Author Archive: jsomers

Jeff Somers (www.jeffreysomers.com) was born in Jersey City, New Jersey and regrets nothing. He is the author of Lifers, the Avery Cates series published by Orbit Books, Chum from Tyrus Books, and We Are Not Good People from Pocket Books. He sold his first novel at age 16 to a tiny publisher in California which quickly went out of business and has spent the last two decades assuring potential publishers that this was a coincidence. Jeff publishes a zine called The Inner Swine and has also published a few dozen short stories; his story “Sift, Almost Invisible, Through” appeared in the anthology Crimes by Moonlight, published by Berkley Hardcover and edited by Charlaine Harris. His guitar playing is a plague upon his household and his lovely wife The Duchess is convinced he would wither and die if left to his own devices.

Ask Jeff Anything 1-5-11

After a hiatus imposed by all the More Shit I Gotta Do, we’re back with answers to your questions! And by “we’re” I mean “I am” in the royal sense. Because I’m the king of rock, there is none higher, Sucker MC’s should call me sire. To burn my kingdom, you must use fire, I won’t stop rockin’ till I retire. And also, look for a quick cameo by Spartacus the Cat, incensed that I spent a few minutes paying to attention to something that is not him. Little bastard.

http://www.youtube.com/watch?v=NVANxAaBoc0

Holla!

Happy New Year

Well, here e are, the arbitrarily numbered year 2011. Whoop! We survived. Although I am reminded that life is a zero-sum game: None of us are getting out alive, kids.

I don’t do resolutions. First of all, the sheer number of things requiring improvement and modification in my life is staggering and, frankly, exhausting. And far too many of them involve cats. Which is the general speed of my entire life these days: Cats. Some people’s speed of life is Speedboat, or Champagne, or Battlestar Fucking Galactica. Mine is: Cats. Make of that what you will. So I don’t make boring little lists of goals. I mean, you want to do something, do it. It’s not complicated.

As a sort of general goal for life, however, I believe I have resolved to stop watching bad movies.

This might seem easy to do, yet I have failed at it for many years now. Somehow the books I read tend to be uniformly good. The music I purchase is generally what I want as a soundtrack, at least for the present. Yet about 50% of the movies I watch suck. The worst part? I know they suck before I watch them. I can’t explain it. If you shaved my head and showed me where they’d wired in the mind-control circuitry, man, I would not be surprised.

Movies are just too damn easy to watch these days. When I was a kid, you had to climb fucking mountains to see a movie. I remember actually paying to watch Who’s Harry Crumb? one night because all the good movies were sold out. And I swore, never again. But I don’t have to borrow my mom’s car and scrape together allowance to see movies any more. I press a button on my remote. The bar is too low, and I’ve gone soft from liquor and indolence. No more! I’m tightening shit up around here.

This might not matter much anyway, since the world is ending, according to insane people. I would welcome this, as I believe the instant removal of all these people would improve the world greatly. Even if the world was turned into a Lake of Fire afterwards, it would still be a better place. Wo0t! Still, I have to admit an abbreviated 2011 ending in Rapture relieves me of some responsibilities. I will spend the five months drinking and yelling abuse at the neighborhood children out my window. Good times.

So: Happy New Year, everyone! I’ll be starting up Ask Jeff Anything very shortly, so if any questions have occurred to you, send them along. And consider this: Why has no one asked Jeff to do something yet?

Interview! With me.

Hola,

Well, someone’s still interested in Your Humble Author here. I’ve been interviewed by The Novel Road:

Me: Lunch with you and any author (except Sean) you choose, from throughout history or today, and why.
Jeff: Lunch with Ferrell! The mind boggles. I’ve seen the man drink. It’s disgusting enough. Who would want to watch him eat? He reminds me of BrundleFly.

Myself, of course, forming a stable time loop that in essence grants me immortality.

Go on, check it out. You know you want to.

http://devinbriar.blogspot.com/2010/12/novel-road-interview-jeff-somers.html

Maze by Christopher Manson

The Maze by Christopher MansonI can still remember the day we figured out Room 29.

Being a nerdy kind of guy my entire life, I went through a period of being enamored by puzzle books, in the sense of entire books being a puzzle. The first one I came across, and the one that remains, in my mind, the best example of them, was Maze by Christopher Manson. I don’t remember how I found it; by the time I came across it the contest portion (offering a $10,000 prize to the first person who successfully solved it) was long over. I didn’t care about the contest; the book itself was unbelievably cool.

There were others. There was the Merlin Mystery, which was unbelievably complex and zero fun. Zero, zero fun. Maze remains my favorite, by far.

