General

Points for Style

I’ve mentioned before how non-original your basic ideas must be. Just about every creator pivots from something that’s already been done, for the simple reason that everything’s been done. No matter what your idea for a novel is, chances are it’s been done before, in some way.

So, it’s not the premise itself, it’s how you write it—the style and execution. And you get a lot of points for style. Rather than a superficial metric, style is actually a pretty important aspect of writing, and it can be the difference between an idea being seen as tired and over-done or being seen as exciting and new.

Use the Force

Case in point: Star Wars.

There’s really not a single new idea in Star Wars, and to his credit George Lucas has been pretty up-front about that. It’s a mash up of a bunch of ideas that would have been common enough for someone born in the 1940s to have encountered, starting with sci-fi serials like Flash Gordon and incorporating stuff from 1950s Westerns and other sci-fi classics like Metropolis. It’s a re-hash from beginning to end, and yet it was a huge hit and now influences subsequent generations.

The reason? Style.

Lucas took the raw materials of his influences and gussied them up in a look and sensibility—not to mention editing and screenwriting—that was wholly new and fresh at the time. The set and costume design, the music, the look and feel was something no one had seen before, and thus made a pretty shopworn plot sing.

In short, you get points for style. A Song of Ice and Fire isn’t telling a story that’s revolutionary, it’s telling a story in a revolutionary way. So don’t get too hung up on the idea of having an idea that’s somehow so unique it does all the heavy lifting for you. There are only so many stories in the universe, and they’ve pretty much all been told. There’s an infinite way to tell those stories, and that’s what you should be focusing on.

Now if you’ll excuse me I’m off to the lab to develop new ways of drinking whiskey. I’ve got an idea involving a pheasant and a trampoline that I don’t think’s been tried before.

Get Used to It

Writing can be a brutal career. Not brutal in the sense of getting shot at, or breathing in coal dust, or having your loved ones kidnapped by supervillains and held hostage while you battle enormous mechas to save a city from destruction, but, you know, brutal. There’s a lot of rejection, even when you’ve attained a certain level of success. I’m no Stephen King, but I’ve published nine books with the tenth on the way, a few dozen short stories, and I supply about 67% of all the content on the Internet related to books. Yet my career is still soaked in rejection, because that’s the nature of the business.

First there’s my own inner rejection, when I suddenly realize that the story I’m working on stinks, and tell myself to give up or re-work it. That’s always a pretty crappy moment. Then there’s the regular, run-of-the-mill rejection when a beta reader or my agent reads something and tells me in no uncertain terms that it’s just not that good. There are short story rejections, heavy revisions from editors, rejected pitches for freelance stuff, bad reviews—it goes on and on. Rejection comes in many forms.

It’s part of the game, and you have to let it roll off your back. Which is why you need to push your work out there, no matter what.

Can’t Hide

I have a writing acquaintance who has rarely submitted work, either for potential sale or even just for feedback. He writes and writes and never shows his work. And now I suspect that he’s waited so long that sending out work and getting feedback is terrifying.

This is why you should submit your work, start submitting early, and submit it often. Because you’re gonna get kicked in the crotch by negative feedback and rejection, and the more you get, the more inured to it you’ll become. I got my first rejection letter when I was twelve years old. The more you try to avoid that sort of negative reaction, the harder it gets to move forward.

So, stop waiting for perfection. Just submit your story, your novel, your novelty rap song. Take your licks and get used to it. The big mistake some folks make is assuming that if they stay under cover and work at their craft, when they finally do emerge they’ll have diamond-sharp writing to show that will be critique-proof. There’s no such thing. If you submit often and recklessly, you’ll get a lot of rejection—and soon enough rejection will just be something that happens, a tool you can use to improve or learn or make a sale.

Unless I’m the only one getting all these rejections. In which case, don’t tell me.

The Han Solo Rule of Technology

Research continues to be the great bugbear of many writers’ lives. Writers in general trend to suffer from pretty severe Impostor Syndrome because we just sit around making shit up instead of doing literally anything else, and so there’s a certain sense that we have to become literal experts in anything we write about, so we can take on all comers when someone complains about the way we imagine space travel in our interstellar ice pirate epic.

This is tosh, of course. When writing sci-fi and dealing with speculative technology or science—even stuff based on real-world science—the key is similar to lying. As long as you believe it, you’re golden. In other words, look to Han Solo in Star Wars and worry less about scientific accuracy and more about sounding like it all makes sense.

