dialogue

As You Know, Exposition is Tough

Elsewhere in this blog I’ve advised writers to avoid exposition entirely in first drafts—to write as if everyone was as familiar with your characters and setting as you are, then going back and filling exposition sparingly later. The idea being that you’ll more clearly see when exposition is necessary once you’ve told the story.

That advice still stands, but it doesn’t address how, exactly, to cram exposition into your story when you decide it’s necessary. You could write an entire book on the subject, but here’s one piece of pithy advice you can take or leave: Avoid as you know dialog.

As You Know, I’m an Idiot

As you know is a phrase that works to imply that what’s about to be said is common knowledge:

NPC: What time is it?

Main Character: As you know, I recently lost my watch. That’s a stabbing!

<stabs NPC>

It’s an idiot tag, though; if it’s common knowledge, why is the character saying it? Instead of camouflaging exposition, it actually lampshades the fact that your character is about to vomit up a few paragraphs of exposition. Nothing that follows as you know (or similar phrases) will sound natural in any way.

Worse, you don’t even need to actually use a phrase like as you know. Simply having your characters recite information purely for the benefit of the reader will sound artificial and stiff, no matter what else you do.

Now, this doesn’t necessarily tell you how to get necessary exposition into your story in a natural, subtle way. But sometimes the road to better writing is knowing what to stop doing. After you eliminate all the bad choices, after all, what’s left should be if not an ideal choice at least a better choice.

As you know, this is the end of the blog post.

Throw Out Your Thesaurus

I have an acquaintance who was trained as a kid to never use the same word twice within a paragraph. It’s one of those rules beaten into her by nuns that she can’t forget, and thus composing even simple emails is a chore of Olympian proportions when we spend hours searching for yet another word that means agreed.

This always makes me think of the posts that go around Facebook and other social media listing 50 alternate verbs or adverbs or what have you, with the implication being that if you keep using the word said for every dialog tag like an unimaginative loser your writing will be bland and dull.

Here’s the thing: Using oddball words to break up monotony won’t stop your work from being bland and dull. It might make it unreadable, though.

Priority: Being Understood

Look, a limited vocabulary can indeed be a problem, but you have to choose your battles. Having every dialog tag be some biazarro word like gawped or emitted (both actually suggested in some of these posts) will make your writing sound amateurish and, frankly, insane. On the other hand, having every character described as attractive will simply focus the reader on the fact that all of your characters are more or less physically the same.

So, yes, some word variety is necessary. But word variety should be the natural result of your own reading and word acquisition. Words you use naturally in your own conversation will flow into your prose and feel natural. Words you search-and-replace into your prose with a list of alternatives will always—always—feel forced and weird. And if a little word variety is necessary, a little also goes a long way. You don’t need 50 ways to say he said. You should definitely never say he keened (also one of the examples from an actual post about this).

Your priority when telling a story, especially in the first draft, is to be understood. To have your plot make sense, to make your characters into believable people. Vocabulary variety should be a natural consequence of your language skills—not a science project where you drop strange new words into rando sentences to see what happens. He importuned.

Dollar Words

Moby-Dick by Herman Melville contains more than 17,000 unique words. Reading that novel (which I highly recommend) means that you will almost certainly have a larger vocabulary when you’re done, although much of that new vocabulary might be 19th century whaling jargon, which may not make you a sought-after conversational partner. Or maybe it would. What do I know?

There’s a certain school of thought among writers that you should endeavor to include as many “dollar words” (sometimes called SAT words after the test where you often encounter unusual or arcane verbiage) as you can, or that you should seek out a lot of unusual synonyms so you can have a lot of variety in your writing. There’s an opposite school of thought that thinks you should always write in a clear, simple manner that conveys what you want to convey without making the reader resort to a thesaurus.

The real answer is more complex: Use dollar words if you can pull it off.

The Problem of Tags

A note, though, on dialog tags. Sometimes when you’re writing a story you notice that Writing “he said” “she said” over and over again seems repetitive, and you’ll be tempted to substitute other words. He exclaimed! She hissed! But there’s a definite diminishing return to this; while popping in a “hissed” or “shouted” once in a while makes sense, doing it too much makes your writing a bit purple and overheated. Simply put, most of your dialog tags should probably be “said.”

However! There are no rules. If Cormac McCarthy can write entire novels without punctuation because he hates us, you can of course write a novel where everyone hisses, exclaims, and declares things.

That’s the rub when it comes to writing. A genius can break every rule and we still read the book, because genius. So can you use every bizarre word you can find in your prose and still write (and sell) a successful novel? Of course. You just have to pull it off. And pulling it off involves having a plan—a reason why these oddball words are the better choice. Simply doing it to show off all those years you spent reading the dictionary for fun ain’t gonna cut it.

But if, upon finishing your book and showing it around, you’re not getting the response you want, one of the first things you can do is strip out the dollar words and go for a simpler approach. That, or add in some vampires. People love vampires.

