Author Archive: jsomers

Jeff Somers (www.jeffreysomers.com) was born in Jersey City, New Jersey and regrets nothing. He is the author of Lifers, the Avery Cates series published by Orbit Books, Chum from Tyrus Books, and We Are Not Good People from Pocket Books. He sold his first novel at age 16 to a tiny publisher in California which quickly went out of business and has spent the last two decades assuring potential publishers that this was a coincidence. Jeff publishes a zine called The Inner Swine and has also published a few dozen short stories; his story “Sift, Almost Invisible, Through” appeared in the anthology Crimes by Moonlight, published by Berkley Hardcover and edited by Charlaine Harris. His guitar playing is a plague upon his household and his lovely wife The Duchess is convinced he would wither and die if left to his own devices.

The Story Behind the Book: Lifers

People often ask me about the process of writing and selling a novel, so I thought it might be useful to walk through the stories behind my published novels (and maybe after that a few unpublished ones that involved withcraft, spycraft, and being banned from several government buildings). So let’s start at the beginning with my first published novel, Lifers.

I wrote the first draft of Lifers when I was twenty-six years old, which means we’re traveling back to the mid-1990s, a magical time when people had aol.com email addresses (mine was linknull@aol.com) and I was still writing everything on an old-fashioned manual typewriter. I was pretty broke, so I rarely changed out the ribbon on that sucker, either, so the original first draft of the novel is written in type so faint it’s almost invisible ink.

The inspiration for the book was simple: I was spending a lot of time drinking in bars, hanging out with friends, and hating my job. So I wrote about that. Any time you’re lacking in inspiration, you can use this one weird trick: Imagine your life, then imagine something strange happening in it. Meteor strike? Future You appearing in a ball of energy and warning you not to eat that sandwich? Doesn’t matter. I imagined my life but with me deciding to commit grand larceny, and a novel was born.

I wrote the book pretty fast; it’s not a very long novel, clocking in around 40,000 words, which people will tell you is too short to sell. I revised it once—exactly once, mainly to produce a clean typewritten copy since back then you didn’t have to submit electronically, and often couldn’t. I didn’t really change any of the story or even the actual words—I just typed out a clean version making minor fixes as I went. That was it for revision (until the publisher asked me to add a sex scene, that is), so the published novel is about 96% the same as the first draft.

I thought it captured something about that moment in my life even though I resisted every urge to have anything dramatic happen. No one gets the girl, no one gets arrested, and no one’s life changes in the story, on purpose. At the time that sort of non-dramatic story felt powerful to me—and to be honest remains one of my worst habits, opting for a non-event climax to a novel. So, impressed by myself, I started submitting it to agents and publishers.

I’ve told the story of how I sold Lifers elsewhere, so there’s no need to repeat it her verbatim. It was the end result of a lot of submissions, though, which is the important bit. I worked my ass off mailing that manuscript out to the world, and two years after finishing it I sold it, and two after that it published. And I got some polite reviews and low sales and that was that, really, until 2011 when I re-released it as an eBook.

So what are our takeaways here? One, selling a novel takes a lot of grunt work, not even counting the actual writing. Two, selling a novel might not change your life in any way. And three, I need to get out that old manual typewriter and start working on it again. That thing is a monster.

Get Used to It

Writing can be a brutal career. Not brutal in the sense of getting shot at, or breathing in coal dust, or having your loved ones kidnapped by supervillains and held hostage while you battle enormous mechas to save a city from destruction, but, you know, brutal. There’s a lot of rejection, even when you’ve attained a certain level of success. I’m no Stephen King, but I’ve published nine books with the tenth on the way, a few dozen short stories, and I supply about 67% of all the content on the Internet related to books. Yet my career is still soaked in rejection, because that’s the nature of the business.

First there’s my own inner rejection, when I suddenly realize that the story I’m working on stinks, and tell myself to give up or re-work it. That’s always a pretty crappy moment. Then there’s the regular, run-of-the-mill rejection when a beta reader or my agent reads something and tells me in no uncertain terms that it’s just not that good. There are short story rejections, heavy revisions from editors, rejected pitches for freelance stuff, bad reviews—it goes on and on. Rejection comes in many forms.

It’s part of the game, and you have to let it roll off your back. Which is why you need to push your work out there, no matter what.

Can’t Hide

I have a writing acquaintance who has rarely submitted work, either for potential sale or even just for feedback. He writes and writes and never shows his work. And now I suspect that he’s waited so long that sending out work and getting feedback is terrifying.

