Author Archive: jsomers

Jeff Somers (www.jeffreysomers.com) was born in Jersey City, New Jersey and regrets nothing. He is the author of Lifers, the Avery Cates series published by Orbit Books, Chum from Tyrus Books, and We Are Not Good People from Pocket Books. He sold his first novel at age 16 to a tiny publisher in California which quickly went out of business and has spent the last two decades assuring potential publishers that this was a coincidence. Jeff publishes a zine called The Inner Swine and has also published a few dozen short stories; his story “Sift, Almost Invisible, Through” appeared in the anthology Crimes by Moonlight, published by Berkley Hardcover and edited by Charlaine Harris. His guitar playing is a plague upon his household and his lovely wife The Duchess is convinced he would wither and die if left to his own devices.

Three Simple Rules

As you all know, I’m not a complicated man. Give me a cat in my lap, a glass of scotch, and a keyboard and I’m more or less complete. Also, I have a tendency to reduce all of life’s questions to an extremely brief list of bullet points; I am comforted by limited choices, and so I boil everything down to insane levels of generality.

For example, my writing career philosophy (not to be confused with an artistic philosophy), which is essentially three nested rules:

  1. It’s better to finish stories than not.
  2. It’s better to be published than not.
  3. It’s better to be paid than not.

That’s it. Those are the guiding principles of my writing career.

Simple Rules for a Simpleton

Better to finish stories. I make this point a lot, but it bears repeating: You sell exactly zero of the stories and novels you don’t finish. Even if I’m not feeling 100% confident in a story’s success, I try to finish it. I can always revise a mediocre story later. I can’t do anything with a story that isn’t even a story yet.

Better to be published than not. I firmly believe that the only reason for writing, for creating, is to share your ideas and works and let people read them. Possibly to force people to read them, too, but that’s a whole other blog post involving the small private army I’m organizing. The point is, I intend to publish everything I write, someday. And so should you.

Better to be paid. You can’t always control market forces, and you can’t always get paid. But you should aspire to always be paid, because being paid for your work recognizes the value of it, being paid means your publishing partner values your work, and being paid means you might be able to write more.

Those are simple rules, but they make all the difference. Notice there’s a lot of wiggle room with each, though; I don’t see much value in being rigid. Sometimes you might not finish something for a good reason, sometimes you might be okay with not being paid. Guidelines instead of rules, maybe—but useful nonetheless.

On the other hand, my rules for alcohol are even simpler:

  1. Whiskey.

KISSing Up Action Scenes

I sometimes find action scenes a bit of a challenge, in part because I’ve written so many of them now it’s sometimes tough to find a new way of approaching them. No matter what genre you work in or style of writing you employ, there will always be aspects of storytelling that begin to feel a bit rote over time, and for me writing about people attacking each other, shooting at each other, and chasing each other has become so prevalent in my work I can sleepwalk through those sequences.

I hopefully don’t need to state that sleepwalking through your own writing process is never a good idea.

Keeping things fresh means trying new things, both in terms of choreography and technical approach. When writing an action scene I always work out the rough choreography first—nothing too detailed, and nothing formal or written down. I just like to start with two basics: Where is everyone in the beginning of the scene, and where do I want them to be at the end of it (the answer is usually 50% “dead,” btw)?

Then, once I have those basics in my brain, I keep it simple.

KISS

There’s always a temptation to make your action scenes kind of crazy, with a bit of the old ultraviolence and all that. The same temptation occurs in action films, and you can probably think of a few movies where the action is so frenetic and insane that your suspension of disbelief goes right out the window. That can happen in your writing, too; sure, your character might be a badass, but is she really capable of being shot three times and thrown out the window only to come racing back into the fray? Can anyone actually fight off fifteen people at once?

Sure, if you Keep It Simple, Stupid.

I like to steal a trick from action films to keep things streamlined: Space out your enemies. In the real world, if fifteen thugs come at you, they’re going to swarm you and the fight’s over in no time. In movies, you might notice that when the hero faces fifteen opponents they come at him one at a time while the others stand around tentatively, looking menacing but not, you know, actually attacking. Keeping things simple by dicing your action scene into smaller, easily manageable bits like that is one way to keep things clear in your own head, which will also keep things clear on the page.

