name of science! that’s kind of horrible.

The Elevator Pitch Test

One of the most sobering and terrifying moments for first-time novelists is when their agent or publisher demands a synopsis of their book. Boiling the story down to a very, very short but coherent synopsis is much harder than you might think, and if you polled a room full of writers about their least favorite aspect of professional fiction, the synopsis will absolutely be in the top three.

If you think it’s easy, try it on any novel you’re familiar with. Go on, we’ll wait.

The thing is, the synopsis is a useful tool, and not just for marketing purposes. In fact, one of the best things you can do for any steaming-fresh manuscript is to sit down and try to work out the “elevator pitch” for your plot.

Thirty Seconds to Glory

An Elevator Pitch is a fast, effective, razor-sharp description that can be rattled off in the time it takes for an elevator ride. The basic idea is a salesperson or other employee who finds themselves riding the elevator with their boss or a potential client—they have thirty seconds to pitch them, so they need to have that pitch ready to go, written, practiced, and perfected.

One thing you need to know about the book you just wrote is whether or not the plot works, and unfortunately you’re probably too close to it to truly know the answer to that question. Letting your book sit for a while will help, because time will erode your memory of it and you’ll come back to it a bit fresh, but working up an Elevator Pitch for your plot—basically, writing the plot synopsis long before anyone actually asks you to do so—is even better. It offers up three distinct benefits:

1. It will reveal plot obscurities: If you can’t find a simple way to convey a concept, chances are no one will understand what you did there.

2. It will exposed logical fallacies: Sometimes we’re so intent on getting from Plot Point A to Plot Point C we overlook the fact that Plot Point B makes zero sense—or simply doesn’t exist.

3. It will give you a hint as to the marketability of your book: Even if you don’t care about commercial success, if you can’t give potential readers a short, punchy reason to read the book, you won’t have any readers.

So, start boiling. The fewer words you need to convey the basic spine and tone of your novel, the more successful a novel it is. If you find yourself writing a second novel to explain your novel, something has gone horribly wrong.

Surviving a Novel: Diversionary Tactics

In a lot of ways, Plotting and Pantsing aren’t such different approaches to writing a novel. Really, they’re just time-shifted ways of doing the same thing. Plotters try to work it all out in advance, Pantsers try to just let inspiration be their guide, but either way you find yourself at the same plot moments, and you’ll struggle at similar points when you’ve written yourself into a bit of a corner.

Every writer, whether staring down at a neat outline or riffling through hundreds of pages of already-completed manuscript, has hit that moment when they don’t know what happens next in their plot. Sometimes you’ve maneuvered your characters into a spot you can’t get them out of, sometimes you just don’t know what to throw at them next, or how to get from A to B.

When that happens to me, I save my file, close it, open a blank file, and start a short story.

Outfoxing Myself

The brain is a wonderful thing, and it’s going to keep working on your story even when you’re not consciously thinking about it. Sometimes, though, when you’re staring at a problem you get in your own way. The best thing to do is to trick yourself.

When I start a short story in the middle of a novel, it’s like hitting the reset button, because my brain shoots back into Beginning Mode, where the blank page is all possibility, instead of Problem Mode, where the blank page is all block and confusion. I get back to that crazy energy at the beginning of any story, when you’re excited and the story could branch off into any of a zillion possible routes. It’s very cathartic when I’ve been stuck on a plot point for a long time.

It doesn’t matter what the story is about, or whether it turns out to be any good. All that matters is that I take a break from my current plot problem and think on something else for a while. Just about every time I try this technique, I come back to my novel with a new idea for solving whatever plot problem I’ve been wrestling with. It’s basically tricking yourself, but it works.

Plus, you get a bonus short story that maybe you can sell somewhere. Or, sometimes, a rambling short story that ends with everyone dying in a plane crash because that story also led you to a maddening dead end. In writing, it’s often turtles all the way down—or, you know, instead of turtles, failed stories. I need a drink.