Maze is a book that is also, literally, a maze. Each page of the book contains a drawing of one of the rooms of the maze – basically the pages are the rooms. The conceit is that you are part of a group of people who enter the maze along with a less-than-helpful guide, who narrates your progress (or lack thereof) through the maze. In each room/drawing there are doors marked with numbers; you choose which room to go to next by selecting a numbered door and then turning to that page. In the drawings and the text are clues both to which room to go to next and the overall puzzle. Your goal is to find the shortest path from room 1 to room 45 and back out again, and to decipher and answer the riddle hidden in room45.

It’s fucking genius. Part of it is the writing. Here’s the text from Room 1:

…the entrance hall of the Maze. They looked carefully at the bronze doors, trying to choose. The uncertainty of visitors is one of my little pleasures.
“It’s easy to get lost,” I said helpfully. “This can be a sinister place.” The sun glared at me through the gateway.
Something was ringing behind one of the doors. They spent some time trying to decide which door it was, not understanding that the silences of the Maze are as eloquent as the sounds.
“Decisions, decisions,” one said. “Too many decisions.”
“The story of my life,” said another.
“We don’t want to be late,” said a third, opening one of the doors.
“Nary a soul to be seen,” said the first, peering into the gloom.
I waited patiently for them to choose which was to go … into…

The sense of every little thing – every word, everything in the images – being a clue was enervating. I would pore over every room seeking clues. I drew matrixes of rooms, trying to figure out the shortest route. For a while we were stymied; we could not figure out how to cross over to what seemed like the second half of the maze, we kept dead-ending. And then one day I was examining Room 29:

Room 29

And we realized we were missing a door. We’d seen #8, #40, #35, and #2, but there’s one more door in there (unnumbered doors don’t count). Can you see it? It was pretty exciting when we finally did.

In the years since failing, pretty convincingly, to solve the riddle (our triumph of noticing the hidden door in Room 29 was our last intellectual Win with this) I’ve occasionally attempted to capture (i.e., steal) the tone of this little puzzle book for my own writing, with little success; the images are at least 50% of the atmosphere. In fact, I even attempted my own ersatz version of the Maze a few years ago (it was a Geocities web site, believe it or not). Check it out, if you want, but don’t complain to me if it makes no sense!

Monday is Guitar Day

Epiphone Les Paul CustomYou might think what with writing incredible novels, putting out my own biannual zine, and doing costumed Superhero work at night (I am, it can now be revealed, the Pork Avenger), I wouldn’t have time for other pursuits. Yet I sit at home in my cave-like office and actually compose and record songs on my wee guitars. That’s right! It’s time for moar geetar music from Your Humble Author. Download them and weep:

Song320
Song322
Song324
Song325
Song327
Song329
Song333
Song334
Song335
Song337
Song338
Song342
Song344

The usual disclaimer: 1. I admit these are not great music; 2. I claim copyright anyway, so there; 3. No, I cannot do anything about the general quality of the mix, as I am incompetent.

The Box: Do Not Want

Boxing Helena

This ain't the first time a movie about a Box has totally sapped my will to live.

I’m not entirely sure when this blog became nothing but half-assed movie reviews. I’ll have to launch an investigation. Until I figure it out, just be thankful that I throw myself on Crap Grenades so you don’t have to. In other words, I sat down and watched The Box starring Cameron Diaz the other night, and now that my week has been ruined you are safe from this horror.

The Box is a movie based on Richard Matheson’s short story “Button, Button”, written way back in 1970. I have something of a Writerly Man Crush on Matheson; not only have I loved most of his writing, but he’s endured, which isn’t easy. I’d like to think someone like Will Smith is going to make a travesty out of one of my books decades after I’m gone, but chances are slim.

The basic premise is this: A financially strapped couple are visited by a mysterious man who gives them a box with a button. He tells them that if they press the button, they will receive $1 million, and someone “they do not know” will die. That’s the same premise as the original story, more or less. The original story, of course, ends pretty quickly. It’s creepy, and it’s effective – hell, they’re still adapting it forty years later. I’d call that effective.

The movie, unfortunately, grinds on for quite some time after this set up. Forget Cameron Diaz’s unfortunate accent. Forget that I am increasingly convinced writer/director Richard Kelly was merely impenetrably lucky and not a genius when he made Donnie Darko. The simple fact of the matter is, The Box starts off with a terrific premise (albeit one given to the filmmaker by the howling ghost of a much better storyteller) and then completely and utterly fails to develop that premise into anything nearly as good.

This is a pretty common problem for writers. The high-concept idea is not that hard to come up with, but plotting is frickin’ hard. It’s easy enough to imagine a world where robots have rebelled against us and rule the world, it’s difficult to tell a story around that premise. If you doubt me, try it.