This is why you should submit your work, start submitting early, and submit it often. Because you’re gonna get kicked in the crotch by negative feedback and rejection, and the more you get, the more inured to it you’ll become. I got my first rejection letter when I was twelve years old. The more you try to avoid that sort of negative reaction, the harder it gets to move forward.

So, stop waiting for perfection. Just submit your story, your novel, your novelty rap song. Take your licks and get used to it. The big mistake some folks make is assuming that if they stay under cover and work at their craft, when they finally do emerge they’ll have diamond-sharp writing to show that will be critique-proof. There’s no such thing. If you submit often and recklessly, you’ll get a lot of rejection—and soon enough rejection will just be something that happens, a tool you can use to improve or learn or make a sale.

Unless I’m the only one getting all these rejections. In which case, don’t tell me.

Room 104 and Bad Writing Decisions

Psychotic Breaks for Everyone!

I’m okay with the Duplass Brothers. I don’t love everything they do, but they’re interesting, usually surprising, and always kind of smart about their projects. Even when they slum in crappy movies or TV shows, they’re interesting. So, okay.

Room 104 is an anthology series created and largely written by the Duplass bros. Anthologies with conceits like this—every story takes place in the same nondescript motel room, at different times and eras—usually wind up being quite a mixed bag, but since it’s the Duplasses I figured, let’s check out the first episode, Ralphie.

SPOILERS. Oh, so many spoilers. I’m gonna, like, completely discuss the entire plot. So if you care about spoilers (you shouldn’t though) and want to watch this, stop reading … now.

The Story

These episodes are only 30 minutes, so the stories are going to be short and sweet. In Ralphie, a single dad calls a babysitter to Room 104 to watch his son, Ralph, while he goes on a date. The babysitter makes awkward small talk with the Dad while he gets ready to leave, Ralph won’t come out of the bathroom, the babysitter offers to show the Dad her references but he’s like, no need, babe, you look totally sane and cool.

After Dad leaves, the babysitter coaxes Ralph out of the bathroom. He’s a sleepy kid with a flat affect, and he warns her that Ralphie is in the bathroom and will come out and mess everyone up if they’re not careful. The kid is creepy, and when he claims she “woke” Ralphie, he runs into the bathroom. A moment later a kid who looks just like him emerges from the bathroom, shirtless, wearing a yellow cape, and screams I’m gonna get you! as he goes apeshit on the babysitter, who runs in shock and terror. Then Ralphie goes back into the bathroom and Ralph comes back out, all innocent and asking if she’s okay—did Ralphie “get” her?

Things calm down, and babysitter tries to coax the kid to go to sleep. Ralph wants to tell her about the time his mother committed suicide, which freaks her out, and then Ralph says that was a joke—actually, Ralphie totally killed his mom, and now he’s terrified Ralphie will kill him. Babysitter is totally freaked, then Ralph claims Ralphie woke up again, goes back into the barthroom, and then … two kids emerge. Ralph, and Ralphie. Ralphie proceeds to go apeshit and strangles Ralph to death, then comes for the babysitter, exhibiting superhuman strength and nearly killing her before she gets the upper hand and strangles him.

Then Dad comes home, and there’s only one kid, and the babysitter totally murdered him. Except, the bathroom door suddenly slams on its own.

The Problem(s)

Stories are hard. And half an hour of screen time isn’t much. And sometimes you have a great idea for an ending or a premise and you lose sight of good storytelling to get there.

Based solely on the quick mention of her “references” that the Dad’s too horny to bother looking at, I think we’re supposed to assume that Babysitter is delusional, imagines Ralphie, and kills the kid for her own reasons. The problem? The show does no work to get us there. Babysitter is presented as nice enough, concerned, responsible, and timid—after all, when a small boy in a yellow cape attacks her, she doesn’t throw him across the room. She cowers behind the curtains.

Or perhaps there’s a supernatural element, but again there’s no work done to show how it affects Babysitter—she goes from kind of freaked out and unhappy to choking out a little boy in no time flat.

There are practical concerns, too. Ralphie apparently sleeps in the bathroom when he’s not murdering folks, which, okay; I can see a crazy kid coming up with that sort of “Superman” solution to his secret second identity. But didn’t Babysitter have to go to the bathroom at some point? Was there a kid in there or not? Or did she not hydrate at all that day and so sat for three hours without once needing to pee?