Next, steal a trick from writers who know what they’re doing. Read some Elmore Leonard or Lee Child and see how they render action scenes: Briefly, with an economy of words to convey both the action and the way the hero triumphs. They don’t pour thousands of words describing the roundhouse kicks and the precise holds and martial arts moves employed. They use simple action verbs, keep things moving briskly, and trust your minds eye to fill in the rest. In other words, they keep it simple.

Of course, I’ve lost every fistfight I’ve ever been in. It’s one reason I’m a writer instead of a mercenary.

Writing in Real Time

Check it: I started a new novel a few months back, so I started a Vlog series detailing my progress, the barriers I ran into, and the many, many times my cats tried to sabotage me. Here’s Episode 1.

Jeff Somers and the Rough Beast, Episode 1: How to Write a Novel

This video series follows author Jeff Somers (Writing Without Rules, coming from WD Books in May 2018) as he discusses how to write a novel while at work on one of his own.

As You Know, Exposition is Tough

Elsewhere in this blog I’ve advised writers to avoid exposition entirely in first drafts—to write as if everyone was as familiar with your characters and setting as you are, then going back and filling exposition sparingly later. The idea being that you’ll more clearly see when exposition is necessary once you’ve told the story.

That advice still stands, but it doesn’t address how, exactly, to cram exposition into your story when you decide it’s necessary. You could write an entire book on the subject, but here’s one piece of pithy advice you can take or leave: Avoid as you know dialog.

As You Know, I’m an Idiot

As you know is a phrase that works to imply that what’s about to be said is common knowledge:

NPC: What time is it?

Main Character: As you know, I recently lost my watch. That’s a stabbing!

<stabs NPC>

It’s an idiot tag, though; if it’s common knowledge, why is the character saying it? Instead of camouflaging exposition, it actually lampshades the fact that your character is about to vomit up a few paragraphs of exposition. Nothing that follows as you know (or similar phrases) will sound natural in any way.

Worse, you don’t even need to actually use a phrase like as you know. Simply having your characters recite information purely for the benefit of the reader will sound artificial and stiff, no matter what else you do.

Now, this doesn’t necessarily tell you how to get necessary exposition into your story in a natural, subtle way. But sometimes the road to better writing is knowing what to stop doing. After you eliminate all the bad choices, after all, what’s left should be if not an ideal choice at least a better choice.

As you know, this is the end of the blog post.

Avoid Lady Puzzles

One of the double-edged aspects of streaming services like Netflix is the fact that, in a sense, you’ve pre-paid for all the content it offers. That often means that when you stumble on some piece of obvious trash—like, say, The Cloverfield Paradox—at 1AM, the bar for pressing select is pretty low. After all, you’ve already paid for it, and you’re obviously looking to waste some of your life. And hey, every bad movie or TV show you watch actually amortizes the amount of money you spent on each bit of media. You have a duty to watch moar.

Now, I’ll pretty much watch anything with time travel in it, which is my thin excuse for having fired up When We First Met on Netflix the other night. I was aware of the film from a few scabrous reviews that took the film to task for its rapey-rapey premise (guy meets girl of his dreams, screws up and becomes her best friend [obviously, gross] while she meets and marries a perfect guy, then stumbles into a mystical time travel photo booth and gets the chance to relive the fateful night so they end up bangin’, which of course he pursues with stalkerish glee despite the fact that his crush is, you know, happy with her dude) which is basically Groundhog Day if it was all about nailing someone who thinks you care about them as a person.

Still, I watched it, which means I am partially responsible for the rapey romcoms to come. Sorry about that.

Let’s put aside the odious premise and the fact that When We First Met is just simply not that good (to be fair, the story does try to bury a less-rapey twist as the main character learns and grows; it’s just unfortunate that guys in bad SFF movies have to use the awesome power of space/time manipulation to try and score a lot before they can grow as people). I want to focus in on one particularly terrible aspect of the story that could be a lesson for guy writers everywhere: The Lady Puzzle.

The Lady Puzzle

Interestingly, Groundhog Day is itself guilty of Lady Puzzle Plotting, but it’s saved by it’s brilliance and a few other things we’ll get to. First, what is Lady Puzzling? In essence, it’s that story where a guy thinks that women are essentially Encrypted Sex Robots. If you want to sex a lady, you need the encryption code, which is generally imagined to be secret intimate knowledge of their likes, dislikes, and opinions. None of which is ever treated as, you know, the sacred inner life of a living being, but rather as bullshit you have to memorize like you’re passing a sophomore year bio exam.