Plain Language

When you’re a writer, you tend to fall into literary circles online and in social media. You link with other writers, or agents, or editors, or readers, and slowly your feeds fill up with writing-centric stuff. Which can be great, of course, because it makes you feel like you’re part of a larger whole, but which can also be suffocating because when all you’re reading are the thoughts of other writers, the whole world starts to seem like an unending literary conference.

It can also make you feel like you’re doing everything wrong. One example that comes to mind are the word lists that often get circulated—lists of alternate or unusual words or phrases that you can use to supposedly spice up your writing. Or lists of alternate dialogue tags to avoid a lot of “he said/she said” in your stories.

There’s nothing wrong with building your vocabulary or seeking some spice for your prose. Always referring to something with the same word can get repetitive and dull, so finding different ways to describe things can be a useful skill. But don’t get lost in the weeds: A little variety goes a long way, and too much variety leads you into the Purple.

Purple Prose

Think of it this way: If you had to tell someone their house was on fire, you would say “Hey, your house is on fire!” You wouldn’t say “Ho there! Your domicile is currently undergoing the exothermic chemical process of combustion!”

That’s the trick—variety is a worthwhile goal in your writing, but overdoing it is so, so easy. The easiest way to check yourself is to ask yourself in all seriousness if you’ve ever heard anyone speak the way your sentence reads. When you see a list of alternate words for the word “little,” for example, and decide that diminutive is a great alternate, ask yourself if the narrator or character would actually say that. Ask yourself if you yourself have ever used the word diminutive in conversation.

In other words, writing a story is not the same as writing a college essay. Readers actually take off points if your vocabulary is a bit too big.

Then again, it depends on what you’re writing. If SAT words fit your characters, by all means go to town. If your narrative style is purposefully purplish and convoluted, don’t let me stop you. This isn’t a rule, for god’s sake. It’s something to consider. Don’t use oddball words just because—but if there’s a reason, then all you have to do is sell it.

Now if you’ll excuse me, I must go imbibe some distilled spirits.

Dialogue: Sweat the Small Stuff

Writing good dialog means writing dialogue that seems natural even if it isn’t (because we don’t speak the way we write speech), that entertains, and that does a bit of work for the story, or for the characters. Dialogue is an excellent way to world-build, to flesh out your characters, and to get exposition into the story without just dumping it.

That doesn’t mean that every single line of dialogue you write has to be larded with purpose. Trying to make every single sentence spoken by your characters do plot work or offer back story will result in some pretty stilted and unhappy conversations in your book, and trust me: Stilted and unnatural aren’t words you want to hear in reference to your writing.

That’s why it’s important to relax a little with your dialogue. In real life, we have this stuff called small talk. Some people deprecate small talk as a waste of valuable existence, but the fact is it plays a vital role in our lives. Small talk is how we ease into conversations and situations. It grounds us in a universal pool of communication, a common ground from which to operate. So instead of deprecating small talk in your writing, embrace it.

Talk About the Weather

Small talk, humorous exchanges, the sort of chatter that doesn’t do any kind of plot work can be just as revealing as portentous dialogue that is just a series of info-dumps, anvilicious revelations, and dramatic reveals. You can learn a lot about a person from their small talk. You can learn how socially skilled they are, what their sense of humor is like, what they consider to be important.

While you certainly want to avoid lengthy exchanges of meaningless pleasantries, small talk is a great way to inject a bit of humor into your story and a great way to shade your characters with some complexity. If your character is in a tense, action-packed, hyper-real situation from page one the reader can get a little exhausted, and the best way to get your reader to think of your characters as people they care about is to give them a little sense of what they’re like when they’re not fighting demons or hunting foreign spies or solving crimes. And small talk is a great way to do that efficiently.

The urge to make every sentence a masterpiece of tension, drama, and plot twists can be considerable, but that book will read like a parody. If you want the big wham lines to land, you have to get small.

Managing Tone

Writing is a superpower in the way you can reshape your own past, present and future. I think most writers have used their own past humiliations, failures, and arrests as fodder for wish-fulfillment stories; I know I have. Plenty of my fiction, especially my short fiction, is drawn directly from what we’ll call Pants Drop Moments when I managed to make a complete ass out of myself through incompetence (emotional or practical), arrogance, or a tasty combination of the two. I take that greasy kernel of shame inside me and transform it into a story by writing about what I could or should have done, and mapping out how to get there.

Or, yes, sometimes the story is just retelling the humiliation without the wish-fulfillment, which can be depressing as hell, but sometimes makes for a good story.

A moire subtle way of wish-fulfillment in writing is making your characters impossibly glib and easy with their words—the Chandler Binging of characterization. It’s tempting to make your characters effortlessly smart and funny, always coming up with perfect responses and quips. And there’s nothing wrong with that—smart characters who always nail their lines are fun, for you and the reader. But you have to be careful, because chasing the Rule of Cool with your characters’ dialog can lead you into an abyss of tone dissonance.