Nice Touches

This isn’t to say the story wasn’t entertaining. The tone and mood were creepy AF, and there were some nice grace notes—like the aforementioned references, the way the episode opened on the Dad sitting on the bed of the room with his head in his hands like he knows he’s living a nightmare, the mileage gotten from a closed bathroom door. This isn’t terrible, but it’s sloppy. It’s all sizzle and no steak.

Luckily, anthologies offer something new every week, so let’s keep watching and see what happens.

The False Sense of Reality Security

There are a million ways to fail at world building and just a few ways to succeed. Creating a fictional universe from whole cloth without props, without visuals, actors, or any other crutches can be intimidating at best and maddening at worst.

Some writers retreat into scrupulous realism. No matter how fanciful their imagined universes are, they imagine that if they soak the text in facts, details, and thoughtful minutiae they will be insulated from any sort of Imaginary World Failure. They figure if they base every single aspect of their universe on something more or less “real”—something that actually happened, or is a naturally-occurring phenomena, no matter how rare, then no one can possibly find fault in their world-building.

Imagine this next part in the voice of Ron Howard: They can.

Fake It ’til You Make It

It’s frustrating, but sometimes fictional universes seem more realistic if you don’t bother getting into the nitty-gritty. Vaguebooking your world-building seems counter-intuitive, but it works, because it keeps things simple.

Look, world-building is tangentially-related to lying. You’re making something up. And the easiest way to make people suspect that you’re lying to them is to supply way too much detail. If you’ve ever gotten nervous when spinning a lie—to your parents, your teachers, your probation officers, or ex-wives—then you know that some point you just start babbling, throwing all sorts of supposedly confirming detail onto the bonfire of your dignity. And the more you talked, the worse it got.

World-building can be like that. Tell someone that your futuristic society has developed hard-light technology that allows you to create structures out of pure light, and they go hmmn, sounds fancy. Start getting into pages and pages of explanations and equations and citations from real journals, and your reader starts to get a shifty look on their face as they slowly close the book and wonder what you’re really up to. Keeping it simple is usually better.

Unless you have actually created hard-light structures in your garage, in which case you are reading way the wrong blog.

The Han Solo Rule of Technology

Research continues to be the great bugbear of many writers’ lives. Writers in general trend to suffer from pretty severe Impostor Syndrome because we just sit around making shit up instead of doing literally anything else, and so there’s a certain sense that we have to become literal experts in anything we write about, so we can take on all comers when someone complains about the way we imagine space travel in our interstellar ice pirate epic.

This is tosh, of course. When writing sci-fi and dealing with speculative technology or science—even stuff based on real-world science—the key is similar to lying. As long as you believe it, you’re golden. In other words, look to Han Solo in Star Wars and worry less about scientific accuracy and more about sounding like it all makes sense.

The Spaces Between

In the original Star Wars, if you recall, Han Solo brags that his ship the Millennium Falcon is the ship that did the “Kessel Run” in 12 parsecs. The Kessel Run is a great example of a Noodle Incident—a cool-sounding feat that is never actually explained. Why is the Kessel Run famous? Why is speed important? You can imagine answers to those questions, but you don’t have them.

Now, saying you did the Kessel Run in 12 Parsecs sounds pretty cool and impressive, especially when delivered with Harrison Ford’s trademark sarcastic charm. But it’s meaningless. A Parsec is a measurement of distance, not time, and it isn’t even very commonly used. So Han Solo dropped some grade-A gibberish on us.

(Note: Some super fans have twisted themselves into knots trying to argue that it actually does make sense, but these arguments are by and large kind of dumb.)

So, the lesson here is simple: Don’t sweat the science. Take a page from George Costanza from Seinfeld, who once famously advised that something is not a lie if you believe it to be true. Your science doesn’t have to make sense. It just has to sound good. Making it sound good is the challenge, here.

Now if you’ll excuse me, I have to go tend to my quantum particle fields.

Write a History

There are times in every fiction writer’s life when they fantasize about writing one of those experimental novels that boldly go against all literary tradition—for example, a novel without characters, because characters are difficult, complicated imaginary beings. They often arrive in our stories flat and empty, and stubbornly refuse to become interesting no matter how much effort we put into them.

Sometimes characters fill out and become interesting through the organic process of telling the story and giving them something to do. Sometimes they never rise above the mechanics of their plot roles. When the latter happens, you can end up with a terrific story that has a surprising and interesting plot but no believable people to make your reader care about that plot.