In When We First Met, when our Hero figures out he’s traveled back in time to the day he first met the object of his totally-normal obsession, he weaponizes the years of intimate knowledge he’s gained about her by being her friend [again: gross] to anticipate her every desire. So you get idiot ball stuff like him asking her what her favorite cocktail is only to interrupt her before she can answer so he can parrot her favorite drink at her as if it’s his own.

The idea is, time travel or no, the secret to getting into a lady’s panties is figuring out the Secret Code that will uncross her legs. Like, claim to like the same music or politics that she does! Learn her odd and obscure hobbies and pretend to like them!

You could call this the Taylor Swift Gambit: “Find out what you want / Be that girl for a month.”

Worse, in the film this works. Sort of. In the first iteration, his creepy knowledge of everything about her does indeed get him back to her apartment, but he’s ruined by an earlier interaction which convinces the girl that he’s a creepy stalker instead of a magical male version of herself. Ha ha, subversion of tropes! Except, it was working. Now, ask yourself: If a stranger came up to you and started claiming all of your personal tastes as their own, would you be charmed, or alarmed? In a Lady Puzzle plot, they’re charmed, because ladies must follow programming if you’re giving them the correct input.

Groundhog Day For the Win

I am fond of saying that there are no bad ideas, only bad execution of ideas. So, why then does the Lady Puzzle aspect of Groundhog Day not get a razzie award? For one, the aforementioned brilliance of the movie; it’s sharp and insightful, unlike When We First Met. Second, the character of Phil Connors is presented as pretty much an asshole at the beginning of the story, so the fact that he would use his time loop powers in order to gather information on a lady and use it to crack her encrypted code isn’t surprisingand his evolution away from such behavior is thus affecting and emotionally powerful. In When We First Met we’re supposed to take the main character’s “niceness” at face valuehe’s really in love, yo, and so his antics as he tries to speak the magic words that will get him into her pants is just a manifestation of his desperation to build a life with her. That this is kind of the fundamentals of “Nice Guyism” is completely lost on the folks making this movie.

Finally, in Groundhog Day, the Time Loop Pickup Artist technique is shown to be only intermittently successful. Yes, Phil does manage to seduce one woman using the trick, but it fails spectacularly with the woman he really wantsover and over again. She reacts with increasing alarm and suspicion as he tries to construct the perfect evening that will lead to sexy time, culminating in an epic supercut of face slaps. It’s not until Phil leaves off and becomes his true self that he escapes his time loop and winds up with the girl.

To be fair, as alluded to earlier When We First Met does ultimately concede that the Lady Puzzle approach is a bad idea (spoilers, in the unlikely event you watch this movie, follow). After several failures, our hero realizes that his crush will never truly love him no matter how he manipulates reality, and slowly begins to realize that his crush’s roommate is actually the woman who has always been there for him, and with whom he’s had a true connection. It’s meant to subvert the whole Friend-zoney, Red-pilly vibe of the premise, but I’m not sure it’s entirely successful. You’ll have to judge for yourself … though I wouldn’t recommend it.

When writing stories, something else I don’t recommend? A Lady Puzzle plot. Somers out.

Giving Characters Downtime

Characters are puppets. Ultimately, they exist solely to make your story happen, to pull plot levers and fall into deadly pits, to weep and laugh and leap and dance as per the program you feed into their CPU.

Of course, part of the challenge is taking these puppets and making them seem like real people, to weave that illusion that this collection of words is actually a person whose life and internal monologue we can magically tap into. It ain’t easy, and if you recently wrote a manuscript in which your characters basically stand around until the time comes for them to pull a plot lever and unleash some hounds, if all their dialog serves to explain plot mechanisms and the like, well, you aren’t the first, and you won’t be the last.

There are a lot of ways you can make your characters feel more like human beings with motivations and depth as opposed to automatons following your script. One of the most enjoyable and effective ways is to be generous with the words and page space and give your characters some downtime.

