characters

Giving Characters Downtime

Characters are puppets. Ultimately, they exist solely to make your story happen, to pull plot levers and fall into deadly pits, to weep and laugh and leap and dance as per the program you feed into their CPU.

Of course, part of the challenge is taking these puppets and making them seem like real people, to weave that illusion that this collection of words is actually a person whose life and internal monologue we can magically tap into. It ain’t easy, and if you recently wrote a manuscript in which your characters basically stand around until the time comes for them to pull a plot lever and unleash some hounds, if all their dialog serves to explain plot mechanisms and the like, well, you aren’t the first, and you won’t be the last.

There are a lot of ways you can make your characters feel more like human beings with motivations and depth as opposed to automatons following your script. One of the most enjoyable and effective ways is to be generous with the words and page space and give your characters some downtime.

Now is the Time on Sprockets When We Dance

If you’ve ever watched a TV show and noted a scene where characters just sort of hang out, a scene where no plot work is done, a scene that seems to exist solely so the writers can tell a few jokes, that’s downtime. Essentially it’s a scene which accomplishes zero plot advancement and isn’t even concerned much with character development. It’s just a relaxed moment where the characters hang out, interact, and exist. It’s also a fantastic way to make them seem like real people, for the simple reason that we all engage in a lot of downtime.

It can feel like an expansive waste of space, because you’re not moving the story along. You’re just having some fun and letting your characters talk. But it does so much to make them seem like real, rounded people it’s totally worth it. Plus, since it doesn’t have much to do with the plot, it’s something you can actually insert into your story after the first draft is done. You’ve got the plot, you’ve got your characters in their positions so they can pull those plot levers. Now you just go back and insert a few downtime scenes to flesh them out.

It’s also fun, assuming you actually like your characters.

Of course if you overcorrect and write an entire novel composed of downtime, congratulations, you’ve just invented the mumblecore literary genre, you bastard.

Dealing with the Unspoken

There’s a bit of bad writing I like to call The Moron Double Tap. It’s prevalent in TV shows, but can be found just about anywhere: The moment that bits of plot-important information are repeated because the writer doesn’t trust their audience to get it. It’s like this:

JEFF: I can’t go to jury duty. I’ve been drinking since noon … yesterday.

POLICE #1: <opening liquor cabinet> All these bottles are full!

POLICE #2: <gasps> But he said he’d been drinking since noon!

In other words, did you need that bit of info repeated? Of course not. But there are morons out there, morons incapable of retaining any sort of info. These are the folks who lean over to their date at a movie and literally need every single character identified and plot swerve explained, and if you want your story to have the biggest audience possible you’ll sink down to Moron Double Tap levels in order to ensure you don’t enrage the idiots when they become confused at your overly-complex story.

It can also happen to writers when they’re dealing with the Unspoken.

Don’t Speak

There are always many unspoken things between people. You don’t after all, greet your oldest friend by shouting “WHY HERE IS MY OLDEST FRIEND!” and you don’t refer to people as your spouse or boss in normal conversation with them. Normal interaction is riddled with unspoken subtext and context.

The trouble, as anyone who’s ever tried writing a story knows with soul-killing certainty, is that when you’re writing a story you have to find ways to get that unspoken stuff out there, and there aren’t many good choices. You can go with Exposition Dumps, which are awful and stop everything in their tracks (and read very artificial). Or you might wind up with a form of the Moron Double Tap by having everyone awkwardly identify their relationships or unspoken understandings verbally:

JEFF: Why look, it’s Tom, my literary nemesis!

TOM: Hello there; As agreed I will pretend not to notice the way you refer to me as if I’m a character in a story.

This is, obviously, shit writing, but it’s an easy trap to fall into, because you hear a lot about how exposition is bad, but not much about the Moron Double Tap, because it’s so widespread.

How do you handle the Unspoken, then? The trick is, don’t “handle” it. Go Method, and just keep your unspoken stuff in mind as you write, the same way we all do in real life. Let the unspoken stuff inform your characters’ decisions, statements, and reactions. Trust me, it’ll become clear.

Unless your readers are morons, of course, in which case a little MDT might be necessary.

Describing Characters: The Bus Trick

When creating characters for your story, the most important thing is to have a sense of who they are as people. If you treat them like real people, they will jump off the page and be distinct to your reader, whereas dressing your characters up in gimmicks and crazy physical attributes in lieu of actual personality is a one-way trip to boring characters. A guy with a monkey sitting on his head is interesting for about a page-and-a-half. A guy who seems like he’s based on a real guy who happened to have a monkey sitting on his head is interesting for the entire story.

I have to start thinking more about these essays before I start writing.