Or, sometimes, you have the opposite scenario: Characters who pop off the page or screen as living, breathing personalities you’re certain your readers will want to spend time with, but your story meanders pointlessly. In either case, one way to jolt things into working order is to step away from the main plot and write up some history.

The Secret Histories

Recently George R.R. Martin broke hearts and shattered minds when he announced that he might not get The Winds of Winter out the door this year, but 2018 would see the publication of 2 Game of Thrones-related works, one being a history of Westeros called Fire and Blood. While fans tore their shirts over the steady delay of the sixth A Song of Ice and Fire book, I wonder if Martin needed to step back from his story to write that history as an exercise.

A history of your fictional world, or biographies of your fictional characters, don’t ever have to see the light of day. But they can clarify motivations, codify patterns of behavior, and give you heaps of material that inform your characters, fleshing them out, and give you hints as to where your story needs to go. History repeats, so if your secret histories yield up some interesting Noodle Incident, maybe bringing it into the main plot will move your story past your block.

A secret history or biography could be a few paragraphs jotted down, a complete other book-length work, or something in-between. I used to write lengthy histories of my epic fantasy universes, often with a brusque, academic tone, simply seeking to get ideas on paper, and it worked wonders for convincing myself that my fictional universe was real, and the characters I’d populated it with were living, breathing folks.

Next time you’re struggling, step back and write a history. And then pour yourself a drink. Not for any particular reason, just because drinking is fun.

The Lingering Joy of Edit Letters

If you’re pursuing any sort of professional writing career, kids, there’s something you need to get used to right now: The infinite nature of feedback.

When writers discuss feedback they often fixate on the immediate kind—the kind you seek out from beta readers, the kind you expect to get from an agent or editor. And those forms of feedback sure do exist and dealing with them in a reasonable manner is absolutely an essential part of writing professionally, but if you think it stops there you are fooling yourself.

Kids, feedback is forever.

Infinite Seas of Feedback

I wrote the first draft of my novel The Electric Church in 2004, and submitted it to a website that agreed to publish it. My wife read it, and offered me her assessment, so I revised it using some of her notes. I was assigned an editor, who worked on each chapter discretely, giving me oodles of great feedback.

I revised.

When the website crumbled, the book got picked up by Orbit books. Before sending it off, my agent had a gander and gave me feedback.

I revised.

My editor took the new draft, reviewed it, and sent me a 10-page edit letter.

I revised.

The book got published, and the revisions stopped … but not the feedback. First, there were reviews. Then there were personal notes from readers.

To this day, I get feedback on that book. We’re talking ten years after publication. People still occasionally review the book or send me emails telling me what they did or did not like about it.

Nothing wrong with any of it, of course, but you have to get ready for it: Feedback is forever. People will never stop telling you what you did wrong with your book, or what you did right. You simply have to get comfortable with criticism, because there is no discrete end to it. None. It’s forever.

Sort of like my epic guitar solos, which I routinely beam into space to greet alien races.

Get to Know Your Characters: Do the Madeleine

Sometimes novels grow organically from inspiration, and every character you create feels like a real person who has been living in your brain for decades; they come complete with back story, personality, and a visual.

Sometimes we create characters because the plot requires them for some reason, and they show up to the story as robots, sans personality. Sure, they can pull their plot levers as programmed, but they’re not very fun, and not very interesting. As the writer, it’s up to you to get to know them a little, so you can make them interesting.

If you’re not sure how to do that, steal a page from Marcel Proust.

Or Ratatouille, if You Prefer

If you’re unaware of Proust and his epic masterpiece Remembrance of Things Past (a.k.a., In Search of Lost Time), shame on you. It’s more than 4,000 pages long, so there’s no shame in admitting you haven’t read the whole thing—but you should at least read the “episode of the madeleine,” which is deservedly famous. The short and soulless summary is that the narrator eats a type of cake he hasn’t had in years, and the taste transports him into his past and the specific sensations tied to the experience of eating one.

It’s essentially the same thing that happens to Anton Ego in the film Ratatouille when he takes a bite of the titular dish and has a flashback to his simple, joyous childhood. And you can do something similar with your characters as a way to get to know them.

Start with something appropriate for the basic character as you’ve envisioned them. Would they eat cakes? Cookies? Or is it a slug of whiskey, or a sip of beer that brings them back to the day their father gave them their first taste, or the last time they drank before going into AA? A cigarette that brings them back to their schooldays? It doesn’t matter what you choose, as long as it’s a sensation that evokes a response. Then, build out that memory. Explore it. See what details it reveals to you.