Now is the Time on Sprockets When We Dance

If you’ve ever watched a TV show and noted a scene where characters just sort of hang out, a scene where no plot work is done, a scene that seems to exist solely so the writers can tell a few jokes, that’s downtime. Essentially it’s a scene which accomplishes zero plot advancement and isn’t even concerned much with character development. It’s just a relaxed moment where the characters hang out, interact, and exist. It’s also a fantastic way to make them seem like real people, for the simple reason that we all engage in a lot of downtime.

It can feel like an expansive waste of space, because you’re not moving the story along. You’re just having some fun and letting your characters talk. But it does so much to make them seem like real, rounded people it’s totally worth it. Plus, since it doesn’t have much to do with the plot, it’s something you can actually insert into your story after the first draft is done. You’ve got the plot, you’ve got your characters in their positions so they can pull those plot levers. Now you just go back and insert a few downtime scenes to flesh them out.

It’s also fun, assuming you actually like your characters.

Of course if you overcorrect and write an entire novel composed of downtime, congratulations, you’ve just invented the mumblecore literary genre, you bastard.

The George Costanza Rule of Unreliable Narrators

Let us pause for a moment and consider the joy and genius of the Unreliable Narrator, a literary trick that offers a way to forgive a multitude of sins. Plot makes no sense? Character inconsistent? He’s unreliable, natch!

I kid, of course (mostly). The Unreliable Narrator is a super weapon when writing a story, because when handled well it offers the chance to truly surprise and shock your readers. Handling it well isn’t always easy, though, especially when you’ve got a first-person narrator. Making a first-person POV unreliable is so challenging some newbie writers wonder out loud if it’s even possible, and you’re forced to direct their attention to The Murder of Roger Ackroyd and Fight Club with a sad shake of the head.

Writing an unreliable first-person narrator is challenging, but it’s not that hard. You just have to remember George Costanza’s advice to Jerry on the subject of lying: It’s not a lie if you believe it’s true.

This is Fine

The key to an unreliable narrator is that they have to be simultaneously aware of their own chicanery and yet unaware of it. If you think about it, we’ve all elided a few white lies or poor decisions from our personal recollections, we’ve all convinced ourselves that something was fine when it clearly wasn’t. Whether it was a relative benign self-deception like convincing yourself a certain job was okay even when it was stressing you out or something meatier like telling yourself that a romance was fine even though you were miserable, we’ve all lied to ourselves. On some level we know we’re lying, but it’s not always a conscious level.

That’s how an unreliable narrator works. They keep all their self-knowledge buried so they can believe their own lies. And convincing themselves that what they’re thinking—essentially, what they’re saying to the reader—is the key. Your narrator has to believe what they’re thinking. And you know exactly how to do that, because you’ve done it yourself. Don’t deny it. Denying the obvious is a dick move.

Of course, before figuring out how to make an unreliable narrator work, ask yourself if your story is well served by having one in the first place. Just because you can do something cool doesn’t mean it will work, and making your narrator an unreliable jerk only makes sense if it serves your story.

Plot twist: I’ve never seen an episode of Seinfeld.

Take Your Opportunities

There’s an old saying that goes something like ninety percent of success is showing up. The precise figure quote and the attribution changes depending on where you stumble on this gem, but the basic premise is the same: Success is more about doing the work than anything else. Yes, there are other factors—luck, privilege, talent—but ultimately if you don’t show up you’ll never get anywhere, but if you do show up you’ve just increased your chances at success tremendously.

This of course applies to writing, as well. Of course, often there’s nothing to show up for in a writing career; you’re working alone in your room, toiling away, and that’s the showing up part. But there’s another aspect to it that seems so obvious it doesn’t get discussed much: Part of showing up is taking the opportunities you come across.

Yes Man

This seems obvious, right? Not so much. A while ago I wrote an article for Writer’s Digest about my “year of saying yes,” in which I discussed launching my freelance writing career by basically taking any job I could get, no matter how bad the pay was or how boring or distasteful the subject matter was. And I took some low-paying, mind-killing jobs that first year—but I also established myself and paved the way for better-paying, more interesting work because I took every opportunity I could find or manufacture.

Fiction has a similar sort of dynamic. You have to not only read and write consistently, you have to seek and crate opportunities and then take them when they’re offered to you. Don’t just write stories, submit them to markets and contests. Don’t just work on your novel, submit it to agents and publishers (or publish it yourself). If someone offers to pay you to write a story for an anthology, you say yes.