The Spaces Between

In the original Star Wars, if you recall, Han Solo brags that his ship the Millennium Falcon is the ship that did the “Kessel Run” in 12 parsecs. The Kessel Run is a great example of a Noodle Incident—a cool-sounding feat that is never actually explained. Why is the Kessel Run famous? Why is speed important? You can imagine answers to those questions, but you don’t have them.

Now, saying you did the Kessel Run in 12 Parsecs sounds pretty cool and impressive, especially when delivered with Harrison Ford’s trademark sarcastic charm. But it’s meaningless. A Parsec is a measurement of distance, not time, and it isn’t even very commonly used. So Han Solo dropped some grade-A gibberish on us.

(Note: Some super fans have twisted themselves into knots trying to argue that it actually does make sense, but these arguments are by and large kind of dumb.)

So, the lesson here is simple: Don’t sweat the science. Take a page from George Costanza from Seinfeld, who once famously advised that something is not a lie if you believe it to be true. Your science doesn’t have to make sense. It just has to sound good. Making it sound good is the challenge, here.

Now if you’ll excuse me, I have to go tend to my quantum particle fields.

The Lingering Joy of Edit Letters

If you’re pursuing any sort of professional writing career, kids, there’s something you need to get used to right now: The infinite nature of feedback.

When writers discuss feedback they often fixate on the immediate kind—the kind you seek out from beta readers, the kind you expect to get from an agent or editor. And those forms of feedback sure do exist and dealing with them in a reasonable manner is absolutely an essential part of writing professionally, but if you think it stops there you are fooling yourself.

Kids, feedback is forever.

Infinite Seas of Feedback

I wrote the first draft of my novel The Electric Church in 2004, and submitted it to a website that agreed to publish it. My wife read it, and offered me her assessment, so I revised it using some of her notes. I was assigned an editor, who worked on each chapter discretely, giving me oodles of great feedback.

I revised.

When the website crumbled, the book got picked up by Orbit books. Before sending it off, my agent had a gander and gave me feedback.

I revised.

My editor took the new draft, reviewed it, and sent me a 10-page edit letter.

I revised.

The book got published, and the revisions stopped … but not the feedback. First, there were reviews. Then there were personal notes from readers.

To this day, I get feedback on that book. We’re talking ten years after publication. People still occasionally review the book or send me emails telling me what they did or did not like about it.

Nothing wrong with any of it, of course, but you have to get ready for it: Feedback is forever. People will never stop telling you what you did wrong with your book, or what you did right. You simply have to get comfortable with criticism, because there is no discrete end to it. None. It’s forever.

Sort of like my epic guitar solos, which I routinely beam into space to greet alien races.

Choose Your Own Adventures

No one ever said plotting is easy. Telling a story that has truth and power as well as internal consistency and logic is something that every writer fails at more or less constantly; it’s part of the job. Your first, second, and possibly tenth draft of a story may not necessarily be airtight when it comes to plot and plot holes—or even coherent.

Sometimes what happens, of course, is that you reach a fork in the old plot and you have to decide what happens next. And this is where more than one talented writer has paused for several years or even decades, frozen in terror, because the next step in your plot might destroy all that has gone before if you’re not super careful about it. You have plenty of ideas, each of which takes your story in a different direction. But which one is right? Which one to choose?

Here’s a thought: Don’t choose. Write them all.

Pick-a-Path

You might have encountered a “pick-a-path” adventure book, otherwise known as “choose your own adventure” books. These tell a story that pauses at regular intervals to let the reader choose the next plot event. At the end of each chapter the reader has a choice: open the door, turn to page 34. Answer the phone, turn to page 109. Set the place on fire and hum a Van Halen song as you slow-walk away from the fireball, turn to page 344.

Sometimes the choice put you on the path to a “good” or “bad” ending. Sometimes it killed you. Part of the fun was trying to make your way through all of the possible plots—but the point is, the hard-working authors of those stories had to come up with all possible plotlines. So why not do the same?

If you’re having trouble seeing the next step in your story, you can Plot your way through it, Pants your way through it—or go with some Extreme Plotting and literally develop every possible branch of your story, all the way down to the ending. This can be a clarifying exercise that reveals the hidden weaknesses of some of your ideas, and it can also lead you to some surprising brilliancies that wouldn’t have occurred to you otherwise.

And if it still doesn’t help you get to the end, you can always set the place on fire and walk away humming a Van Halen song. Personally, I recommend Running with the Devil.

 

Try the Microburst Approach

Time, as they say, is one thing no one’s making nay more of. Well, they also say that about land, but as a sci-fi guy I’m pretty certain someday we’ll either terraform another planet or find one we can live on, so that possibly won’t be true forever. Time? Well, we might find a way to slide along the timeline a bit, sure, but at some point the Heat Death of the Universe is going to arrive and that’s all she wrote.

