General

Fix It In Post

I’m not much of a perfectionist. In my personal and professional life I’m kind of a hot mess in many ways, actually; I don’t plan ahead much and like to wing things—I’m the clichéd guy who tosses assembly instructions aside and just begins fitting things together. The end result is either exactly right or wrong in a terrifying or beautiful way.

In writing, I’m also not particularly worried about getting everything just-so. I’m a Pantser, of course, and that’s part of it—Pantser tend to charge ahead without worrying how they’re going to find their way back. But another part of it is just personality: I don’t like to get bogged down in details. I’m big-picture. I’d rather get the general story down on paper and then worry about fixing up the details later.

In other words, I like to fix things in post.

No CGI in Novels, Unfortunately

Some writers are meticulous planners who have every detail figured out before they start writing, but my first drafts tend to be hot messes of changing character names, disappearing characters, plot threads that go nowhere, and the occasional Truck Driver’s Tense Change. In movies, there’s a lot of post-production work that goes into fixing mistakes. Fixing things in “Post” is an accepted part of the process.

Why not apply that to novels? Obviously, all writers do just that—most of us revise our first drafts to some extent before showing them around to people. The trick is to internalize that fact and make it part of your tool chest—in other words, stop worrying about getting things correct as you write. Instead, barrel through and assume you’ll fix things in post—i.e., revision. The end result is a speedier path to a completed first draft, a big-picture story that works on the macro levels. All that will be left is to go back and fix up the micro stuff that you pushed past.

The advantage to this is simple: You’ll have more completed drafts. It’s easier to fix up small problems—even a lot of them—when you have a completed story than it is to stop everything and contemplate each small problem on its own as you encounter it. And the more completed drafts you have, the better chances you have of having something worth selling.

Of course, your mileage may vary. If your manuscript descends into literary madness because of this advice, I have a pocket full of smoke bombs and a bag full of new identities.

The Difference between Craft and Art

Any writer who has struggled to publish or seen their published book’s sales head straight into the crapper has wondered—usually out loud in a drunken slur while pushing their finger into someone’s chest—how it is that so many terrible books get published and sell well while good books, like theirs, languish.

The answers they come up with usually cycle through some common tropes: The reading public has bad taste, publishers allocate marketing and promotion resources unfairly, they’re too good-looking and smart to ever find true success in a suckass world (that last one might be specific to me).

While these things might be true for certain books, it’s worth getting something clear: A book can be well-crafted—and thus 100% publishable and capable of selling well—while being a pretty terrible book. Because craft and art are wholly distinct things.

The Well-Crafted Turd

Every writer has read a popular book and wondered how in the world it’s so successful. Dumb plot, stiff dialogue—we’ve seen it all in some of the biggest-selling books ever written. And yet most of those books are well-crafted, in the sense that the sentences flow, the story lines up, the characters have clear motivations. No matter what bestseller you hold up as an example of a terrible book that does well, you’ll find (if you look at it objectively) that it’s probably pretty well-crafted.

Craft, though, is just the tools and raw materials of the trade used competently. It’s like making a chair: You can learn the basics of woodworking and eventually get to a point where you can make a chair that will function just fine and have a bare minimum of aesthetic appeal. But no one’s going to cheer your work as a reinvention of the form, or ogle the subtleties you brought to the piece.

In the same way, you can learn the fundamentals of telling a story and use those tools properly. The end result will be a novel, and if your craft is up to snuff that novel will probably be publishable even if it isn’t art. No matter how terrible your example of a bad novel might be, it adheres to the basics of good craftsmanship, and that’s why it can sell in the millions to people who don’t care if it’s art, they just want someone to tell them a story, even if it’s a variation on a story they’ve heard before.

Now, all of you people who held up one of my books when I asked about an example of bad books, very funny.

Don’t Show Off

I’ve always thought of myself as a pretty smart guy. Blame my parents, who always treated me like a smart guy. Blame my teachers, who also acted like I was smart. And I did pretty good in school, for a while—until one day I realized that my older brother was actually smarter, and always did better than I did. So I gave up and began exploring ways to get through school without, you know, studying or doing any work.

