Author Archive: jsomers

Jeff Somers (www.jeffreysomers.com) was born in Jersey City, New Jersey and regrets nothing. He is the author of Lifers, the Avery Cates series published by Orbit Books, Chum from Tyrus Books, and We Are Not Good People from Pocket Books. He sold his first novel at age 16 to a tiny publisher in California which quickly went out of business and has spent the last two decades assuring potential publishers that this was a coincidence. Jeff publishes a zine called The Inner Swine and has also published a few dozen short stories; his story “Sift, Almost Invisible, Through” appeared in the anthology Crimes by Moonlight, published by Berkley Hardcover and edited by Charlaine Harris. His guitar playing is a plague upon his household and his lovely wife The Duchess is convinced he would wither and die if left to his own devices.

Criticism and How to Take It

Once you make the dubious life decision to pursue writing as a vocation or avocation, there are a couple of things that are absolutely, 100% certain to happen:

  1. Someone will start calling you “Shakespeare”;
  2. Someone will ask you if you’d be interested in writing their genius idea for a novel in exchange for, say, 20% of the profits;
  3. You’ll have to deal with criticism of your work.

From the author’s point of view there are two kinds of criticism: The kind you agree with and see value in, and everything else. The first kind is easy because it usually indicates that you yourself thought there was a similar problem with the book, and you’re just getting objective confirmation. It doesn’t feel too awful because there’s a good chance on some level you’ve already dealt with it.

The latter though can be difficult, because when people make criticisms of your work that you think are ludicrous, it’s easy to just shrug it off and assume they’re just not very good readers. But not only should you always be appreciative of anyone who is willing to give you feedback on your work, you should probably also not ignore criticisms that seem off the wall. In fact, if you’re first reaction is to frown in puzzlement at a piece of feedback, chances are this is exactly the feedback you should be paying extra attention to.

The Zone of Discomfort

It’s easy to accept negative feedback when it lines up with what you’re already thinking. The hard part—and thus the necessary part—is to listen to feedback that seems completely off-target and objectively evaluate it.

Why? Because you will never control how people react to your work, and if you’re not regularly confused and outraged by the feedback you get, you may be in a bubble where only people who see things the same way you do get to read and comment on your work. You’ve got to seek feedback that scares you a little bit, that confuses you. You might ultimately reject it just as your initial instinct told you to, but you have to at least consider it. It’s the only way you’ll ever see your writing from a point of view outside your own experience.

Also: Don’t challenge critics to duels. It never ends well.

Don’t Give Your Characters Capes and Parrots

Most stories have what literary scientists call characters; fictional people who the reader chooses to believe are real. Or the reader chooses to believe this if you manage to make those characters at least halfway believable as people and at least 56% interesting.

A lot of writers think the first part (believability) is hard and the second part (interesting) is easy. After all, making characters pop off the page can be accomplished in a variety of ways, from a distinctive accent or catch-phrase-laden dialog to costuming, physical appearance, and perhaps really crazy hair. You can almost tell you’re reading a pretty awful story simply by stepping back to observe the characters, because there’s an inverse relationship between the quality of the story and what the characters are wearing.

It boils down to: The crazier you make a character’s defining characteristics, the less believable they are. Because if a man walks into a room wearing a cape, with a parrot on his shoulder, no one thinks look at this fascinating man! They think, who in the world wears a cape? and they pop out of your story as if shot out of a cannon.

Unless, of course, you’re writing a story set in a place where capes are common, in which case: Carry on, but you get my point.

People Be Crazy

In real life, people who dress outrageously aren’t the cool characters of your story, they’re the people you don’t want to sit next to on the subway. Defining your characters by a verbal tic, accent, or strange appearance is easy—guy in a cape, got it—but the cape doesn’t make them a distinct character on the page, it just means your reader can’t think of anything else when they’re doing something.

You’ve got to make your characters distinct the same way people around you make themselves distinct. We all (or most of us) play along with certain conventions of society. We dress within a fairly narrow range of acceptable fashions. We speak certain ways to strangers, slightly differently to friends. Within a spectrum, everyone basically behaves the same way because as George Costanza once said, we’re living in a society here and that’s part of it.