What Kelly does with his solid-gold premise here is flail about and come up with a ridiculous reason behind the premise, and then he doubles down on that ridiculous reason and dares you to drown in the ridiculous. Which is audacious in its way.

<— SPOILERS AHOY! Turn back now if you don’t want this story ruined for you. —>

(more…)

The Walking Dead

The Walking DeadAh, zombies. Once the forbidden fruit of horror films I wasn’t allowed to see — I remember when Dawn of the Dead came out and every kid on my block had snuck in to see it except me; it was a difficult time in my adolescence, let me tell you — now crossed over completely into pop-culture saturation along with vampires. Zombies are now about as scary as Gremlins, and I thought we’d passed the No Return sign back when Shaun of the Dead and Zombieland brought them into comedy. However, there seems to still be some gas in that tank, huh?

Like everyone else, I often daydream about the Zombie Apocalypse. I like to imagine how I’d survive: How I’d secure the house against attack, stock up on supplies, find clever ways to go out and grab supplies without being hunted down. The amazing comforts I’d devise, like solar-heated water tanks on the roof, a garden on the deck, bike-powered batteries for a few hours of electricity at night. The people I’d refuse to admit into my pimped-out survival house. The sheer number of cats I’d have to take in and feed out of my well-known weakness for the kitties.

In short, there is something terribly compelling about the zombie apocalypse story. No matter how many times I see it, I’m still intrigued by the next one.

I’ve never read the graphic novel, but when I saw the ads for The Walking Dead on TV, my first thought was this looked like the least original thing I’d ever seen. Every single aspect of it had been done before: The zombie apocalypse itself. The abandoned and creepy hospital. The empty world littered with the last vestiges of panic. The lone survivors banding together. The inevitable conflicts between Type-A personalities struggling for power over their fellow humans.

I mean, if you haven’t seen each one of these details in previous zombie/apocalypse stories, you simply having been reading/watching any.

So, I felt no need to rush to my TV and watch the show. I dawdled. One night I had a free hour so I popped it up on Hulu out of curiosity, and yep, it’s as well-worn and cliche-filled as I expected. It’s also quite good.

The fact that you can take a story told five thousand times before and hit every single expected beat like clockwork and still create something compelling is a tough one for writers. We like to think in terms of amazement and innovation. We like to think we’re going to redefine this, reinvent that. We like to think we have the imagination to avoid the same ruts left in the road by previous writers, and we abhor ripping off previous efforts. But the fact is, you can have a story built entirely from What has Gone Before and still pull it off – the trick is sensible plotting and good characters. There is a reason, after all, that things get done over and over again: Because, in their basic form, they work.

Thus it is with The Walking Dead. There is absolutely nothing (so far) special about the story. A vague virus hits, tuns most everyone into walking dead that want to eat the living, civilization collapses, and a small number of survivors struggle to live day-to-day. I have really enjoyed the first three episodes, though, because the characters are drawn well, even if they are themselves sometimes cliches or caricatures. And the plot, while not innovative, really, beyond anything in previous zombie movies, makes sense, unfolds sturdily and naturally, and so far has avoided any fake twists or sudden jerks in direction.

It’s early, of course; aside from the main character, Sheriff Rick, the other characters haven’t had a lot of screen time, so it may well be that the satisfactory sketches they are now will become unsatisfactory bullshit later. So far though they’ve sold me. I like how the plot is spinning out organically: Rick makes mistakes and doesn’t know everything, but his quest for his wife and son, which in lesser works would have been an endless one designed to  drive the overall arc over years, ends in episode three. I like how the character relationships are being illuminated slowly, with little twists that are completely believable. For example, Rick’s best friend and Rick’s wife have started an affair, because she thinks he’s dead. When Rick returns, she instantly cold towards the best friend, which also makes sense. And then she tells us that the best friend told her Rick was dead — and we’re left to wonder if this was because the best friend believed it himself, or whether he left Rick for dead, possibly for his own reasons.

Small stuff, but combined in a good recipe it works well, and shows how even the most worn premises can still be good storytelling. As a writer you can get a little fixated on the “high concept” or the hook of an idea. Sometimes it’s good to remember that good storytelling wins most battles.

Monsters

MonstersAs I am wont to do, I trolled my pay-per-view menu the other night for curiosities. I am in love with the odd gem of a movie that you discover sometimes, a film that got no love in wide release but turns out to be really entertaining despite some faults. It’s not always easy to find such gems, but when you do, it’s great.

As we are moving into the Age of Anybody Can Make a Movie, things are getting interesting. More and more you read about movies being made for tiny budgets – budgets you can imagine raising yourself. Like this, or Primer. I mean, if you can make a movie that gets a wide release in theaters and then a run on pay-per-view for the cash you can advance off your credit cards, ala Clerks, we should be entering into a simultaneous nightmare/paradise where anyone who has the mental discipline to concentrate for more than ten minutes should be able to make a movie.