Still, as my wife The Duchess will attest, secretly I still think of myself as Very Smart and sometimes I can’t resist trying to show off how smart I am. The fact that these showoff moments usually end in humiliation and embarrassment somehow doesn’t deter me from thinking that I’m Very Smart.

That’s okay; my humiliation and embarrassment is entertaining and thus enriches the world. The only time trying to show off becomes a problem for a writer is when you do it in your fiction.

The Answer is Don’t Think About It

Showing off in your writing happens in three basic ways:

1. Research Gore: You spent a hecka lot of time researching something for your book, and goddammmit you’re going to get your dollar’s worth by dropping every. single. bit. of that research into your story, no matter how awkward it makes things.

2. See-What-I-Did There-ism: You’ve spun up one of those perfect plots, filled with surprises and twists and subtleties, but you can’t just let it speak for itself—you have to put a pin on every brilliant thing, having characters break into speeches explaining the trick, or returning to it over and over again to ogle this or that piece of smartness.

3. Encyclopedia Browning: You know a lot of things. You know a lot of interesting things, and like the Worst Guest at a Party Ever you must tell everyone all of your interesting things. So you have your characters speak like Wikipedia Articles, droning on and on about stuff that has nothing to do with the plot in order to drop all these awesome tidbits into the story.

These are all terrible for your story. Dropping interesting stuff into your fiction in natural, smooth ways can be great. Dropping things like anvils into the middle of your story or dialogue is annoying, because it’s like when you have a conversation about something and the other person keeps steering it back to themselves.

You might very well be as smart, well-read, and traveled as you think you are. Just keep reminding yourself that no one is reading your book because you’re interesting. They’re there for the story.

Now if you’ll excuse me, I have to go read the dictionary for a while so I can drop some 50-cent words into my next book. Abra-Adumbrate!

Getting Hung Up on Implements

When I was a young man, I wrote exclusively on an old 1950s-era manual typewriter that I stole from my Mom (in the sense that it was her typewriter from her working days, and I borrowed it one day and simply never gave it back). I loved pounding out stories on that thing. It was like a tank, a solid hunk of metal and you could feel the goddamn earth shake every time I typed on it.

At the same time, I started writing short stories in college-ruled notebooks, something I still do today, and I got superstitious about the pens I used. I would only use a certain kind of cheap blue disposable pen, so I bought them by the dozen and if one ran out of ink I stopped working until I could find a replacement.

In other words, I totally fetishized my implements. Until practicality imposed itself.

Any Way, Any Where

Basically, the Internet happened and I could no longer get away with submitting type-written manuscripts, and finding my exact kind of pen became a bit of a burden. So I weaned myself off the typewriter (I tried to do first drafts on it, keyboarding them in for revision, but this was too much work when I could simply do the first draft on a computer) and I got a little looser with my pen rules (though they still must be blue for no reason I can articulate).

Oddly, despite these early fetishes, I’ve never been hung up on office space or writing space, and ultimately I think that’s the healthiest thing: Don’t get hung up on where or how you write.

For some writers I know, these hang ups are delaying tactics. They spend months futzing with their writing nook, or playing with fonts, or trying out keyboards, all in the service of avoiding having to actually start their book and possibly fail at it. For others, it’s just a love of the idea of being a writer but not so much the effort involved.

But the perfect writing space, or a super-cool process involving expensive pens or expensive gadgets, shouldn’t be your focus. There’s nothing wrong with having a great working space where you’re comfy and free from distraction. There’s nothing wrong with liking a certain pen, or a certain keyboard, or a certain word processing software. But I’ve come to believe that the main goal should be productivity: Learn to write under any conditions, any where, in any way. Learn to be able to composed a short story using a stubby SAT pencil and some butcher paper while trapped in an elevator with fifteen other people. If you can do that, you’ll always produce great stuff, no matter what’s going on in your life. The more fragile and rigid your environment, implements, and process is, the more likely it gets broken on a regular basis. And every day you don’t write because you ran out of the right pens is a day you’ve lost.