So how do you tell your friends apart if we’re all within this range of normalcy? Their opinions. Their backgrounds. Their way of speaking (which may actually include an accent or catch-phrase, to be fair, though that’s rarely the only thing that distinguishes them). Not using the easy physical markers to define your characters will force you to dig a little deeper and make them into people with motivations, back stories, and subtle traits that make them stand out.

Unless your character is a magician-pirate, in which case go with the cape and the parrot.

Breakin’ the Law (in D&D)

FRIENDS, I have never claimed to be cool. I was a portly kid with thick glasses, and so I was doomed to be the mascot of every class (spiced with occasional good old-fashioned bullying) until I hit college, when somehow my combination of sarcasm, bad hair, and even thicker glasses alchemically made me, if not cool, at least not uncool. Still, despite my chronic uncoolness at every stop along my journey through life I’ve managed to do two things: Have a lot of fun and toss all the rulebooks out the window.

Now, I don’t mean to imply that I’m some sort of brilliant iconoclast or rebel. Far from it; I’m the sort of guy who gets mildly upset if I don’t get my coffee at the same exact time every day, because what this world needs is MORE ORDER; in other words, I love following rules in general. But I am that classic jackass who looks at a book of rules and thinks, jeez, that’s a lot to read and so I don’t read them and I just sort of wing it and make shit up as I go. This is why all my Ikea furniture looks like torture devices from Isengard, and why I spent six years lost in Canada, refusing to read a map. Yes, I’m that jackass.

A Level 35 Demigod

12-year Old Jeff Said HOLY CRAP ITS GOT A DRAGON ON IT, DUNNIT!

Back in my grammar school days I played a bit of Dungeons & Dragons, although I’ll admit I only glanced at the rules. I probably read the Basic Module, or mostly read it, but as we got deeper and deeper in I could never be bothered to read the more advanced rules. D&D had a pretty neat system there, starting off simple and then adding in layers of complexity, but this seemed an awful lot like work, so my friends and I just sort of absorbed the basic concept and then set about just making up whatever we wanted.

Since we were nearing full-on puberty, there were a number of pornographic adventures involving lots of lusty barmaids, witches, and female monsters. Things got … weird. After things got weird, we went full-on acquisitive; the rules for D&D were painfully slow. You started off with nothing, a Level One Thief or Elf or what have you, and you were supposed to slowly make your way through adventures where you would slowly gain experience and level up and slowly discover magic items that would augment your abilities and slowly, slowly, slowly.

One advantage to not reading any rules was the ease with which you could simply decide fuck that, let’s become demigods. So we did.

Acting as Dungeon Masters, we created adventures specifically designed to level up our characters as quickly as possible. We awarded experience points like candy, we littered the adventure with spectacular items gleamed from the Dungeon Master’s Handbook from the Advanced version of the game, and by the end of it we had characters who could basically do anything.

Look on My Works, Ye Mighty

Of course, the game was ruined. Once you have a demigod for a character all you can do is pit them against each other, rolling the dice to see whose obscure and ultra-powerful spell would shatter whose ancient magical shield. That didn’t matter, for me it was a teachable moment, because I realized something very important about myself: I love stats.

Statistics were why I got interested in D&D in the first place (that and the aforementioned pornographic possibilities of role-playing games), just like stats lured me into baseball fandom. The neat rows of numbers, all meaning something, all representing abilities and achievements—I loved them like children. I could calculate an ERA in my head and I instinctively knew the odds of my fireball spell working, and more than anything else I loved the back of a baseball card where a player’s stats were listed and I loved my D&D character sheets where their stats were all laid out.

The same kids who I played D&D with also played in a computer baseball league with me on our Commodore 64s. Microleague Baseball was a marvel; it ran on stats. It came with pre-compiled teams, but you could enter your own and then manage the team in real time. We played entire seasons, made trades, had playoffs and championships. And it was half numbers, half strategy, and not so different from D&D in some ways, although we didn’t cheat much in Microleague. We cheated a little, of course, but not much.

To this day, I don’t read the manual or work too hard to understand the rules. This is why many video games enrage me and also why the washing machine turns on when I play the radio—who has time to pay attention to electrical codes or wiring diagrams?

Be Ready for Anything

One of the most common complaints writers have is pretty universal: A lack of time. We’ve all been there. You have a job, a family, other responsibilities. Finding time to write isn’t just difficult, it can often be impossible, at least if you’re set in your ways. And it’s easy to resent the fact that you’re forced to donate the best hours of your day to an employer or other entity, and the only time you find to write is when you’re exhausted.