Just be prepared to crave a lot of things after you’re done.

Choose Your Own Adventures

No one ever said plotting is easy. Telling a story that has truth and power as well as internal consistency and logic is something that every writer fails at more or less constantly; it’s part of the job. Your first, second, and possibly tenth draft of a story may not necessarily be airtight when it comes to plot and plot holes—or even coherent.

Sometimes what happens, of course, is that you reach a fork in the old plot and you have to decide what happens next. And this is where more than one talented writer has paused for several years or even decades, frozen in terror, because the next step in your plot might destroy all that has gone before if you’re not super careful about it. You have plenty of ideas, each of which takes your story in a different direction. But which one is right? Which one to choose?

Here’s a thought: Don’t choose. Write them all.

Pick-a-Path

You might have encountered a “pick-a-path” adventure book, otherwise known as “choose your own adventure” books. These tell a story that pauses at regular intervals to let the reader choose the next plot event. At the end of each chapter the reader has a choice: open the door, turn to page 34. Answer the phone, turn to page 109. Set the place on fire and hum a Van Halen song as you slow-walk away from the fireball, turn to page 344.

Sometimes the choice put you on the path to a “good” or “bad” ending. Sometimes it killed you. Part of the fun was trying to make your way through all of the possible plots—but the point is, the hard-working authors of those stories had to come up with all possible plotlines. So why not do the same?

If you’re having trouble seeing the next step in your story, you can Plot your way through it, Pants your way through it—or go with some Extreme Plotting and literally develop every possible branch of your story, all the way down to the ending. This can be a clarifying exercise that reveals the hidden weaknesses of some of your ideas, and it can also lead you to some surprising brilliancies that wouldn’t have occurred to you otherwise.

And if it still doesn’t help you get to the end, you can always set the place on fire and walk away humming a Van Halen song. Personally, I recommend Running with the Devil.

 

Try the Microburst Approach

Time, as they say, is one thing no one’s making nay more of. Well, they also say that about land, but as a sci-fi guy I’m pretty certain someday we’ll either terraform another planet or find one we can live on, so that possibly won’t be true forever. Time? Well, we might find a way to slide along the timeline a bit, sure, but at some point the Heat Death of the Universe is going to arrive and that’s all she wrote.

Writers know the icy touch of time better than most, because we’re almost always struggling to find time to work on our genius fictions in-between a day job, raising a family, staying out of jail on bogus public urination charges, and other annoyances like eating and sleeping and playing video games 16 hours a day. Writing a novel within one normal lifespan is hard enough. Writing more than one is mega-difficult, and writing novels on a regular basis, especially if you’re under contract, can be maddeningly difficult.

Writers try a lot of different approaches to achieve the disciplined productivity that requires. I’m always dismissive of word counts, of course, though I freely admit that forcing yourself to write a certain number of words every day works for a lot of people when it comes to productivity. My complaints about word count are out there; let it drift. Here’s another strategy that works for me: Microbursts.

Float Like a Butterfly

The Microburst is grabbing any extremely short period of time and writing. Five, ten minutes, scattered throughout the day. Sitting on the bus to work. Waiting for the boss to arrive at a conference call. Waiting on friends to arrive, or your coffee to be served—basically, using all those wasted moments that everyone’s life is cluttered with. We all get robbed of moments throughout our day, empty spaces in-between the bigger tasks. The Microburst approach simply makes use of those small periods of time to get a sentence, two sentences—a paragraph!—written.

It’s worked for me in the past, mainly in the zero-draft stage when having a 100% coherent plot isn’t always required, because it does mean there’s no time for reading back and checking notes. You find yourself with five minutes before lunch, you dive in and write whatever comes to mind for five minutes. If you pause to check your notes for the spelling of that character’s name, by the time you’re done your five minutes are gone.

It can be a hectic, crazy way to write, but that energy sometimes translates into the story, giving it a crackling sense of urgency otherwise lacking. And during periods where finding a solid hour or two to write involves staying awake for 72 hours straight and realizing everything you’ve written appears to have been poorly translated from the secret language you invented as a child, the Microburst approach adds up. Think about all the wasted time in your day, and whether it might just combine into a solid hour of writing.

Or, if you’re me, you might realize that more writing time probably just means less drinking time, and then you get sad.