Writers know the icy touch of time better than most, because we’re almost always struggling to find time to work on our genius fictions in-between a day job, raising a family, staying out of jail on bogus public urination charges, and other annoyances like eating and sleeping and playing video games 16 hours a day. Writing a novel within one normal lifespan is hard enough. Writing more than one is mega-difficult, and writing novels on a regular basis, especially if you’re under contract, can be maddeningly difficult.

Writers try a lot of different approaches to achieve the disciplined productivity that requires. I’m always dismissive of word counts, of course, though I freely admit that forcing yourself to write a certain number of words every day works for a lot of people when it comes to productivity. My complaints about word count are out there; let it drift. Here’s another strategy that works for me: Microbursts.

Float Like a Butterfly

The Microburst is grabbing any extremely short period of time and writing. Five, ten minutes, scattered throughout the day. Sitting on the bus to work. Waiting for the boss to arrive at a conference call. Waiting on friends to arrive, or your coffee to be served—basically, using all those wasted moments that everyone’s life is cluttered with. We all get robbed of moments throughout our day, empty spaces in-between the bigger tasks. The Microburst approach simply makes use of those small periods of time to get a sentence, two sentences—a paragraph!—written.

It’s worked for me in the past, mainly in the zero-draft stage when having a 100% coherent plot isn’t always required, because it does mean there’s no time for reading back and checking notes. You find yourself with five minutes before lunch, you dive in and write whatever comes to mind for five minutes. If you pause to check your notes for the spelling of that character’s name, by the time you’re done your five minutes are gone.

It can be a hectic, crazy way to write, but that energy sometimes translates into the story, giving it a crackling sense of urgency otherwise lacking. And during periods where finding a solid hour or two to write involves staying awake for 72 hours straight and realizing everything you’ve written appears to have been poorly translated from the secret language you invented as a child, the Microburst approach adds up. Think about all the wasted time in your day, and whether it might just combine into a solid hour of writing.

Or, if you’re me, you might realize that more writing time probably just means less drinking time, and then you get sad.

The Art of Finishing

I have a lot of trouble leaving things unfinished. I’m not sure where it comes from, but once I start something, I have a low-level compulsion to finish it, whether it’s my dinner or a bottle of wine or a novel.

This is great when it comes to home projects, because all I have to do is literally put one brushstroke of paint on the wall and I am locked in to painting the whole fucking house no matter what. No. Matter. What. It’s not so great when I over-order lunch and grimly force myself to eat all three hamburgers because by god I do not leave things unfinished.

It’s also great for the writing, because I finish all my writing projects, which makes for a lot of material. This is a good thing, and something more writers should engage in, because finishing a novel or story is a skill that will serve you well.

Marathon, Not a Sprint

Here’s the thing: Just about every creative project you ever engage in will lead you to a low point where you want to abandon it. The novel will get messy and you’ll wake up one night convinced that the premise is stupid and you’re screwing it up anyway. The story will lose its forward momentum and the brilliant twist ending will seem less and less brilliant as time goes by. Your rhyme scheme for the epic poem about your cats will sound harsh and uninviting to your ears. That sort of thing.

It’s soooo easy to give up. So easy to just close the file and shrug—oh well, it didn’t work out. And this is occasionally backed up by the times your writing is effortless, which happens for me sometimes. Sometimes I go from idea to completed novel in a few months and it’s like a dream. And when that happens it’s easy to imagine that’s how it should always happen.

Except, it doesn’t, really. Writing is usually gonna be hard work, and so learning how to force yourself to finish things is a skill you’re gonna be happy to have. And getting that skill starts right now: By finishing that crappy novel you’re ready to give up on even thought it’s 40,000 words and almost coherent. Get back in there and begin training yourself to finish stuff. It’ll pay off.

Never Discuss Cincinnati

Noodle Incidents are one of the most powerful world-building tools you have at your disposal. If you’re unfamiliar with the term, a Noodle Incident is a never-explained event in the past that the characters of a story refer to but never, ever flesh out. The term originated in an old Calvin and Hobbes comic and has been appropriated for literary technique discussion ever since.

Noodle Incidents are fantastic, because they have no limits, no shape, no beginning and no end. You refer to them with a cool, hilarious name, and you let the reader do the heavy lifting of filling in the blanks and shading the corners. Letting the reader do the work is actually the main benefit of Noodle Incidents, as the soaring imagination of your reader will always do a better job of fleshing out your half-baked Noodle Incidents then you will, and peppering your story with them gives the back story and world-building a mysterious, expansive boost you can’t match no matter how good a writer you happen to be.