Anyway, you still have to describe your characters, at least a little. At least upon first introducing them. And that’s difficult for some writers—what do you mention? If every character is described in the same way, that’s a problem, but you also want to avoid reducing them to the most obvious kinds of physical detail (skin color, eye color, etc). Here’s what I do: I imagine myself on a bus.

The Bus Trick

Most of my writing advice boils down to modeling everything on real life in some way, because I am a painfully lazy and literal person. The Bus Trick is simple: Think back to the last time you walked into a crowded public space filled with strangers. For me, a bus usually does the trick, but any venue where you met up with a few dozen total strangers will do.

Now, imagine the people who were there when you arrived. What did they look like? How would you describe them?

The details you come up with will be natural and telling, and can be re-purposed to describe your characters in natural and telling ways. Sure, you have to be aware of your own prejudices and assumptions here, but it’s still a great way to get authentic reactions, and a good way to ensure that you’re not describing your characters in the same way every time.

Just remember: When it comes to physically describing your characters, less is more. You will never do a better job than the imagination of your reader.

Avoiding the Agent Smith Problem in Your Novel

In baseball, some pitchers have blazing fastballs, others have to get by on trickery, and others have to paint corners and employ superhuman accuracy. Writers are kind of in the same boat—some writers have a laser focus on plot and are able to sketch out incredible stories without much effort. Others can paint a character onto the page that feels like a real person talking to you. You can teach yourself to be great at just about every aspect of writing (mainly through reading, stealing, and writing, all constantly) but we all have things we’re naturally good at.

Sometimes the hardest thing is to honestly assess your own natural abilities. One thing I see from time to time in the work of younger writers is a belief that they’re very good at characters when in fact what they’re really doing is making every single character in their story more or less a version of themselves.

Agent Smith, I Presume

In the Matrix film trilogy, Agent Smith is a piece of code in the virtual world who eventually becomes a virus and begins replicating, taking over other pieces of code until the entire population of The Matrix are versions of Agent Smith.

When you base every character on yourself, that’s what you end up with. Basing a character on yourself is an easy way to ensure a certain amount of verisimilitude (and I may have offered that as advice in the past, actually, if you’re struggling with coming up with believable reactions for your characters, but then I drink a lot so who knows). But if you do it for every character in your book you end up with a bland sameness to all of your characters. It’s not a good look.

So how do you avoid this? Step one is recognizing you have a problem. The Agent Smith Problem is often the result of not reading widely and not paying attention to the world around you. If you’re too much in your own head, you carry a lot of assumptions about the world unchallenged. In other words, you start to think that the way you do things and the way you see the world is universal. Having those assumptions challenged is the key to writing better characters, because it helps you see your own patterns of thought, speech, and gesture in the characters you’re writing.

Funny how many writing problems are solved simply by reading a bit more.

Of course, I no longer suffer from The Agent Smith Problem because I am so much older and wiser and know everything now. Yessir, it’s good to never have to worry about bad writing ever again. Yessir. Whiskey for lunch? Why not.

Break Up the Party to Move the Plot Along

Most writers hit at least one point in the first draft or outline of a novel where inspiration dries up in regards to plot. One moment you know exactly where your characters are headed. The next your characters are sitting around a room playing cards and checking their watches while you try to figure out what to do next. Whether you’re a Plotter or a Pantser, Plot Confusion is real.

There are a million ways of dealing with Plot Confusion, of course, from the brute force of writing your way through it to pulling a Crazy Ivan and introducing an insane twist to the old Leonard standby of having someone with a gun walk into the room. One trick I like to use sometimes is a little simpler and often offers surprising developments: I break up my characters.

Odd Pairings

As in real life, your fictional characters will have a tendency to clump up into expected and repeated groups. This is sometimes a function of plot; for me, though, it’s also due to a certain linear way of thinking that I struggle with. I dislike jumping around from place to place dealing with different groups of characters so have a tendency to simplify by keeping everyone together. Hey, normally it works for me.

When it doesn’t, though, forcing my characters to separate, especially into unexpected groupings, is often a jolt of energy. You find yourself having to mesh together two different speech patterns, plot roles, and other aspects. It also means that lazy patterns I’d fallen into while writing similar exchanges between the same couple of characters have to be jettisoned, and new patterns figured out.

It’s actually a lot of fun, and just as in real life putting two people together unexpectedly often reveals surprising things about both. Even brief scenes sometimes jumpstart the whole story.

The best part is that unlike real life, if my surprise character pairings turns unbearably awkward and dull, I can always go back to that guy with a gun and really spice things up. Sometimes it’s even fun to write an entire sequence where that guy murders all of my characters and I am, for one wonderful moment, a vengeful god. Like Galadriel, all shall love me and despair and then I save the file and start over.

Plain Language

When you’re a writer, you tend to fall into literary circles online and in social media. You link with other writers, or agents, or editors, or readers, and slowly your feeds fill up with writing-centric stuff. Which can be great, of course, because it makes you feel like you’re part of a larger whole, but which can also be suffocating because when all you’re reading are the thoughts of other writers, the whole world starts to seem like an unending literary conference.