Of course, none of this applies to whiskey. When the house runs dry of spirits nothing gets done, but that’s just science.

Dumb Mechanics: The Stacked Paragraph

Writing a story (or even a work of non-fiction) involves a lot of moving parts—imagination, rational thought, language skills, literary sense, style, et al. Sometimes it’s hard to see the forest for the trees, though—sometimes you get so caught up in trying to capture voice or describe action that you forget to pay attention to some of the most basic, dumbest things that can make your writing suck.

Writing a story, for example, is as much about the placement of words on the page as it is the ideas that those words convey. This is one reason writer’s have experimented with the form of their sentences as much as they’ve experimented with the content.

Writing a story is therefore more than just a mental act. It’s a physical one, with a physical record that can affect how your reader interprets or reacts to a story. For example: Stacked paragraphs.

Writing a Story

Look at the first three paragraphs of this little essay; they all being with the same three words. This is a bit of an extreme example of Stacked Paragraphs; for me it usually manifests in a more subtle way—like starting every paragraph with He. “He looked. He stood up. He sighed.” That sort of thing. Very often I’ll pause in the middle of writing a story and realize I’ve started the last six paragraphs with the word He, forming a stack that jumps out at you once you see it on the page or screen.

This can be bad because it becomes a drone in the reader’s mind, a repeated rhythm and beat that—unless it’s on purpose for a specific reason—makes your writing seem dull. When the reader subconsciously anticipates how every paragraph begins, they start getting lazy about reading your work—and then they get bored.

Stacked paragraphs is a minor thing you can fix easily enough in revision—but to do so you first have to be aware of it. Keep your eyes open.

And when fixing it, resist the urge to drop all kinds of bizarre new ways saying He did something. Getting rid of stacked paragraphs with awkward constructions or oddball word replacements might liven up your writing, but it leads you into a whole new minefield.

And whatever you do, don’t think about all the dumb mechanics mistakes you’re making that you haven’t noticed yet. Believe me, that way lies madness.

Writing Means Being Challenged

I sold a piece of fiction recently. I used to think when someone bought a story I submitted that the purchase was the end of the interaction—an editor read my work, liked it and thought it would bring eyeballs to their platform, and offered to pay me for it. End of story. In fact, way back in the early, early days I published a short story (for no money) and got very bent out of shape when the editor proceeded to engage in what I considered excessive editing, coming back at me with questions and suggestions over and over again. Why in the world would you publish a story you obviously thought needed so much work?

Now I understand that selling a story is often just the beginning. Being published is a relationship, and that means you’re going to be challenged even though you’ve already cleared the hurdle and gotten your work ?approved’ on some level. The lesson is simple: Be ready to be challenged.

Good to Great

Editors often see potential in a story even if they believe there are flaws. Sometimes those flaws are purely mechanical and it’s just a thorough copy-edit that’s needed, but sometimes even though they like a story (or even a full novel) they’ve got concerns about certain plot mechanics, certain character motivations, or other aspects of the tale. In other words, they see a good story that could be great with a reasonable amount of work.

As an author, you have to balance out a knee-jerk rejection of any further changes simply because you considered the story finished long ago with the fact that you’re the author and thus the ultimate judge of whether edits are improving the story or not. In other words, when you sell a piece of fiction you should expect to be challenged, you should expect the editor to push you—but you also have to decide when to plant your feet and decide their suggestions aren’t right.

It’s not an easy balance to strike, sometimes. But being prepared for the push back is half the battle. Knowing that selling a story or book doesn’t mean there isn’t work to be done is half the battle.