We’ve all been there. Well, I supposed there are some writers who were born into money and thus were never there. And some writers who sold their first manuscript at a young age for tons of cash, and so were able to curate their special writing place in their tastefully decorated apartment. For most of us, however, time and energy for writing can be in short supply.

You can, however, game the system a little if you work to be ready to write under just about any conditions.

All About the Implements

What do you write with? A laptop? Pen and paper? An old manual typewriter? A calligraphy pen and homemade paper? Blood and a quill?

Whatever it is, chances are you have become quite attached to both the implements you use and the specific conditions required for your creativity to flow. And if you’re having trouble finding the time and energy to write, you need to get over that shit pretty quickly and train yourself to be a writing ninja who is capable of writing under any condition. During a blackout, on the subway? Writing. On a plane for the next fifteen hours after eating bad sushi? Writing (also: vomiting). At work? Class? Your own wedding reception? Writing.

You see, there’s a lot of time in your day you’re not using. As an experiment, try to be conscious of how often during your typical day you’re just staring off into space. It’s a lot, most probably. And usually it’s for very good reason—when you’re crushed by a wall of humanity on the subway, for example, it’s not easy to do much else. But these are the moments you’re going to have to mine for the time to write your fiction.

To do that, you need to be flexible, and be ready to work on a variety of devices. A laptop or Chromebook or tablet are fine tools, but there will be moments when you won’t have two hands to write with, or a table or lap. Or electricity. Or space. Being ready to write anywhere, under any conditions means having a range of implements, from cloud-based electronic devices to old-fashioned pen and paper. And it means being ready write at a moment’s notice, whenever you find yourself with a few minutes to work with.

Is it ideal? No. But you’ll be surprised to discover just how much time you can claw back from your day. Pro tip: You can also use a similar approach to increase the amount of drinking time you get every day. Thought this is somewhat less accepted by society.

Mo’ Projects, Mo’ Problems

Connected to my previous post about ideas and their relative lack of value, I sometimes find myself with so many projects going at once I’m actually stressed out trying to create them all. This is usually entirely my own fault—I’m pretty busy writing for money, but mainly the problem is that as I sit here I have ideas and it’s so damn easy to hit CTRL-N and just start a new story. And sometimes I worry if I don’t start writing something, the idea will just die in my brain like Saturday Night’s brain cells (cause of death: Awesomeness! And liquor).

So one day I sit down for some personal writing, and I realize I have literally eight stories going at once. A novel, something that might be a novel, novella, short story, or an impenetrable mess of crazy, depending, and other several short stories at various stages of completion. And this is like trying to build eight buildings at once: I spend all day slapping on mortar and laying bricks, and at the end of the day it looks very much like none of my eight projects have advanced much.

The Forest for the Trees

This can be a bit frustrating and anxiety-generating because I start to feel like I’m going to be working on these same eight projects for, literally, the rest of my life. And my life goal is to leave exactly zero unfinished stories behind, even if I have to cure death to accomplish this.

On the other hand, I like having a lot of projects to jump around. When I lose the thread in one, I can jump over to another story that feels more exciting and alive. So on the one hand, I’m stressed and each project moves forward glacially, but on the other hand I’m never bored, and I’m probably always working at peak efficiency, because I’m always working on something I’m excited about and for which I have a way forward.

We all work at our speed, and we deal with inspiration in our own way. Mine, apparently, is to stagger about slapping words here, words there, and then waking up one day to discover I’ve written a novel and four short stories (like my personal life, my professional life is littered with a lot of SCENE MISSING cards). Naturally, I’m going to take this to be proof that my lifestyle of Day Drinking and Unnecessary Capitalization in my writing is a winning one. Huzzah!

The Milestones

The first thing I ever wrote that was recognizable as a short story (as opposed to “nonreactive pile of words that failed to start a chain reaction of genius) was called “Bricks”, and was written in 1986, when I was fifteen. I’d recently been told that in order to get into college and stop the clear downward slide my life was already engaged in, I needed to have activities on my transcript.

(Anyone high school age reading this: You don’t. It’s an adult conspiracy to get you involved in school activities. Walk away.)