It can also make you feel like you’re doing everything wrong. One example that comes to mind are the word lists that often get circulated—lists of alternate or unusual words or phrases that you can use to supposedly spice up your writing. Or lists of alternate dialogue tags to avoid a lot of “he said/she said” in your stories.

There’s nothing wrong with building your vocabulary or seeking some spice for your prose. Always referring to something with the same word can get repetitive and dull, so finding different ways to describe things can be a useful skill. But don’t get lost in the weeds: A little variety goes a long way, and too much variety leads you into the Purple.

Purple Prose

Think of it this way: If you had to tell someone their house was on fire, you would say “Hey, your house is on fire!” You wouldn’t say “Ho there! Your domicile is currently undergoing the exothermic chemical process of combustion!”

That’s the trick—variety is a worthwhile goal in your writing, but overdoing it is so, so easy. The easiest way to check yourself is to ask yourself in all seriousness if you’ve ever heard anyone speak the way your sentence reads. When you see a list of alternate words for the word “little,” for example, and decide that diminutive is a great alternate, ask yourself if the narrator or character would actually say that. Ask yourself if you yourself have ever used the word diminutive in conversation.

In other words, writing a story is not the same as writing a college essay. Readers actually take off points if your vocabulary is a bit too big.

Then again, it depends on what you’re writing. If SAT words fit your characters, by all means go to town. If your narrative style is purposefully purplish and convoluted, don’t let me stop you. This isn’t a rule, for god’s sake. It’s something to consider. Don’t use oddball words just because—but if there’s a reason, then all you have to do is sell it.

Now if you’ll excuse me, I must go imbibe some distilled spirits.

Characters: The Forgotten

Writing a first draft is always fun; in a recent conversation with Lee Child, he told me that he loved starting a first draft because he hadn’t screwed anything up yet—the book might still be great! While most writers put pressure on ourselves to get it right the first time, first drafts offer a lot of flexibility. Whatever doesn’t work you can revise, remove, or replace, after all, and no one ever has to see your tortured, confused, meandering first effort, unless, of course, you become incredibly famous, at which point you won’t mind showing off your genius process for writing novels.

But first drafts can also get a little messy. I generally produce pretty clean first drafts; if things go off the rails in a first draft for me, I usually don’t even finish the attempt, and if I finish the draft revision is generally just cleanup. As clean as my drafts usually are I still sometimes get into trouble, most frequently with that dreaded writing boogie man, the forgotten character.

Who Were You, Again?

This happened to me very recently. I started a new novel, and seeded in five main characters connected in a group. At around the 30,000 word mark, I suddenly had a realization: I hadn’t mentioned one of those five characters in several chapters. This meant that for weeks of work time, I’d completely forgotten that this character is in the novel.

Now, this can be a sign that your character shouldn’t be in the novel. After all, if you, the creator and miniature god of your fictional universe, can’t keep a character in your head, there’s probably a reason. I wrote an article for Writer’s Digest (“Kill Your Darlings”) about dealing with characters who might not need to be there, and one technique I mentioned is combining characters, which might be just what this book needs.

On the other hand, the characters are in a group, and I worry that thinning that group down too much might make it less believable. So, for the moment, I’ve decided to keep the character in there by the simple expedient of mentioning his name every now and then and giving him meaningless dialog to chime in with. This way, he’s still there, and if I find a use for him later, great! And if I don’t, I can eliminate him secure in the knowledge that he has no purpose anyway.

Of course what I really should be worried about are the real people in my life that no one else seems to see or hear. But that can wait until this book is done.

Characters: Write Until You Meet One you Like

Writing a novel or a story of any kind always begins in that infinite white expanse, that void. It’s like you’re beamed down to this arctic wasteland with a bag of tools and it’s up to you to build a shelter, get a fire going, and hunt down some people to help you create a whole universe. Those people are your characters.

This can all go different ways. Fairly often, the shelter you build will be flimsy and leaky, the fire you start will gutter and smoke, and the people you drag out of the featureless wilderness will be the sort of assholes you can’t bear to spend one minute with. That’s when you pull out the satellite phone and call for the chopper, soak the campsite in gasoline, and set the whole place ablaze as you hang from a rope ladder being carted off to the next featureless campsite.

Even if you manage to get a toehold in one of these wildernesses, the problem of populating it can remain. Sometimes your characters just don’t work out. And sometimes you just have to hang around trapping characters until you meet one you like.

The Most Dangerous Game

Our characters are usually based at least in part on people we actually know, either consciously or unconsciously. And that means that sometimes the people we sketch out in an early draft are not people we want to spend any time with, which can poison the whole story. Even villains need to be entertaining and interesting on some level; after all, we don’t always like the people we spend time with, do we? But sometimes those people are goddamn entertaining.