I sold Writing Without Rules this year and submitted what I thought was an excellent manuscript. I got feedback from my agent and revised accordingly. I got feedback from my editor, which ranged from mechanics to conceptual suggestions, and I took or left those suggestions as I saw fit—but I still wasn’t finished, because I currently have copy-edits to review, and the copy editor is also challenging me throughout questioning assumptions I’ve made and highlighting what they see as flaws. Half the hard work, in other words, comes after you sell something. And you just have to be prepared to defend all of your decisions. In my experience, no one’s going to force you to make a change that you disagree with—but they will want your reasoning, and it had better be good.

None of this is why I drink. I drink because after you publish the book the reviews and feedback from readers comes in—and it’s too late to make any changes.

Dollar Words

Moby-Dick by Herman Melville contains more than 17,000 unique words. Reading that novel (which I highly recommend) means that you will almost certainly have a larger vocabulary when you’re done, although much of that new vocabulary might be 19th century whaling jargon, which may not make you a sought-after conversational partner. Or maybe it would. What do I know?

There’s a certain school of thought among writers that you should endeavor to include as many “dollar words” (sometimes called SAT words after the test where you often encounter unusual or arcane verbiage) as you can, or that you should seek out a lot of unusual synonyms so you can have a lot of variety in your writing. There’s an opposite school of thought that thinks you should always write in a clear, simple manner that conveys what you want to convey without making the reader resort to a thesaurus.

The real answer is more complex: Use dollar words if you can pull it off.

The Problem of Tags

A note, though, on dialog tags. Sometimes when you’re writing a story you notice that Writing “he said” “she said” over and over again seems repetitive, and you’ll be tempted to substitute other words. He exclaimed! She hissed! But there’s a definite diminishing return to this; while popping in a “hissed” or “shouted” once in a while makes sense, doing it too much makes your writing a bit purple and overheated. Simply put, most of your dialog tags should probably be “said.”

However! There are no rules. If Cormac McCarthy can write entire novels without punctuation because he hates us, you can of course write a novel where everyone hisses, exclaims, and declares things.

That’s the rub when it comes to writing. A genius can break every rule and we still read the book, because genius. So can you use every bizarre word you can find in your prose and still write (and sell) a successful novel? Of course. You just have to pull it off. And pulling it off involves having a plan—a reason why these oddball words are the better choice. Simply doing it to show off all those years you spent reading the dictionary for fun ain’t gonna cut it.

But if, upon finishing your book and showing it around, you’re not getting the response you want, one of the first things you can do is strip out the dollar words and go for a simpler approach. That, or add in some vampires. People love vampires.

Stop Fighting Yourself

One of the biggest mistakes writers make is trying to force themselves to write in ways that run counter to what they really want to be writing about, or which eschew their clears strengths in favor of what they think they’re supposed to be writing.

This comes in two basic forms, one macro and one micro. On the macro side you have moments when you convince yourself you should be writing something other than what your heart wants you to write. Maybe you love writing pulpy, action-packed sci-fi stories but you convince yourself that you need to be writing serious litchure that gets all profound and deep. On the micro side, you’re writing the book you want, but you’re forcing yourself to take an approach or to concentrate on aspects of the story that you think are important, but what you really want to do is just have characters talk to each other, luxuriating in their snappy repartee, or introduce a murder simply because you feel like it.

You know what I’m about to say: Stop fighting yourself.

If You’re Bored Your Book’s Boring

I recently had a writer contact me to ask for advice; they were excited about a book idea, but kept getting lost in the details of their universe instead of actually writing. Often this is because you’re trying to force yourself to write what you ?should’ be writing, instead of what you actually want to write. Sure, you eventually have to get that plot worked out and on paper—but if your brain wants you to work on the details of your universe, give in and do so. There’s no wasted time when it comes to working on any aspect of your novel.

Is there a point where you’re spending too much time on the ancillary stuff? Maybe. Yes, if you’ve been working on a book for five years and have mountains of background info but no actual story you might be overdoing it, but when you find yourself in that situation it’s more likely that you’re fighting yourself in another way—maybe this isn’t the book you want to write in the first place?

I personally believe people find a way to do the things they want, if they have the discretion and freedom to do so. You attend the parties you want to attend and you find excuses for the ones you don’t. So if you’ve been trying to write a book for years but can’t get started; ask yourself if you’re just coming up with excuses because it’s not the story you really want to tell.