I showed up for one meeting of the wrestling team, and left after twenty minutes, because holy shit that’s a lot of work. So I figured I’d get involved in something a little closer to my comfort zone: Writing. So I joined the literary magazine. In order to join the literary magazine, you kind of had to have literary output, so I shifted from 100% novels to writing some short stories.

That was my first real short story. The first good short story came about three years later. And the first story I actually sold was written four years after that.

The Chapter Stops

I can divide my entire literary life that way, between eras marked by Firsts. Some of those chapter stops shift over time as my definition of good and successful change, but in general I can point to works and say, this was my first real novel, this was my first good novel, this was the first story I ever sold, this was the first story I ever got a dollar a word for.

Just as important, though, are the milestones that don’t have a fixed point in time—things like the best story or novel I wrote. It’s kind of great that that status keeps changing, because the only things worse than realizing the best thing you ever wrote was written thirty years ago is realizing the last thing you sold was thirty years ago. As long as your dates keep changing, as long as you have new milestones to mark, you’re okay. And to keep that happening, you have to keep working. You never know when your next idea is going to be the best one you’ve ever had.

Unless your idea is to spend the next few years observing your cats as research for a Watership Down-esque epic about them. That will never be your best idea. Trust me, I speak from experience.

How to Handle Exposition: Don’t Write Any

Exposition is difficult to deal with in fiction, especially when you’re world-building in a fantasy or sci-fi setting. The urge to explain everything is pretty powerful, and there is a practical point where you must explain things, or your story won’t make sense. But exposition is usually a drag, because it’s essentially like a scene in a movie where the actions stops dead and everyone stands around while someone lectures the audience.

This is where people will always, always trot out “show don’t tell,” which is fine as far as it goes. Show don’t tell is a pithy piece of airless advice you can carry around and spit out easily, but it’s not always the most helpful nugget. If you’ve got 16 pages of single-spaced information about your universe’s religions, you have to tell some of it, right?

No, you don’t, of course. In fact, in your first draft you should even try to avoid exposition altogether.

Dressing

There’s two things to remember about exposition. One, no one in real life engages in it in any sort of natural way, which is why it feels so weird and is so noticeable when it pops up in fiction. Your inner monologue is not, I hope, an endless recitation of historical facts, cultural observations, and detailed descriptions of everything you see. We only engage in exposition in real life in very formal moments: Classrooms, presentations, lectures, heated discussions at bars that skirt up to the edge of a stabbing, that sort of thing.

So, treat your characters like real people and avoid it. You know the backstory and history of your characters and your universe—it will come out in little details, asides spoken in dialog, that sort of thing. Write your first draft with the assumption that everyone has read the little bible you’ve created for your characters and universe, and no exposition is necessary.

Then, after you’ve let the draft sit for a bit and you return to revise it, you’ll find it’s very easy to pick the moments when exposition might be needed, and you can judiciously dole it out. Your Beta Readers will tell you when they were confused, and you’ll likely be pleasantly surprised at how much information was present just in the more natural dialog and actions of your characters and the details of your descriptions.

That’s showing without telling. And once you’ve done that, you can go in and fill in some gaps with exposition. The end result will seem much more electric and natural.

Future You and Past You with Pistols at Dawn

I don’t hang out with other writers much, because I hate talking about writing. Discussions about craft tend to get pretentious, quick, and discussions about the business side make me squirrelly, because I was raised to never speak of money, for some reason. I think my parents were in dire financial straits for a long time—like, lose the house straits—and never once mentioned any of it to my brother and I. The only reason I even suspect this today is a few stray comments made by my mother in her later years. As a result, I prefer to pretend that I am a Gentleman Writer who publishes solely for the acclaim and the glamor, never the money.

There are some exceptions, mainly with writers who like to drink whiskey as much as I do. Whiskey is the social lubrication of the gods, after all. When I do get together with fellow writers and talk a bit about our work, there’s one thing I can count on: We all hate our old books.

Past Me is a Hack

It’s unsettling when you pull out a manuscript you wrote a few years ago and thought fondly of, a novel you thought might be revised and massaged into something great, and discover that Present You now hates it, and wonders what drugs Past You was on when he wrote it. I used to assume this had something to do with my growing vision and talent as a writer—older books were terrible because I had gotten so much better at it, just like I no longer think The Dukes of Hazzard is a good TV show because my taste in television has gotten more sophisticated.