The trick with characters, sometimes, is twofold. On the one hand you have to remember that characters can be portable—just because a story you’re working on isn’t working doesn’t mean that one or more of the characters you’ve created can’t be moved into a different story, a new setting. On the other hand, coming up with characters you want to spend time with is sometimes just a matter of hanging out in a story long enough to meet one you like. In other words, just keep inventing people until you Frankenstein one that catches your interest.

Once you have one or two worthwhile characters, you can surgically remove them from the mess you’ve been working on and start fresh—and now that you have characters you like, the story might come easier, because just imagining two characters interacting often results in a story more or less organically.

Of course, as in life, sometimes you’ll find yourself in that wasteland of ideas until 4AM, headachy and bleary-eyed, surrounded by assholes. When that happens … gasoline and a chopper.

Tip: Other People are Not Alien Creatures

One of the most important things a writer can develop is a healthy skepticism about their own assumptions and worldview. We’re all living in bubbles, in a sense, and people naturally assume their successes are the result of their own virtues—that luck, privilege, and circumstance have nothing or very little to do with it. Realizing where your own assumptions come from doesn’t mean you change your mind about everything, but it does mean you can analyze yourself—which means you’ll be better able to analyze your characters.

Oddly, this sort of awareness and analysis can be paralyzing when it comes to writing characters in your fiction, because the more you realize how much of your worldview is the product of upbringing, environment, and experiences, the more you realize how little you understand your fellow human beings. In other words, the more you understand yourself, the less you understand other people.

The Other

Now, this is healthy, because assuming everyone else thinks and experiences life exactly the way you do is what gives us the gift of our Drunk Uncles telling us that Donald Trump is our political savior. You should have a healthy sense of doubt and terror when writing about characters that are drawn from walks of life other than your own. But it’s a mistake to go too far and assume that just because someone is a different gender, race, or culture they’re so completely unknowable that you can’t write them. It’s a mistake for two reasons: One, you’re wrong about that, and two, it leads you to write characters who are just you in different clothes, which is kind of boring.

This isn’t to say that you can sit down and write about someone utterly different from yourself without doing some work to get it right. But people all over the world have similar concerns, so it’s a mistake to assume that, for example, women are alien creatures with incomprehensible motivations. All humans share some basics, and humans within a specific culture share even more basics. Writing the Other isn’t always easy, and there are plenty of ways to go wrong, but the easiest way to go wrong is to assume that people who don’t look like you or live where you live might as well come from Jupiter and eat like Brundlefly.

Back in my college days, of course, a surfeit of lite beer meant I did sometimes eat like Brundlefly. Let’s not discuss it, ever.

Managing Tone

Writing is a superpower in the way you can reshape your own past, present and future. I think most writers have used their own past humiliations, failures, and arrests as fodder for wish-fulfillment stories; I know I have. Plenty of my fiction, especially my short fiction, is drawn directly from what we’ll call Pants Drop Moments when I managed to make a complete ass out of myself through incompetence (emotional or practical), arrogance, or a tasty combination of the two. I take that greasy kernel of shame inside me and transform it into a story by writing about what I could or should have done, and mapping out how to get there.

Or, yes, sometimes the story is just retelling the humiliation without the wish-fulfillment, which can be depressing as hell, but sometimes makes for a good story.

A moire subtle way of wish-fulfillment in writing is making your characters impossibly glib and easy with their words—the Chandler Binging of characterization. It’s tempting to make your characters effortlessly smart and funny, always coming up with perfect responses and quips. And there’s nothing wrong with that—smart characters who always nail their lines are fun, for you and the reader. But you have to be careful, because chasing the Rule of Cool with your characters’ dialog can lead you into an abyss of tone dissonance.

The Abyss of Tone Dissonance

The problem with impossibly clever characters is you can wind up with scenes where they are supposedly having Very Serious Discussions but they can’t help by spout sarcastic, clever bon mots endlessly, undercutting the seriousness of your scene. A little clever goes a long way, after all, and if your character can’t stop laying down the savage quips, it becomes annoying and exhausting, like that one guy in your bar-hopping group who’s obviously on cocaine and can’t shut the fuck up already.

Tone dissonance can also be a sign that you don’t have faith in your own work, and believe you have to jazz things up with some sick one-liners. You have to be careful that your character’s zingers are naturalistic—appropriate for the emotional weight of the scene—and that they have flow. If they’re dropping like anchors in the middle of conversations, you’re working too hard, and your readers will notice, and the one golden rule of fiction is to hide all the hard work.

Of course, if you’re basing your character on me, then naturally I do have something clever to say about everything, all the time, and yes, it’s done me more harm than good.