And thus, Monsters, made for a reported budget of some pocket lint, interesting stones, and a live chicken. Supposedly made with off-the-shelf equipment and without the benefit of craft services or, heck, permits. Do I believe that? I dunno. Maybe. (Warning: Spoilers ahoy!)

The movie looks great. Really great. The effects are used sparingly but wisely, and are, in fact, effective. And the premise is interesting: Six years ago a space probe crashes into Mexico and alien life-forms – huge, dangerous creatures – infest the area. Mexico and the USA move the military into place to keep the aliens from spreading, and traveling between the countries is difficult and expensive. Our two main characters end up having to travel the “infected zone” on foot, and hilarity ensues. All well and good, and I salute the filmmakers for crafting something that looks great. The story, on the other hand, was a let down.

I mean, you have this premise, and it’s great. And here’s what they do with it: The two main characters mope about, because they are very sad. The woman is the daughter of a rich man and is engaged to a man she does not love; the man is a bit of churl who has a son who thinks of him as a friend of his mother’s, not his father. The rich girl is trapped in Mexico and her rich father, who employs the churl, orders him to escort her from the country safely. So far so good – it won’t win a Pulitzer, but that’s a perfectly serviceable set up.

The characters then proceed to mope about.

The movie is about 60% set up, which is a problem. Handled differently, holding back the titular monsters until more than halfway through the story would build tension like a motherfucker, but here there is no tension whatsoever. The characters’ situation devolves as they miss the last ferry out of the area and have their papers stolen, leaving Sad Girl to hock her engagement ring to bribe their way into a land crossing. They mope about in the border town as they wait to travel. They mope about on a boat as they are ferried by surprisingly polite and honorable mercenaries hired to get them through the Infected Zone. They see a Monster! Very exciting, except it goes away, and nothing happens. They mope about on land as a new set of mercenaries escort them through the forest. Finally, in a nifty set piece their caravan of trucks is assaulted by Monsters and everyone but Sad Girl and Churl are killed rather gruesomely. Despite the fact that the Monsters display knowledge that the trucks contain tasty human morsels, they completely ignore the truck containing Sad Girl and Churl and simply walk away after killing everyone else. The Monsters walking away is kind of a theme in this movie.

On foot, now, Sad Girl and Churl start walking, and mope more.

They finally reach the humongous wall the USA has built along the border to keep the Monsters out. The fact that some folks read an immigration subtext into the movie begins and ends, I think, with this massive wall – the story is so uncomplicated and lacks so much detail, it’s hard to say there is any subtext here. Deciding that the movie takes place in Mexico and involves the USA building a huge wall to keep Monsters out of itself and therefore this is an allegory for immigration policies is a bit of a stretch, or perhaps a bit of wishful thinking, as in wishing there was actually some depth to the movie.

There isn’t. The characters make it over the wall and discover that the Monsters have broken through and have destroyed the border towns on the other side. They find a gas station with working phones and call for help. They witness two Monsters in a graceful, kind of beautiful mating dance. The army arrives to rescue them, and Sad Girl announces she doesn’t want to go home. The end.

MY GOD THE MOPING.

It’s a mistake a lot of writers make when they imagine that their characters are so defined by their back story tragedies that even when being chased through the jungle by frickin’ Monsters they will continue to fixate on their own sadness exclusively. I mean, imagine you’re Sad Girl: Daddy treats you like a piece of china he owns, you despise your life and future hubby. Very sad. Okay, fine. Now imagine you’re Sad Girl being chased by Monsters. I doubt you’d have so much mental energy for moping. And yet, in this film , the characters mope endlessly even as they barely escape with their lives.

The other mistake here is the lack of any informative detail. The characters mope, and by the end have changed. In the beginning she’s a sad, fragile girl and he’s a cad who sleeps with a random skank just as she’s starting to like him. At the end, she says she doesn’t want to go home and they embrace. What the heck? How these character arcs happened is a mystery, because we see none of it. The writer just wanted an emotional punch at the end and put it in, period.

This is not to say the movie is without anything to recommend it; there’s some really nice atmosphere and I’ll admit the mopery, while annoying from a storytelling standpoint, worked well from an atmospheric standpoint, which may have been the intention. I do think the story needs more action, more danger – sure, the Monsters kill a dozen or so people in the set-piece assault on the caravan, but you never get the sense that Sad Girl and Churl are in any danger. They are horrified by what they see, but the next morning they get up, stretch, and start hiking as if the goddamn forest wasn’t filled with, yes, frickin Monsters.

Ah, but then, I didn’t figure out how to make a kick-ass movie for under twenty grand, did I? Sigh. Nope.