The Abyss of Tone Dissonance

The problem with impossibly clever characters is you can wind up with scenes where they are supposedly having Very Serious Discussions but they can’t help by spout sarcastic, clever bon mots endlessly, undercutting the seriousness of your scene. A little clever goes a long way, after all, and if your character can’t stop laying down the savage quips, it becomes annoying and exhausting, like that one guy in your bar-hopping group who’s obviously on cocaine and can’t shut the fuck up already.

Tone dissonance can also be a sign that you don’t have faith in your own work, and believe you have to jazz things up with some sick one-liners. You have to be careful that your character’s zingers are naturalistic—appropriate for the emotional weight of the scene—and that they have flow. If they’re dropping like anchors in the middle of conversations, you’re working too hard, and your readers will notice, and the one golden rule of fiction is to hide all the hard work.

Of course, if you’re basing your character on me, then naturally I do have something clever to say about everything, all the time, and yes, it’s done me more harm than good.

Let ?Em Chat

Dialog is one of the most challenging things for writers to get “right,” mainly because “right” is a moving target. Dialog can, after all, accomplish a task—exposition, say—and yet be a Fail because it sounds unnatural, or feels forced, or obviously exists solely to convey information and not as something that real people would actually engage in.

Sometimes even if you’re relatively comfortable writing dialog you get into trouble because your characters only speak when they’re conveying information. This is an easy trap to fall into because it feels concise and efficient, when in fact it’s weird because people love to chatter. Anyone who has ever tried to avoid conversation in an office setting, or when walking home through their neighborhood, knows just ho much people like to chat. No matter how good you are at dialog, if your characters only ever talk about Plot Things, it’s going to be a little uncanny for your readers.

One solution to this is to imagine you’re listening in on your characters chatting while they’re getting to the next scene.

Don’t Skip, Delete

The whole “skip the boring parts” writing advice is excellent stuff, but it’s often more useful to go back and delete the boring parts instead of skipping them in the first place. For example, writing the entire twenty-block car drive that your characters engage in between chapters 2 and 3 might seem like an obvious boring spot to skip—after all, who wants to read about two people driving ten minutes to their destination? But, what if you tagged along on that ride and let your characters chat. No Plot Things, just chatting, relaxed conversation about whatever your characters might be interested in.

It may well turn out to still be a boring part, in which case you delete it in revision. Or, maybe parts of the conversation your record there is actually interesting and fun, and so you keep some of it, or most of it, and delete only the truly boring stuff. Even if you wind up deleting the whole sequence, you will likely have learned something about your characters in the process.

In fact, any time your characters aren’t actively fighting vampires or seducing each other or robbing banks, have them talk. Have them talk a lot. About anything, about nothing, because that’s what real people do, and it can be incredibly useful when fleshing out characters and a universe. The true super power isn’t skipping stuff you assume will be boring, but deleting stuff that has proved to be boring.

Of course, if I’m following the Boring Rule, entire novels I’ve written might be deleted. Shut up.

Let ?Em Chat

Dialog is one of the most challenging things for writers to get “right,” mainly because “right” is a moving target. Dialog can, after all, accomplish a task—exposition, say—and yet be a Fail because it sounds unnatural, or feels forced, or obviously exists solely to convey information and not as something that real people would actually engage in.

Sometimes even if you’re relatively comfortable writing dialog you get into trouble because your characters only speak when they’re conveying information. This is an easy trap to fall into because it feels concise and efficient, when in fact it’s weird because people love to chatter. Anyone who has ever tried to avoid conversation in an office setting, or when walking home through their neighborhood, knows just ho much people like to chat. No matter how good you are at dialog, if your characters only ever talk about Plot Things, it’s going to be a little uncanny for your readers.

One solution to this is to imagine you’re listening in on your characters chatting while they’re getting to the next scene.

Don’t Skip, Delete

The whole “skip the boring parts” writing advice is excellent stuff, but it’s often more useful to go back and delete the boring parts instead of skipping them in the first place. For example, writing the entire twenty-block car drive that your characters engage in between chapters 2 and 3 might seem like an obvious boring spot to skip—after all, who wants to read about two people driving ten minutes to their destination? But, what if you tagged along on that ride and let your characters chat. No Plot Things, just chatting, relaxed conversation about whatever your characters might be interested in.

It may well turn out to still be a boring part, in which case you delete it in revision. Or, maybe parts of the conversation your record there is actually interesting and fun, and so you keep some of it, or most of it, and delete only the truly boring stuff. Even if you wind up deleting the whole sequence, you will likely have learned something about your characters in the process.

In fact, any time your characters aren’t actively fighting vampires or seducing each other or robbing banks, have them talk. Have them talk a lot. About anything, about nothing, because that’s what real people do, and it can be incredibly useful when fleshing out characters and a universe. The true super power isn’t skipping stuff you assume will be boring, but deleting stuff that has proved to be boring.

Of course, if I’m following the Boring Rule, entire novels I’ve written might be deleted. Shut up.