My tendency to endlessly discuss novels, of course, is why I don’t get invited to parties any more. That and the tendency to pass out in the bathroom. Don’t judge me; I’m a writer.

Avoiding Professionalism

There’s a human tendency to stratify just about every pursuit between amateurs and professionals. In some cases, of course, this is useful; it’s good to know the person you just hired to re-wire your house is a licensed, professional electrician and not someone who is fascinated by the way electricity causes fires, for example. And if someone offers to buy you some drinks, it’s helpful to know they’re not going to punk out after ten or eleven rounds.

This drive towards professionalism is sometimes harmful, though, and is sometimes used merely to create an exclusive strata so those on the right side of the velvet rope can feel smug. Creating jargon and secret information that only the initiated can parse is one way of doing this; jargon can be an incredibly useful shorthand for professionals, of course, conveying reams of information in a condensed form almost like the episode Darmok from Star Trek: The Next Generation where an alien civilization uses short phrases that convey entire scenarios with incredible depth of meaning.

But professionalism isn’t always useful. Sometimes it’s just flattering yourself. That’s how it is in writing.

Jargon for the Loss

Some young writers strive for the secret knowledge that professionalism can provide because it makes them feel like they’ve slipped past the velvet rope even if they haven’t written anything worth reading or published anything. And that’s the real danger here; being able to discuss The Hero’s Journey in depth, or explaining to anyone who will listen that the ?climax’ isn’t the end of the story is great and all, but it doesn’t mean anything if you’re not actually writing.

In other words, don’t waste too much energy on being able to talk a good writing game. Instead, put that energy into the actual writing. No one’s gonna care if you call the denouement of your novel That Moment When It All You Know Kind of Gets Ironed Out and Everyone is Done Fighting—if your story is great. If your story is great, you can call the plot mechanics by any names you want, and literally no one will care.

Sure, knowing the jargon and concepts will help you discuss writing with your fellow novelists, but trust me when I say that this is overrated. Also overrated? Ending blog posts with a coherent restatement of your premise.

No Permits Necessary

Reading through some online forums about writing, one thing that always strikes me is the pervasive sense that there are rules. Now, you can tell from the title of this blog (and the book it’s promoting, coming out next year) that I don’t really think there are many rules when it comes to writing, but a lot of writing-related questions center on what’s “permissible” or “allowed.” As if there’s some sort of international court of literary pursuits that will hand down judgments.

Questions like “how many characters should this story have” or “is it permissible to begin the story this way” miss the point of creativity. There are no permits to be issued. You’re on your own.

Writing is Thunderdome

A writer friend and I have been engaged in a circular argument for decades now concerning movie reboots. His position is that reboots are almost always wastes of time because they’re usually rebooting a perfectly good movie to begin with—and almost all reboots are inferior. My position is that any idea can work. There’s no fatal flaw in the basis of the idea—say, the fact that it’s a reboot or remake—that dooms it. You can take a story that’s been done before and improve on it. Or fail to do so. But that’s a flaw of execution, not ideas.

And that’s the thing about writing. It’s Thunderdome. You can try anything you want, and if you pull it off it’ll be great. And if you fail to pull it off, you’ll get crushed. It’s that simple.

People like rules because it’s comforting. They like patterns and formulas because it makes it seem like a step-by-step guide to success. And yes, to some extent following rules or a formula can lead to a successful story—but so can winging it, or actively breaking rules. If you have the urge to ask, is it permissible to do this? why not just do it and find out?

Have a dead narrator? Have one hundred characters? Lie to the reader? Why not. If you don’t pull it off people will tell you it was a bad idea—but it won’t have been. It’ll simply be an idea you failed to pull off. That’s the bottom line: A bad idea is just an idea you failed to pull off.

Now if you’ll excuse me I have to go work on my reboot of The Sound and the Fury in which the whole thing is narrated by Benjy. You’re welcome.