Once you start using them, however, you have to stick to one Gremlin-like rule: Never explain them.

Day Old Pasta

The power of the Noodle Incident is in its mystery. The urge to explain them grows proportionally to the length of your story, the complexity of your universe, and how long you’ve been writing about a particular group of characters. In other words, the more you write about characters and their environments, the more desperate you can become for new material. And after you’ve told all the main stories, and even the side stories, the Noodle Incidents can start to look an awful lot like whole new veins of story material.

Except, because you’ve invited your readers to imagine them for so long, no matter what you come up with will never be as good as what they’ve come up with. You will lose that war, and losing an imagination war with your readers is not a good look. Let your Noodle Incidents do their work, and find another way to expand your story.

 

Of course, Noodle Incidents exist in real life. All of mine involve my pants, or lack thereof.

The Obvious Mystery

One of the easiest mistakes a writer can make in just about any genre, but especially in any story that features a mystery, is to assume that your mystery has to be mind-blowing and convoluted.

The fact is, most mysteries, once revealed, are pretty pedestrian. What makes a mystery work is that the author knows the solution and the reader doesn’t, and that gives the author incredible power. They can mess with the reader all they want. They can deceive, dissemble, and misdirect. And, most importantly, they can heavily imply that the mystery is a brilliant knot that only their weary protagonist can solve, when the mystery itself is actually pretty obvious once revealed.

Even in the most celebrated mysteries of all time, like the Holmes and Christie stories, the solution is usually a bit of a let down. Oh, they all killed him, you say? Oh, it was a poisonous snake placed in the room, you say? I’m not saying these aren’t clever, it’s just that once you know the secret the mystery is usually something perfectly rational and even obvious.

The trick is, your reader doesn’t know that.

The Obvious Child

That means that you really shouldn’t spend too much time trying to come up with a mind-blowing mystery that will shatter people’s psyches. The trick is, any crime becomes mysterious and enticing when it’s not explained. Start with a simple murder—say a husband killing his cheating wife—and then work backwards, erasing clues and coming up with coincidences. By the time you get to the beginning of the story, the mystery will be pretty thick and you’ll be able to sell your reader on its difficulty simply by dint of it being obfuscated.

The simple fact is, 99% of all mysteries are let downs. Once you see how a trick was done, it’s kind of disappointing. The joy isn’t in the solution, it’s in the journey—so stop wasting time trying to be too clever by half, and just work backwards.

Plus, make your detective a ventriloquist. There’s never been a ventriloquist detective. It’s genius. Like Jay-Z says, I’m just trying to give you a million dollars worth of game for $9.99.

It’s Okay to Not Know Everything

One of my least-favorite things is when a reader asks me a question about my work that I can’t answer. This is usually in terms of worldbuilding or character back story, and the questions are usually incredibly detailed or thoughtful, which, hey, I get it: I do the same thing. I sit there and watch Twin Peaks and I spend a truly shameful amount of mental energy pondering the meaning of disappearing windows on a jet plane, and part of that is this innocent faith that David Lynch actually has a master plan, actually knows what all these things mean, and could clearly articulate it all if he had to.

But man, I usually can’t answer the questions. Because it’s okay to be the writer and not know every little thing about your universe, your characters. In fact, it’s more than okay. It’s beneficial.

A Little Nonsense Now and Then

On the one hand, yes, you are correct: I created these worlds, these people. I am the god of my fictional universes and if anyone is going to be able to explain to you why a character wears a certain hat or makes certain life choices, it ought to be me. But the fact is, I usually don’t, because when I’m writing I tend to focus on the details that I need for each scene. I don’t worry about the Known Unknowns, because that knowledge is on a need to know basis, and I simply don’t need to know.

Until I do. And that’s the key here: Even if it never makes it into your draft, fixing every detail of your universe and character can tie your hands later—sometimes later in the same manuscript, sometimes later in the series. The fact that I don’t know exactly what my characters were like as kids, or what the story behind their tattoo is doesn’t mean I’m a lazy, dumb writer (although, of course, I’ll stipulate that I am pretty dumb and lazy). It means I’m leaving my options open for inspiration later. If I haven’t defined that tattoo today, I won’t have to retcon something next year.

Finding the balance between the right amount of iceberg under the surface when it comes to world building and character development isn’t an equation. It can’t be taught. You just have to play with the levels until you get it right. And then get comfortable admitting you have no idea why your character has that tatt. Yet.