This might seem obvious, but the twist in a writing career is how much you have to create your own opportunities. You can’t sell a story you don’t submit. You can win a contest you don’t enter. You can’t sell a story you don’t write, either. Selling your work requires a lot of research and constant diligence, and sometimes the main lesson regarding making a living as a writer is that you’re going to have to be willing to write stuff you might not necessarily want to write.

There Are No Bad Ideas

A writer acquaintance I meet for drinks once in a while is very critical of new TV shows, films, or novels; he’s really hard to please, and believes pretty strongly that there are, in fact, bad ideas for stories. I’ll mention a new movie coming out, for example, and he’ll complain that the premise has been done and it’s always terrible, so why would this new effort be any different?

Me, I believe firmly that there really aren’t any bad ideas. There are just bad executions of ideas. I think you can take any premise or plot twist or idea and create something amazing with it, as long as you take the right approach. The difficulty level is, of course, figuring out what that approach should be.

Worth It

I also believe that even failures teach us something. You have an idea for a book, you work on it, and in the end you have a steaming turd that you know you can’t show to anybody. A waste of time? I don’t think so.

Last year I wrote a novel that was inspired by some mainstream thrillers I’d read that had a Lost-style speculative twist. In other words, they were gritty thrillers, but had some kind of fantastic element to them. So I thought, heck, I can do that, and proceeded to write a novel using those stories as a template of sorts.

Well, I wrote a novel. And I was chatting with my agent and I mentioned the premise, and the first thing she said was “Well, as long as the twist isn’t XXX!” and then she laughed at how ridiculous such a twist would be. And yes, of course the twist in my story was precisely that.

So, I went home and stewed on this. I still liked a lot of the book, but even though it was just one person’s opinion, my agent’s opinion carried a lot of weight with me for obvious reasons, so I decided to revise. I still liked the idea—it wasn’t bad—but the execution was off. I kept the first twenty chapters or so and came up with an all-new twist, an all-new explanation for what was going on, and I wrote a whole new version of the second half of the book.

And yes, that second version was also: Bad.

The idea? Still a good one. I may take a third whack at it. Or it might find its way into a different book. Because there really aren’t bad ideas. There are just failed attempts at them. Unlike whiskey, which, let me tell you—there is bad whiskey out there, and it will change your life.

The Incompetence Variable

I’m kind of an incompetent—ask anybody who knows me, especially my wife, The Duchess. I forget things and I have a poor eye for detail, which is why any time I’ve decided to proofread and copy edit my own work I have a fool for a client.

The Duchess, by comparison, is painfully detail-oriented. Composing an email for her is always an odyssey of wordsmithing as she revises and revises until she is 100% certain she not only has the precise wording she wants, but that her words are completely error-free. Me? I like to close my eyes and hit the throttle, wake up a few days later and see what I’ve written.

One result of this approach is that the work I submit is often riddled with typos.

Failing Upward

Recently, I sold a short story. The editor attached a light edit to the congratulatory email (not uncommon to have a quick gloss before the real editing) and I was kind of horrified to note a large number of dumb mistakes in there, including one misspelled word that should have been caught by spellcheck, if nothing else.

And yet, I sold the story. The editor recognized that these were just dumb typos that had no bearing on the quality of the story itself. And that’s today’s lesson: If you think that a bit of sloppiness will destroy your career, if you think that your work has to be absolutely perfect or you have no chance, you’re wrong, and I am living proof. Living proof that the Incompetent can have successful writing careers.

Are there editors out there who will reject your work automatically if there’s a typo? Yes, there are. And yes, I’ve probably been rejected by them for that reason, and they may even have posted a photo of me on their office wall with a note to never accept work from this man. Fair enough. For me, that doesn’t bother me, because I probably wouldn’t work well with someone like that anyway. I need collaborators who are fault-tolerant, because I am more or less defined by my faults.

This doesn’t mean you shouldn’t run spellcheck and review your work. Don’t be purposely incompetent—and there is a difference between a few minor mistakes and a trash fire disaster of a manuscript. But if anyone ever tells you that typos will kill your career, point them to my website and watch the expression of horror that they make.