Now, though, I realize that’s not quite it. Past Jeff is not the same person as Present Jeff, just as I will not be the same as Future Jeff. That stranger wrote a book, and incorporated all these weird ideas, and none of it is the way I would do it. So I hate it. I will always hate my older books, no matter how old they are, precisely, and no matter how well they are received or how well they continue to sell. They were written by a weirdo with my name, a man I don’t know any more.

This is probably why time travel never seems to happen. People invent it, travel back to see themselves, and end up murdering themselves and the universe reboots.

Don’t Write for Sales

One of the biggest mistakes writers—both published and unpublished—make is trying to game the system by picking a project based on what they think will sell, instead of writing something they’re excited about. From my own personal experience, this is usually a one-way ticket to a terrible novel no one wants to read, much less pay you money for.

Your mileage may vary, of course, but the writing you do for passion will always be better than the writing you do via market research and trend-watching. Smarter writers than me might sell those novels, of course, while I wallow in my for-the-love paradise, but personally I think when you write a better book, you sell more copies. My experience has also been that the books you sell yo publishers are rarely the books you think you’ll sell to publishers. Again, your mileage may vary on that, but so far every time I write something that’s a surefire hit, no one wants it, and when I casually toss a trunk novel onto the table with little enthusiasm, it comes back to me with a contract. The world is mysterious.

The Patterson Effect

Some might point to writers like James Patterson, who seems to have the “write for sales” formula in lock—and he certainly does, along with a few other writers who can churn out 4-5 novels a year (often with co-writers, who are likely doing most of the actual writing) and hit the bestseller lists with most of them. This is a thing, of course, but consider that Patterson worked a long time in a more traditional way, building up not only writing experience and craftsmanship but publishing-specific business experience as well as relationships throughout the industry. He didn’t just decide one day to become James Patterson, Inc. It was a process.

Of course, for many unpublished writers the urge to try and crack the code so you can write a book genetically engineered to sell is a powerful one. Just keep in mind how many novels are bought and published each year, compared to the ones that actually sell enough to warrant second novels. The gap there is huge, and the lesson is easy: No one knows what’s going to sell. Publishers make educated guesses, and are often wrong. So the chances that you’ll guess right are even slimmer. Just write a book you’d want to read. It’s the strongest play.

Find Your People

I don’t know how other writers do it, or have done it—sell novels, get agents, all that jazz. All I know is how I did it, so that’s the limit of my knowledge. It’s very possible (very possible) that other writers are smarter than me, more charming and connected, and that they’ve got some secret I don’t. That’s a pretty common fear/assumption, isn’t it, that other people have it easier because they know something you don’t. So, stipulated: Other writers may know something I don’t.

For me, it was all just doing the work. Writing the query letters, mailing out the sample chapters, emailing folks, all that jazz. There was literally no secret to it, no special networking. I never left the house, I didn’t know anyone, I didn’t go to conferences, and I didn’t read any books or blogs of advice. I just routinely sent out submissions to publishers and queries to agents, for years.

The Secret: There’s No Secret

That’s anti-climatic, isn’t it? And a bit dull. I wish I could say I had some amazing secret, believe me. But I just sat at my desk every day and wrote, and then sat a little longer and wrote funny, disastrously sloppy letters and then made photocopies of my typo-ridden manuscripts and mailed them out. Later, of course, the ridiculous cover letters became Word documents and the photocopies also Word documents and everything was via email, but it was essentially the same process. And somehow in 1999 this translated into a novel sold to a small publisher and in 2002 it translated into signing with an agent. All it took was a few hundred mailings and a lot of letters.

So, when people ask me for the secret to selling a book or landing an agent, I don’t mention conferences, pitch slams, or publishing events where I bought everyone cocktails, because for me those things didn’t exist. I just did my thing, for years, rinsing and repeating over and over again, until I found My People. My People get my jokes, forgive my typos, and generally think I’m a charming genius instead of a shambling mess. So the sum of my advice to folks who want to traditionally publish is: Find Your People.

Of course, when someone approaches me for advice of this sort I at first act all mysterious and imply heavily that there is a secret that I’ll tell them if they buy me, say, five whiskies. Because I’m an idiot, but I’m not a fool.